Announcement

Collapse
No announcement yet.

DM-Kosko

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #31
    Originally posted by Chris UT4 View Post
    When have you a Pak for us?
    Probably after the next UT build is out in the new year.

    Experimenting with some roof tile ideas. I took the textures from Chill and made some custom meshes with them. Need a few variations of "broken" sections, but as proof of concept I think it looks pretty neat.



    DM-Kosko (A04) | DM-Backspace (Released!) | DM-Veracity (A01)| DM-Smog (A01) | DM-Conflux (A02)

    Comment


      #32
      Looking nice so far. Other than Backspace this map seems to have a more realistic approach on the visuals ... some suggestions:

      -the overall look is pretty basic. Keep it that way and add variations by lighing, decals and maybe voliage. Also you can add some loose brick meshes to some of the walls, to add some variation. Though, I'm sure you're going to do this anyway.

      -I like the wooden meshes from Outside/TitanPass, but this wooden-beam plus those metal-plates are overused right know. I rather see some more wooden-constructions like that ramp, without or less and smaller metal-plates.

      -those wooden trims "IN" the brick-walls don't make sense.

      -the roof-constructions looks wrong somehow.
      Last edited by milb; 12-27-2015, 03:39 AM.
      If you see me grinning, it's a disguise.
      If you see me grinning, don't trust my lies.
      When the ink dries, we'll have another masterpiece.
      When the drink dies, we'll have another restless sleep.

      Comment


        #33
        Thanks milb, agree with your points.

        I've been studying some real tiled roof composition more. Got some ideas to make it look not-wrong.

        The wooden trims in walls will be replaced with stone construction. The wood is mostly for covering some holes right now.
        DM-Kosko (A04) | DM-Backspace (Released!) | DM-Veracity (A01)| DM-Smog (A01) | DM-Conflux (A02)

        Comment


          #34
          This is going nicely, though I'd be interested in seeing your meshes and assets break the BSP-like geometry?
          RASTE IN PEACE !
          Maps: DM-Hydraulics | DM-Affliction
          Weapon: Redeemer

          Comment


            #35
            Originally posted by Raste View Post
            This is going nicely, though I'd be interested in seeing your meshes and assets break the BSP-like geometry?
            I will certainly try.

            I'm still learning the ins and outs of Maya along the way. Starting to think a little more ambitiously as I go.
            DM-Kosko (A04) | DM-Backspace (Released!) | DM-Veracity (A01)| DM-Smog (A01) | DM-Conflux (A02)

            Comment

            Working...
            X