Announcement

Collapse
No announcement yet.

DM-RadioActive

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    I've added the current version of your map onto my Hub. Is there any way you could add a screenshot to your map though? At the moment, no one ever votes for it because of the yellow "No Screenshot!" image - it's ugly.

    Thanks!

    Leave a comment:


  • replied
    Thanks for the screenshot previews. Everyone has different perspectives of course, and from mine, I think the amount of red trim/highlights are distracting, kinda powerful... not in a way that I prefer at least. For example I like the grey, blue, even against the dull orange trim from the current version. Really it's more of a "too much red" for me sorta thing . I wonder what others think.

    Leave a comment:


  • replied
    Ouch, them colorz...

    Leave a comment:


  • replied
    Come this in the next Version from the Map?

    Leave a comment:


  • replied
    Almost caught up on all the changes + I'm adding more decor and adjusting the layout some more.
    Attached Files

    Leave a comment:


  • replied
    Thanks Rock Glad ya like it!

    Keep an eye out on this thread for the new version. I'm still working on it, but will post as soon as it's ready for testing. Haven't had my AC working in the house for 2 weeks, so it's been 90 degree sin my room, it's making mapping go very slow. because my brain has melted.



    Originally posted by the_ROCK View Post
    We really dig the map! Cool windows and areas for tricksters. Thanks for creating . Meanwhile the latest version is playable in the Seniors Nirvana .sr hub. Looking forward the updates.

    Leave a comment:


  • replied
    We really dig the map! Cool windows and areas for tricksters. Thanks for creating . Meanwhile the latest version is playable in the Seniors Nirvana .sr hub. Looking forward the updates.

    Leave a comment:


  • replied
    I messed up and lost all my files apart from RadioActiveV1

    I started re working it again last night and I'm almost back to where I left off. I'm also making some nice layout changes

    Leave a comment:


  • replied
    Thanks for the feedback, I'm glad you like the map

    I'm aware of the Kill room problems and I'm still trying to fix the issue.

    Not sure about moving the boxes all together as it gives some cover when going for the health. Berserk, maybe. I'm more of an insta player so pickup placement feedback is very much welcome

    Thanks again!

    Originally posted by Basalt View Post
    I've played this map a couple of times on the AW server, really nice work! I really like the triggered UDamage room. It's similar to DM-Pressure, but the window on the top is a nice extra feature to let you check if there is a UDamage available, without getting in the open. I did notice killing with the room counts as a suicide for the target, instead of an environmental kill. Can someone confirm this?

    Another element I like is the wavy glass. Glass walls in maps are great but also dangerous. Most of the time, it's hard to see there is actualy glass. But I think here you've done it the proper way.

    One thing I don't really like is having two offensive pickups (both UDamage + Berserk). I can't really explain it, but it just doesn't feel natural. I'd suggest removing the tower of boxes with the Berserk all together.

    Leave a comment:


  • replied
    I've played this map a couple of times on the AW server, really nice work! I really like the triggered UDamage room. It's similar to DM-Pressure, but the window on the top is a nice extra feature to let you check if there is a UDamage available, without getting in the open. I did notice killing with the room counts as a suicide for the target, instead of an environmental kill. Can someone confirm this?

    Another element I like is the wavy glass. Glass walls in maps are great but also dangerous. Most of the time, it's hard to see there is actualy glass. But I think here you've done it the proper way.

    One thing I don't really like is having two offensive pickups (both UDamage + Berserk). I can't really explain it, but it just doesn't feel natural. I'd suggest removing the tower of boxes with the Berserk all together.

    Leave a comment:


  • replied
    Thanks man!

    Already posted the DL link above It's also on the first post in the thread.

    Originally posted by Mr Van View Post
    looks good!
    waiting for DL link

    Leave a comment:


  • replied
    Originally posted by Laambo View Post
    .... have you jumped in the Example map when loading the editor up and tried there trap room ????? .... you might be able to just drop that blueprint in!?
    I forget all the details but you need to copy a few things to get it to work... I've never tried it online either, so I don't know if it replicates properly online.

    Leave a comment:


  • replied
    looks good!
    waiting for DL link

    Leave a comment:


  • replied

    Leave a comment:


  • replied
    Thanks man! Yeah I tried that but couldn't get it to work.

    Originally posted by Laambo View Post
    as soon as I get the server running custom maps again will throw this on rotation and check it out!

    .... have you jumped in the Example map when loading the editor up and tried there trap room ????? .... you might be able to just drop that blueprint in!?

    Leave a comment:

Working...
X