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[WIP] General Work in Progress Thread

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  • replied
    Just a quick request; If you want to quote an image heavy post so people know what you're talking about that's cool, but please remove the images and / or just reference the user; otherwise we end up with multiple copies of the same image sets. ends up being noisy and tricky to find the new info. Thanks!

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  • replied
    Thanks for the comments, I tend to use meshes instead of BSP, as much as possible, because it reduces the hit on the FPS in game.

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  • replied
    I don't think using UT3 assets is a bad idea in and of itself, but you're going to have to step carefully to avoid the busy, overcluttered look that the game had.

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  • replied
    Looks goad, Just a few suggestions.

    Get rid of the statues as they don't fit the theme of the map + try going with cleaner looking textures for added visibility, maybe a futuristic looking GrendalKeep.





    Originally posted by DJLang1962;16607



    5
    This is my version of GrendelKeep updated for UT4.

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  • replied
    Originally posted by DJLang1962 View Post
    This is my version of GrendelKeep updated for UT4.
    Map looks good but we need clean view without that fog. or this one look similar to ut3 dirty view

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