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    [PROTOTYPE] 2v2 iCTF-jumpthingy

    UPDATE: here is my pak file to download
    https://ut.rushbase.net/skeevn
    Removed 82 lights cause it was lagging ingame and placed 4 directional lights instead, plays much more fluid

    New to making maps since ut4 but have been playing since 99 and ictf was always my main goal previous ut games.
    Feels like the basic maprotation isn't even close to being even useable in ictf.
    Wanted to make ctf-Dreary but with my current skillset of mapmaking i'dd just be killing time rather then creating dreary so made something basic.

    I like it how it is for now but i think the flagbase is going to have to be lower so flagrunning up the ramp is faster and the basejump to and maybe in general a bit smaller.


    anyway here are my current screenshot(s):



    i could use feedback according to the whole mapmaking and this one



    Added more cover by adding "barrels"
    added better barrels and some colors
    added some materials and different lighting, need to disable reflections
    disabled reflections n stuff added more spawns and copied the first half
    added decals and other small stuff
    Pakked for a try
    Removed 82 lights cause it was lagging ingame and placed 4 directional lights instead, plays much more fluid
    Attached Files
    Last edited by skeevn; 03-19-2015, 09:18 AM.
    ut4 @ ESL
    skeevn: The A-side frags [fragmovie]
    usefull jumps for beginners and advanced
    skeevn 2v2 ictf mappack

    The only *** playing with arrowkeys since '95

    #2
    got everything set to play, download: https://ut.rushbase.net/skeevn

    EDIT/ uploaded a new one because ingame the map is laggy because of to many lights, deleted 82 lights and placed 4 directional lights instead, plays much smoother but textures tend to change
    Last edited by skeevn; 03-19-2015, 09:01 AM.
    ut4 @ ESL
    skeevn: The A-side frags [fragmovie]
    usefull jumps for beginners and advanced
    skeevn 2v2 ictf mappack

    The only *** playing with arrowkeys since '95

    Comment


      #3
      I like the idea but I think the map is way too open even for a 2v2.
      I'd try to do more with those poles on the ground. Maybe even change them to little walls in a V shape, like here http://imgur.com/Imdv5J3 (just an idea I had looking at your map)

      Also if there is a way to make a neutral flag, Like 1 flag in the map the team needs to cap and bring back to their base, u can plase that flag in the middle of the toxic green stuff on a thin bridge. That would be cool to see 2 teams battling for that 1 flag there.

      Good luck, I look forward seeing more!
      Gregg 'rpR'
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