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Cool Raste! Looks like you will reach the most important milestone soon, after a hell bunch of work on hydraulics. Congratulations ahead! The rest will be more an art an hence hopefully more fun part to mix up the right materials and texture maps. I assume will be a complete different kind of task ..... Again many thanks from us players for your hard work!
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Originally posted by Mr Van View PostCool Raste! Looks like you will reach the most important milestone soon, after a hell bunch of work on hydraulics. Congratulations ahead! The rest will be more an art an hence hopefully more fun part to mix up the right materials and texture maps. I assume will be a complete different kind of task ..... Again many thanks from us players for your hard work!
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Currently experimenting with using overlord assets in a duel map, kinda like the key mechanic in elder. I'll probably have a couple of doors that you can open as the overlord that give access to quicker paths but nothing too crazy, just something to give some extra strats and depth to the map.
:|
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That looks great manLet me know when you got a (new) build available
Plz also update it in our database and the redirect while you're at it btw :PPro 2 Play Community Website @ https://www.pro2play.com/
UT4 Server/Hub Guide @ https://www.pro2play.com/games/ut4/guide.php
UT3 Server Guide @ https://www.pro2play.com/games/ut3/serverguide.php
Need help? Join Discord Chat @ https://discord.gg/ETv384q
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Nato, I would say it needs a point of interest. Yes the central building is a bit taller than the rest, but it also looks the same as the rest.
There isn't much to focus or anchor your eyes on in the scene, so instead you see "all of it", which is not very interesting or memorable. Lighting would help a bit, although with bright natural daylight it may be tricky.
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Hello Folks. I wanted to stop by and introduce my first Unreal Tournament 4 map : DM-Contrast.
This is a duel map. I created the layout back in December but never did anything with it since. Well, a week or so ago I started to texturize it in the little free time I have. All materials (except the skybox.... for now) are 100% created by myself. I'm not a great texture artist my any means, but I wanted to have a sleek and clean looking map.
Things I need to do still :
Add the three missing lifts. I'm sure you can spot where they are going to be in the screenshots.
Add bot support
Add non-weapon pickups
Create a custom skybox
Work on the lighting even more. (I've been toying around with the square teal lights. I like them, but I need to delete some of them. I feel like there are too many and it looks unorganized)
Thanks for looking!
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