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  • replied
    Originally posted by effects69 View Post
    UPDATE: Drop Box Link V07 - http://tiny.cc/radioActive-V7

    I still haven't fixed the Bluprints for the trap, Still can't figure out how. I have mad several changes to the layout so let me know what u think, + I have added a helmet into the mix. Textures are badly misaligned after the new builds and I cannot fix them. The align tool no longer works for me, and for some reason it's gone darker since the last build. I will fix that next time around.

    Anyway, it's playable and should be fun

    Enjoy!

    Drop Box Link - http://tiny.cc/radioActive-V7
    as soon as I get the server running custom maps again will throw this on rotation and check it out!

    .... have you jumped in the Example map when loading the editor up and tried there trap room ????? .... you might be able to just drop that blueprint in!?

    Leave a comment:


  • replied
    UPDATE: Drop Box Link V07 - http://tiny.cc/radioActive-V7

    I still haven't fixed the Bluprints for the trap, Still can't figure out how. I have mad several changes to the layout so let me know what u think, + I have added a helmet into the mix. Textures are badly misaligned after the new builds and I cannot fix them. The align tool no longer works for me, and for some reason it's gone darker since the last build. I will fix that next time around.

    Anyway, it's playable and should be fun

    Enjoy!

    Drop Box Link - http://tiny.cc/radioActive-V7

    Leave a comment:


  • replied
    Thanks Shdw! As soon as I get all the textures to align back into place I will get it uploaded.

    Originally posted by shdw View Post
    that looks really promising. looking forward to trying this out once it's cooked.

    Leave a comment:


  • replied
    that looks really promising. looking forward to trying this out once it's cooked.

    Leave a comment:


  • replied
    OK, looks like it may have been resolved while the map is building. I don't have tie to cook it right now as I'm heading into work for the night. I will get it done on my next day off. Probably on Tuesday.


    Originally posted by Laambo View Post
    ... in the mean time, cook me up a new .pak under the latest build so I can get her back on the server!

    Leave a comment:


  • replied
    Since the latest update my textures are misaligned and the align functions no longer work.

    Originally posted by Laambo View Post
    ... in the mean time, cook me up a new .pak under the latest build so I can get her back on the server!

    Leave a comment:


  • replied
    Originally posted by effects69 View Post
    I'm gonna have to start working on this again soon, Just haven't had the time lately.
    ... in the mean time, cook me up a new .pak under the latest build so I can get her back on the server!

    Leave a comment:


  • replied
    I'm gonna have to start working on this again soon, Just haven't had the time lately.

    Leave a comment:


  • replied
    I just came up with a new layout for the inside ramp with the pillars. I've opened it up a little more, without messing with the map flow. I think it makes the area more interesting + you no longer have to dodge around the pillars while fighting.

    Attached Files

    Leave a comment:


  • replied
    Problem is,the whole trap is set under matinee and not Blueprint, with the exception of the trap sounds. So for the next couple of days I'm gonna have to try work it into Blueprint instead. I already started a thread a while ago about it here >>>>
    https://forums.unrealtournament.com/...By-All-Weapons And here >>>> https://forums.unrealtournament.com/...n-Causing-Zone

    Cracked open a bottle of wine and have 2 days off work.. It's time I fixed it.



    Originally posted by M^uL View Post
    Hey effects, cool to see your map on the stream today! It looks like you might have some replication issues to get your button working on the room in an online setting since it clearly works offline. I think this is the video you might need to watch to get that working:

    Leave a comment:


  • replied
    Thanks! I'm glad you like the flow

    I've already set a kill zone outside the map, so if u fall off you will die. I'm not sure about adding boots as it may kill the map, it's not really that large + not enough high spots to jump to. As far as vials go, I don't want to over kill with to much health. But I do feel it needs some extra pickups of some kind. I'm adding the helmet to the next build.


    Originally posted by Heir-Apparent View Post
    Hi effrects69, I like the flow of your map.



    Should have health vile's on top of those pipes that go around the map on the outside, and make it possible to fall of the pipes over the edge and off a cliff or something, into lava, whatever. Combo people off the pipes to their deaths.
    Maybe have boots in the map so if you get shot off you can boots back over, I dunno if boots react like that, but they should.

    Leave a comment:


  • replied
    Hi effrects69, I like the flow of your map.



    Should have health vile's on top of those pipes that go around the map on the outside, and make it possible to fall of the pipes over the edge and off a cliff or something, into lava, whatever. Combo people off the pipes to their deaths.
    Maybe have boots in the map so if you get shot off you can boots back over, I dunno if boots react like that, but they should.

    Leave a comment:


  • replied
    I based DM-RadioActive around an old map I made for 2k4 called "DM-MoonGames" I made it for a Lan gaming company that goes by the same name. They used the map as the final map in a tournament. As you can see, it looks totally different now and has a totally different feel. But I'm happy at where it is now, and the direction it's going


    Leave a comment:


  • replied
    So I made a few changes regarding the live stream feedback. They will be in my next build. Like the new ledge that Sidney suggested. See attached Screen Shot.
    Attached Files

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  • replied
    Thanks man! They had some really nice feedback

    Originally posted by Venguard View Post

    Leave a comment:

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