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  • replied
    here is the correct link http://tiny.cc/1tl9wx

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  • replied
    Originally posted by effects69 View Post
    Thanks for letting me know.. URL has been updated
    http://tiny.cc/jhl9wx
    ...thanks but now its a different map and not radioactive! lol .... time for a day off your working too hard!

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  • replied
    Thanks for letting me know.. URL has been updated
    http://tiny.cc/jhl9wx
    Originally posted by Laambo View Post
    can't wait to check it out! .... your download is a .umap file and not a .pak file! FYI

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  • replied
    Originally posted by effects69 View Post
    I've made some changes. Please update. Link can be found on the original post at the top or you can click here. DropBox Link http://tiny.cc/RadioActive2

    Changes So Far:
    • Fixed bot navigation on lower floor
    • Added floor grill on armour vest ramp so you can see the into the tunnel below
    • lowered inside windows with ease of access
    • Made ledge on tower curve around the corners a little more for a better sniper view of the map
    • Health vials under shield belt have Switched sides on the ledge for ease of access
    • Added plank to access knee pads
    • Added Red colour to temporary lift meshes to increase visibility
    • Added trigger sounds to planks
    • Added extra space on link walkway and extra door + passageway to new vest area
    • Fixed Radioactive room trigger sounds from being pressed multiple times in a row (thanks again to HenrikRyosa for the help)
    • Added some extra temporary lighting for more visibility
    • Moved Vest and Rock Launcher around. Vest is now in the room with the water and the rocket has replaced the vest.

    can't wait to check it out! .... your download is a .umap file and not a .pak file! FYI

    Leave a comment:


  • replied
    I've made some changes. Please update. Link can be found on the original post at the top or you can click here. DropBox Link http://tiny.cc/1tl9wx

    Changes So Far:
    • Fixed bot navigation on lower floor
    • Added floor grill on armour vest ramp so you can see the into the tunnel below
    • lowered inside windows with ease of access
    • Made ledge on tower curve around the corners a little more for a better sniper view of the map
    • Health vials under shield belt have Switched sides on the ledge for ease of access
    • Added plank to access knee pads
    • Added Red colour to temporary lift meshes to increase visibility
    • Added trigger sounds to planks
    • Added extra space on link walkway and extra door + passageway to new vest area
    • Fixed Radioactive room trigger sounds from being pressed multiple times in a row (thanks again to HenrikRyosa for the help)
    • Added some extra temporary lighting for more visibility
    • Moved Vest and Rock Launcher around. Vest is now in the room with the water and the rocket has replaced the vest.

    Last edited by effects69; 04-19-2015, 03:41 PM.

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  • replied
    Thanks Laambo!

    Yeah the bots seem to work it quite well apart form the lower floor under the shield belt. I'm gonna be working on that and the trigger sounds attached to the switch.

    Originally posted by Laambo View Post
    Just got to point out that the bots seem to really "play" this map very well! ... I'm not a weapons guy but after a couple rounds it really grows on you!

    ... hit me up when the next version is ready and I'll swap it out with the new version!

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  • replied
    Just got to point out that the bots seem to really "play" this map very well! ... I'm not a weapons guy but after a couple rounds it really grows on you!

    ... hit me up when the next version is ready and I'll swap it out with the new version!

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  • replied
    I'm gonna make some small changes to the map tonight, I will post a link to the updated version once it's done. In the mean time keep the feedback coming!

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  • replied
    Thanks man!

    Originally posted by Chrissx2 View Post
    Very nice map. Gives me some ideas on how to improve my own map !

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  • replied
    Very nice map. Gives me some ideas on how to improve my own map !

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  • replied
    Thanks for trying it out man! And thanks for the feedback! I like your idea of wrapping the ledge around the tower

    The AW server LA is currently running the map, I just got off there against 5 other players , it was really fun! I will post the info once I get permission from the host. DM-Pressure I was trying to remember the name of that map! It reminds me of it too.

    Originally posted by MoxNix View Post
    Interesting map, obviously still needs a lot of work but there are a lot of things to like about it. It's a great start, one I think it has a lot of potential!

    While it certainly isn't a big map I wouldn't call it a close quarters map either, there's too much open space to call it that. I don't think it's too open though it's hard to say about that without playing it against other players. The scaling felt ok too, it didn't feel like I was running around in the land of the giants or in lilliput either.

    I like the sniper tower, especially the elevator jump to where the sniper rifle is. Could probably use just a little more room on the ledge up there, maybe wrap it three quarters of the way around the tower.

    The radioactive trap is cool and instantly reminiscent of the trap in DM-Pressure.

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  • replied
    Interesting map, obviously still needs a lot of work but there are a lot of things to like about it. It's a great start, one I think it has a lot of potential!

    While it certainly isn't a big map I wouldn't call it a close quarters map either, there's too much open space to call it that. I don't think it's too open though it's hard to say about that without playing it against other players. The scaling felt ok too, it didn't feel like I was running around in the land of the giants or in lilliput either.

    I like the sniper tower, especially the elevator jump to where the sniper rifle is. Could probably use just a little more room on the ledge up there, maybe wrap it three quarters of the way around the tower.

    The radioactive trap is cool and instantly reminiscent of the trap in DM-Pressure.
    Last edited by MoxNix; 04-16-2015, 11:59 PM.

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