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WIP - Maps (UT - Build 0.1.12.1): https://goo.gl/v8ze8Y
Channel: https://www.youtube.com/user/barsam2a
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So, since I've release CTF-Infiltrate, for the second time, I decided to remake one of my own UT3 map, which is DM-Aly Second EditionTherefore, since DM-Delta and CTF-Infiltrate didn't receive enough comments / feedback for my taste, don't expect this new map to be release anytime soon. This is more about to show the dev of the map. Note that this information as been posted in the beginning of october at my blog.
- Made the terrain, started to add BSP and mesh the Stinger area lower part. Note that there is now a small tunnel instead of a hole in the stone wall. Added rocks too to start define the play area.
- Assign by creating and choosing the right materials at the beginning.
- The round plate on the terrain is where the belt is located.
- Continue adding BSP / meshes to the Stinger area and add the JumpPad too.
- Continue adding meshes to the Stinger upper area. Added more rocks and made the master rock material.
- Imported custom tree, grass and made the various materials. Added more rocks. I've made lot's of material changes at that part of the dev process.
- Mesh the Link Gun area. I was greatly inspired by TitanPass and Underland when I've made that part of the map.
- Added more rocks and remade the master rock material.
- Add blocking volume as soon as I feel the area is rather finished (for walls mostly). That method goes as long as I meshing the map. I never wait to the end before starting to add the blocking volumes.
- Mesh the Flak area.
- Create the landscape material and shaped the landscape.
- Added PostProcess / reflection boxes / reflection spheres and basic lighting.
- Lot's of time as been put looking at the up-right of the map. Also, the right part of the image feature the Grenade Launcher and the Lighting gun
- To many things as been made everywhere just to write them all!
- Re-remade the master rock material.
I plan to add plants (more tress, bushes, grass, vines, etc) and leaf particle like in the original along the way
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Wow, no post since 2 weeks in this thread !Ho well...
Aly dev is finally reaching a nice look. I’m happy with the current status.
While the map is fully playable, it will receive more love. I'm making it prettier. For reference, the UT3 version is available right here. I'm also learning how to use the sequencer to make a video which honestly isn't obvious!
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Looking forward to play the UT4 version of your map @SteveloisWIP - Maps (UT - Build 0.1.12.1): https://goo.gl/v8ze8Y
Channel: https://www.youtube.com/user/barsam2a
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Stevelois We don't post here as often as we should but the Chaos:UT team has been humming along. Here is some of my most recent work:
Last edited by thatscrawnyki; 01-15-2018, 12:21 AM.
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Hey guys some good looking screenshots here! A pic of my latest map, me and my bro are having trouble packaging at the moment (just pauses half way through) so no uploads for abitYou can see some videos of our stuff here in the meantime: https://www.youtube.com/channel/UCo-...ZCn4MG9YFPemDQ
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Me and my brothers maps:
https://www.epicgames.com/unrealtour...ads-03-04-2017
Where are the ninja robots promised in UT3 trailer...plz lol.
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@NATO_chrisjm He lives! That map looks awesome so far! Looks like it would play great with the Chaos grappling hook.
I've been working one this:
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DM-Aryth is the my new map I’m working on
A small DM for 2 – 6 players. I’m mostly done with the layout. Now I’m in the details to make the structure less plain. In the map page here, you’ll see what kind of structure I’m craftingThere are additional pics. FYI, there is only a skylight and a directional light. I didn’t bother working on materials yet so that is why the pics are in lighting mode only.
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