Announcement

Collapse
No announcement yet.

DM-Viridian Dreams [REMAKE] WIP

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    DM-Viridian Dreams [REMAKE] WIP

    Started another classic remake today. Here is progress.



    For MORE Screen Shots Click on my sig below.

    Attached Files
    Join the community Facebook page
    https://www.facebook.com/pages/Unreal-Tournament-4-Community/302380673298678

    #2
    Sweet! Although the scale looks a bit big.
    Win 10
    iMac (27-inch, Late 2013)
    3.5 GHz Intel Core i7
    32 GB 1600 MHz DDR3
    NVIDIA GeForce GTX 780M 4096 MB

    Maps:
    DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
    2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

    Comment


      #3
      [QUOTE=effects69;153425]Sweet! Although the scale looks a bit big.[/QUOTE

      watch the gameplay video. Scale is spot on. I use highest resolution. Every res looks different you need to play it to feel the scale.
      Join the community Facebook page
      https://www.facebook.com/pages/Unreal-Tournament-4-Community/302380673298678

      Comment


        #4
        You're currently working on 10+ maps.

        Do we need to plan an intervention?


        Portfolio / DM-Morpheus / CTF-Coret

        Comment


          #5
          So, this is my first post here. After mapping for lots of previous games, I'm getting into it in UT. But learning the new engine/editor takes some time. I'm really (probably unnecessarily so) impressed with the curved wall/platform in the 3rd & 4th screenshot, and wondering how you got the effect, as I'm trying to use similar features in my map. Just cylinder BSPs with some tweaks, or did you do something more robust?

          Comment


            #6
            Originally posted by ~SPECTRE~ View Post
            You're currently working on 10+ maps.

            Do we need to plan an intervention?


            What "we" need is static mesh so maps can be finished off. ASAP
            Join the community Facebook page
            https://www.facebook.com/pages/Unreal-Tournament-4-Community/302380673298678

            Comment


              #7
              Originally posted by code187 View Post
              What "we" need is static mesh so maps can be finished off. ASAP
              Check out my last post HERE. XD

              Ah...the good old days!




              EDIT: If they aren't in a launcher update by the time I get home, after work tonight, i'm going to reinstall the long way. :/
              Last edited by ~SPECTRE~; 03-27-2015, 01:48 PM.
              Portfolio / DM-Morpheus / CTF-Coret

              Comment


                #8
                I dont know what the point of it being on github i mean i can just pointlessly download the engine to get them and double up on editing software, its free after all. If its released on one why isnt it on both?
                Last edited by code187; 03-27-2015, 01:59 PM.
                Join the community Facebook page
                https://www.facebook.com/pages/Unreal-Tournament-4-Community/302380673298678

                Comment


                  #9
                  Originally posted by code187 View Post
                  I dont know what the point of it being on github i mean i can just pointlessly download the engine to get them and double up on editing software, its free after all. If its released on one why isnt it on both?

                  The updates for Github are constantly worked on and submitted. The launcher has to be prepared and "somewhat" bug free before release.
                  Portfolio / DM-Morpheus / CTF-Coret

                  Comment


                    #10
                    So first post here - impressed with the look. How did you make the curved walls/platform in the 3rd and 4th screenshot? Just a modified cylinder/square BSP combo, or did you do something special? I'm looking to make a similar feature in one of my maps, so I was just curious.

                    EDIT: whoops, multiple posts.
                    Last edited by Skip106; 03-27-2015, 04:59 PM.

                    Comment


                      #11
                      Originally posted by Skip106 View Post
                      So first post here - impressed with the look. How did you make the curved walls/platform in the 3rd and 4th screenshot? Just a modified cylinder/square BSP combo, or did you do something special? I'm looking to make a similar feature in one of my maps, so I was just curious.

                      EDIT: whoops, multiple posts.
                      I could be wrong, but i'm pretty sure that the BSP is mostly ported.
                      He's just got it there until static meshes become available.
                      Portfolio / DM-Morpheus / CTF-Coret

                      Comment


                        #12
                        I think this is your best one so far.

                        Comment


                          #13
                          Originally posted by ~SPECTRE~ View Post
                          I could be wrong, but i'm pretty sure that the BSP is mostly ported.
                          He's just got it there until static meshes become available.
                          "Ported", as in converted from the old map files into UE4, correct? Sorry, still a little foggy on some terminology.

                          Comment


                            #14
                            I love this map, I'm really looking forward to playing it
                            .:KmK:.Raizen

                            Please, watch this:https://www.youtube.com/watch?v=FHdce_3wgcs
                            CTF-Extorcion-CE (Visual Beta) https://forums.unrealtournament.com/...cion_CE-Remake (Pak available)
                            CTF-Ranel WIP https://forums.unrealtournament.com/...F-Ranel-Remake

                            Comment


                              #15
                              Attached Files
                              Join the community Facebook page
                              https://www.facebook.com/pages/Unreal-Tournament-4-Community/302380673298678

                              Comment

                              Working...
                              X