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CTF-Jumppoint-a1

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    CTF-Jumppoint-a1

    Iv pretty much done all I can do with Longest yard until more textures/mesh come out so I might as well do the next step which is mirror it into the CTF version, some stuff and weapons have been removed / added to balance game play.
    download coming soon , as I cant get bots to use jump pads to cross the map yet :/

    Attached Files
    Ciaran "Venguard" O Kelly
    Maps U2K4 : AS-Protocore ///AS-Krystalis Station ------ Maps TF2 : CTF-Daylight /// CP-2Shack
    Maps UT4 : DM-FractalCore /// DM-Q3DM17

    #2
    Neat, looks like a more complicated version of Wootabulous. I would however make it so that its not another jump to the flag, that will kill instagib players interest in the map since air time = death in instagib.
    PayBack
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      #3
      Wow this is really amazing!!

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        #4
        Maybe even consider putting the bases on a 90 degree angle from each other or something similar with something in between that blocks line of sight. From my experience these maps that are fully open and visible end to end become spam fests with hitscan weapons, so a way to break that up would go a long way.

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          #5
          Is this map ready for download?

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