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    Opened up the map again today, after having to move all my map and content files when I ran out of hard drive space, RadioActive got very broken! I lost a lot of work. I've spend all day trying to fix everything and get it back to where it was. I'm almost there. Still a few problems I need to figure out. I have a day off work tomorrow, so that should give me some more time.
    Win 10
    iMac (27-inch, Late 2013)
    3.5 GHz Intel Core i7
    32 GB 1600 MHz DDR3
    NVIDIA GeForce GTX 780M 4096 MB

    Maps:
    DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
    2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

    Comment


      Originally posted by effects69 View Post
      Opened up the map again today, after having to move all my map and content files when I ran out of hard drive space, RadioActive got very broken! I lost a lot of work. I've spend all day trying to fix everything and get it back to where it was. I'm almost there. Still a few problems I need to figure out. I have a day off work tomorrow, so that should give me some more time.
      Disaster averted hopefully. I'm curious how you are managing files? I was able to replace my hard drive a few months ago and transfer files with no issues. I keep all of my assets in a folder (with the map name) inside the editor folder structure. All I had to do was move that folder back to the same folder location it was previously in and put my .umap in the same place it was previously and it all worked surprisingly.
      Unreal Carnage.com UT4 Maps: DM-Maelstrom DM-SpaceNoxx

      Comment


        I thought everything was in my map folder... But I was wrong :/

        Originally posted by MÅuL View Post
        Disaster averted hopefully. I'm curious how you are managing files? I was able to replace my hard drive a few months ago and transfer files with no issues. I keep all of my assets in a folder (with the map name) inside the editor folder structure. All I had to do was move that folder back to the same folder location it was previously in and put my .umap in the same place it was previously and it all worked surprisingly.
        Win 10
        iMac (27-inch, Late 2013)
        3.5 GHz Intel Core i7
        32 GB 1600 MHz DDR3
        NVIDIA GeForce GTX 780M 4096 MB

        Maps:
        DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
        2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

        Comment


          Some of the meshes I had migrated to my map folder still didn't work, they had 0 mesh properties and some had no textures, all of it was causing a swarm agent fail. I had to go through each mesh 1 by one in order to find the culprit.

          Some of the EU4 project file migrations will also only work directly from the content folder, and not within a map folder.
          Win 10
          iMac (27-inch, Late 2013)
          3.5 GHz Intel Core i7
          32 GB 1600 MHz DDR3
          NVIDIA GeForce GTX 780M 4096 MB

          Maps:
          DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
          2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

          Comment


            I also have a texture streaming pool problem now in the editor, it pretty much happens on all maps :/ I've tried raising the amount of space is uses, but it always goes over. All the ice in my level seems to be reflecting Orange now as well. AHhh!
            Win 10
            iMac (27-inch, Late 2013)
            3.5 GHz Intel Core i7
            32 GB 1600 MHz DDR3
            NVIDIA GeForce GTX 780M 4096 MB

            Maps:
            DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
            2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

            Comment


              I think I've solved the texture streaming pool problem, so far anyway. I just needed to update my graphics card driver.
              Win 10
              iMac (27-inch, Late 2013)
              3.5 GHz Intel Core i7
              32 GB 1600 MHz DDR3
              NVIDIA GeForce GTX 780M 4096 MB

              Maps:
              DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
              2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

              Comment


                Is there a good way to migrate all assets that are being used into the current map folder? I migrate meshes, but then the textures don't seem to migrate with them. Most of my meshes only work if they are run directly from the contest browser, env and so on.



                I would like to have every single asset I'm using placed into my map folder without breaking anything.

                Originally posted by MÅuL View Post
                Disaster averted hopefully. I'm curious how you are managing files? I was able to replace my hard drive a few months ago and transfer files with no issues. I keep all of my assets in a folder (with the map name) inside the editor folder structure. All I had to do was move that folder back to the same folder location it was previously in and put my .umap in the same place it was previously and it all worked surprisingly.
                Win 10
                iMac (27-inch, Late 2013)
                3.5 GHz Intel Core i7
                32 GB 1600 MHz DDR3
                NVIDIA GeForce GTX 780M 4096 MB

                Maps:
                DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
                2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

                Comment


                  I think I'm just gonna give up on it. Too much to fix, not enough free time + the texture streaming pool is back, happens on what ever map I open in the editor.
                  Win 10
                  iMac (27-inch, Late 2013)
                  3.5 GHz Intel Core i7
                  32 GB 1600 MHz DDR3
                  NVIDIA GeForce GTX 780M 4096 MB

                  Maps:
                  DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
                  2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

                  Comment


                    Originally posted by effects69 View Post
                    I think I'm just gonna give up on it. Too much to fix, not enough free time + the texture streaming pool is back, happens on what ever map I open in the editor.
                    Did you just say what I thought you said?? Radioactive is one of my favorite maps! Noooooooooooooooooooo.....
                    Unreal Carnage.com UT4 Maps: DM-Maelstrom DM-SpaceNoxx

                    Comment


                      lol thx

                      Well OK I'm not really gonna give up, it just put me in a mood, turns out most of the problems are caused by and editor bug, so that makes me feel a little better about it all

                      Originally posted by MÅuL View Post
                      Did you just say what I thought you said?? Radioactive is one of my favorite maps! Noooooooooooooooooooo.....
                      Win 10
                      iMac (27-inch, Late 2013)
                      3.5 GHz Intel Core i7
                      32 GB 1600 MHz DDR3
                      NVIDIA GeForce GTX 780M 4096 MB

                      Maps:
                      DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
                      2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

                      Comment


                        Originally posted by effects69 View Post
                        I think I'm just gonna give up on it. Too much to fix, not enough free time + the texture streaming pool is back, happens on what ever map I open in the editor.
                        Sooo.. we can expect some progress screenshots after the new build maybe?.. to ease the slight seizure I felt from not being able to unsee what has been seen like?
                        Keep it Up!!
                        LoPing
                        Explosive High Voltage UT99

                        Comment




                          Well, It's almost back to where I left off. I just really hope the new build fixes some of the problems I'm having with the editor.

                          For some reason, a few rocks and 2 doors have turned Orange, like there is a big Orange light in my map (which there isn't) A few problems like that.

                          I will post screen shots when I have it looking a bit better, trying to decide if I wanna go for a night theme or a day theme.

                          Originally posted by DutchSmoke View Post
                          Sooo.. we can expect some progress screenshots after the new build maybe?.. to ease the slight seizure I felt from not being able to unsee what has been seen like?
                          Keep it Up!!
                          Win 10
                          iMac (27-inch, Late 2013)
                          3.5 GHz Intel Core i7
                          32 GB 1600 MHz DDR3
                          NVIDIA GeForce GTX 780M 4096 MB

                          Maps:
                          DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
                          2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

                          Comment


                            Almost back to where I was.

                            I need to find a better mesh for the wall directly ahead of the cam.

                            Attached Files
                            Win 10
                            iMac (27-inch, Late 2013)
                            3.5 GHz Intel Core i7
                            32 GB 1600 MHz DDR3
                            NVIDIA GeForce GTX 780M 4096 MB

                            Maps:
                            DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
                            2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

                            Comment


                              Glad to see you didn't give up on this, losing work can be such a kick in the motivational nuts. I played this map way early on and the meshed version looks sick. Keep it up!
                              Mike :aka: thatscrawnykid
                              Artist for Chaos: UT

                              Comment


                                Originally posted by effects69 View Post
                                Almost back to where I was.
                                Okay, my blood pressure is dropping... Awesome screenshot!!
                                Unreal Carnage.com UT4 Maps: DM-Maelstrom DM-SpaceNoxx

                                Comment

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