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    275 Brushes left

    Attached Files
    RASTE IN PEACE !
    Maps: DM-Hydraulics | DM-Affliction
    Weapon: Redeemer

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      Cool Raste! Looks like you will reach the most important milestone soon, after a hell bunch of work on hydraulics. Congratulations ahead! The rest will be more an art an hence hopefully more fun part to mix up the right materials and texture maps. I assume will be a complete different kind of task ..... Again many thanks from us players for your hard work!

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        Originally posted by Mr Van View Post
        Cool Raste! Looks like you will reach the most important milestone soon, after a hell bunch of work on hydraulics. Congratulations ahead! The rest will be more an art an hence hopefully more fun part to mix up the right materials and texture maps. I assume will be a complete different kind of task ..... Again many thanks from us players for your hard work!
        I got cool stuff coming this way indeed! The design of the map is an exhausting process for me, I am really starting to feel the weight of the workload. I'm not that imaginative, so creating new meshes is hard for me; however I'm very good at taking meshes to the next level by adding details. Can't wait to finish this first pass of modeling
        RASTE IN PEACE !
        Maps: DM-Hydraulics | DM-Affliction
        Weapon: Redeemer

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          Keep it up Raste! You'll get there

          Another WIP shot of vacant
          This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

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            Looks amazing NATO! I thought I would get tired of seeing the Outpost assets but I am continually proven wrong.
            DM-Nine | CTF-HolyOak

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              Originally posted by NATO_chrisjm View Post
              Keep it up Raste! You'll get there

              Another WIP shot of vacant
              This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
              This looks great!

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                Currently experimenting with using overlord assets in a duel map, kinda like the key mechanic in elder. I'll probably have a couple of doors that you can open as the overlord that give access to quicker paths but nothing too crazy, just something to give some extra strats and depth to the map.

                :|

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                  Nato when come a new Versin from DM-Vacant?
                  Attached Files

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                    Attached Files
                    RASTE IN PEACE !
                    Maps: DM-Hydraulics | DM-Affliction
                    Weapon: Redeemer

                    Comment


                      Just because I like this part

                      RASTE IN PEACE !
                      Maps: DM-Hydraulics | DM-Affliction
                      Weapon: Redeemer

                      Comment


                        That looks great man Let me know when you got a (new) build available
                        Plz also update it in our database and the redirect while you're at it btw :P
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                          Looking good Raste!

                          This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
                          I feel like it needs something. Not sure what. More definition. Maybe a splash of colour. Not done a lighting pass at all yet so maybe that'll help :/

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                            Nato, I would say it needs a point of interest. Yes the central building is a bit taller than the rest, but it also looks the same as the rest.

                            There isn't much to focus or anchor your eyes on in the scene, so instead you see "all of it", which is not very interesting or memorable. Lighting would help a bit, although with bright natural daylight it may be tricky.
                            DM-Kosko (A04) | DM-Backspace (Released!) | DM-Veracity (A01)| DM-Smog (A01) | DM-Conflux (A02)

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                              I'm hoping to use some of the wide coloured band decals that outpost uses along with lighting to pick out areas, but yeah, you've kind of nailed what was bothering me there.

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                                Hello Folks. I wanted to stop by and introduce my first Unreal Tournament 4 map : DM-Contrast.

                                This is a duel map. I created the layout back in December but never did anything with it since. Well, a week or so ago I started to texturize it in the little free time I have. All materials (except the skybox.... for now) are 100% created by myself. I'm not a great texture artist my any means, but I wanted to have a sleek and clean looking map.

                                Things I need to do still :

                                Add the three missing lifts. I'm sure you can spot where they are going to be in the screenshots.

                                Add bot support

                                Add non-weapon pickups

                                Create a custom skybox

                                Work on the lighting even more. (I've been toying around with the square teal lights. I like them, but I need to delete some of them. I feel like there are too many and it looks unorganized)

                                Thanks for looking!

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