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  • replied
    Hey [MENTION=36523]effects69[/MENTION]:

    I see you list a Mac in your signature. Are you using the Mac editor or using Bootcamp and running Windows? Just curious since after the latest build, I was ecstatic over just being able to build the lighting on the Mac editor. Then I was surprised to find that you can't export/share any maps using the Mac editor. **** it.

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  • replied
    So the map is a mix of old and new. Liandri have taken over a disused factory and they have converted it for their bloody matches.
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  • replied
    Originally posted by DutchSmoke View Post
    These posts are enough to substitute the cinnamon on my eggnog (or what's left of it) ... Keep it Up FX! & Happy Holidays!

    Hahhaah!

    Merry Christmas man!

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  • replied
    These posts are enough to substitute the cinnamon on my eggnog (or what's left of it) ... Keep it Up FX! & Happy Holidays!

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  • replied
    My work schedule is crazy cuz of Christmas, so I've only been getting about an hour in a day on the map. Started working on the Flak room.

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  • replied
    Started working on the trap room a little bit.

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  • replied
    Originally posted by DutchSmoke View Post
    Impressive progress posted FX!
    Thanks man!

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  • replied
    Impressive progress posted FX!

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  • replied
    Still a long ways to go, still working on textures for the meshes + lighting, not to mention the addition of more meshes.

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  • replied
    Thanks for the feedback! Yeah some new jumpads would be nice. Just using stock ones atm.

    I plan on adding colour to the map, as well and different colour lighting for certain areas.



    Originally posted by ConradJustin View Post
    I like those images a lot, Effects69! You have to find replacement for the jumppad though! I could find some old model from my files if you want... But your own will be beter I am sure! I enjoy the usage of pipes,for you see most of the geometry seems vertical or horizontal, usually perpendicular and pipes make very good transition between them. You could even try to bring some of this "curvarture" onto the actual walls and blocking meshes... Perhaps on the ceilings and floors as well.
    I am also up for some color here and there, everything currently looks grey and dull. Keep up the good work!
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  • replied
    I like those images a lot, Effects69! You have to find replacement for the jumppad though! I could find some old model from my files if you want... But your own will be beter I am sure! I enjoy the usage of pipes,for you see most of the geometry seems vertical or horizontal, usually perpendicular and pipes make very good transition between them. You could even try to bring some of this "curvarture" onto the actual walls and blocking meshes... Perhaps on the ceilings and floors as well.
    I am also up for some color here and there, everything currently looks grey and dull. Keep up the good work!

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  • replied
    Nice one @MΛuL, Lol, if that isn't an ultimate seduction at it's best, then my name's mud!
    I still think I'll stick to my Mumble abit longer and thanks for letting the cat out of the bag even though I had a hunch Fx wouldn't disappoint.

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  • replied
    You would have gotten to see those pics earlier [MENTION=213318]DutchSmoke[/MENTION] if you had gotten on Discord... *ducks*

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  • replied
    Oh right, Yeah I've left that open on purpose.

    A Radioactive glow

    Originally posted by DutchSmoke View Post
    Pretty awesome job so far FX! I hope you're saving a nice little radioactive after glow for last, keep it Up!

    The door to the main area infront of the RL ramp would be the door that stays open.

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  • replied
    Pretty awesome job so far FX! I hope you're saving a nice little radioactive after glow for last, keep it Up!

    The door to the main area infront of the RL ramp would be the door that stays open.

    Leave a comment:

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