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    [PROTOTYPE] CTF-CheckmateCWL

    I've been working on a port from UT2004 of Greynick's CTF-CheckmateCWL i'ts nearly done I just need to add weapon pick ups and botpaths and before It's done I'd really appreciate some help with the ground floor texturing as every time I build, it reduces the material/texture size down to a tiny size so at the moment I'm using a basic concrete material, although the 2nd floor has the original texture, I've tried the triangulate then optimise feature in the geometry editing panel to no avail, Thanks.

    Screenshots:
    Attached Files

    #2
    Looks familiar
    You even got the textures across, well done.
    If you are having problems with the bit in the third SS I'm not surprised, It's made really bad
    I cannot think why the floor is giving you problems it's a basic brush.

    BTW I am working on a totally new build should be out this weekend.
    Last edited by GreyNick; 03-27-2015, 02:40 PM. Reason: old age

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      #3
      Oh yes! Bring it on! I can't wait to play it!

      Thanks man!
      Win 10
      iMac (27-inch, Late 2013)
      3.5 GHz Intel Core i7
      32 GB 1600 MHz DDR3
      NVIDIA GeForce GTX 780M 4096 MB

      Maps:
      DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
      2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

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        #4
        let the spamming begin !
        ut4 @ ESL
        skeevn: The A-side frags [fragmovie]
        usefull jumps for beginners and advanced
        skeevn 2v2 ictf mappack

        The only *** playing with arrowkeys since '95

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          #5
          Why hello there Red Faction.

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