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CTF-FG-Olympus

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    [PROTOTYPE] CTF-FG-Olympus

    Game mode: Capture the flag
    Recommended players: 6-10 players (3-5 per team)
    Download link: https://drive.google.com/uc?export=d...FB2ZUFvSllDTnM

    Hello people! My name is Leo "0ett" Toivio and this is Olympus!

    Olympus is a small fast paced map set in a castle in the sky with a great glass wall protecting one side from the other. From one flag you can see the other but you have to fight yourself around the whole U-shaped level to get to the other side of the glass. The level is open and easy to navigate with a lot of depth in game play with multiple different paths with weaknesses and strengths.

    I'ld love some feedback and tips on how to make this level even better. If you can think of anything at all please don't hesitate to comment and let me know!

    Gather up some friends and try it out. I guarantee you will have a good time!

    This map is a part of the FutureGames map thread posted by Sjoed "Hourences" De Jong. You can read the thread here.


    Main arena


    Flag room


    Long safer route
    Last edited by 0ett; 04-08-2015, 04:01 PM.
    Map: CTF-FG-Olympus
    Portfolio: http://leo.toivio.se/
    Twitter: https://twitter.com/leotoivio

    #2
    Cool needs more ctf maps. Gonna give this a go later, one thing I kinda see as questionable is the ability to see how/what the enemy's defense is doing. That seems like bad idea ^^

    Comment


      #3
      Originally posted by Tetsu View Post
      Cool needs more ctf maps. Gonna give this a go later, one thing I kinda see as questionable is the ability to see how/what the enemy's defense is doing. That seems like bad idea ^^
      Thank you for the feedback!

      I created it because I felt that communication between the attackers and defenders was lacking in these kind of game modes. The glass window rewards teams with better communication and adds a new layer of strategy to the game. It forces the defenders to make a choice between standing close to the flag, which is easier to defend but renders them visible to the enemy or to go further away only covering one entry point but hiding from the enemy defenders view.

      Please let me know how you liked it!
      Map: CTF-FG-Olympus
      Portfolio: http://leo.toivio.se/
      Twitter: https://twitter.com/leotoivio

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