Announcement

Collapse
No announcement yet.

DM-RadioActive

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    V13 is up DOWNLOAD LINK

    Some small layout changes. You can now reach the health on top of the box from 2 directions. Above or from below by jumping onto the smaller box first.

    I've also mad added a snow mesh from the final version I'm working on, it adds a quick escape onto the higher platform.

    I've changed some of the window sizes above the health room with the 2 boxes, and made another door you can slide under to get into the Belt room.

    I'm still working on the meshed out version, so keep an eye out for it!

    Have fun!

    EDIT:

    I've noticed the map gets most of it's plays from the Elimination mod. Does it work best for this kind of game play?
    Last edited by FXTR4; 07-21-2016, 03:20 PM.

    Leave a comment:


  • replied
    And it has your track in it

    Thanks man!

    Originally posted by Archer6621 View Post
    Looks awesome effects69, great choice of colors for that spot

    Leave a comment:


  • replied
    Looks awesome effects69, great choice of colors for that spot

    Leave a comment:


  • replied
    Thanks man!

    Originally posted by kanichon View Post
    looks GOOOOOD !!!

    Leave a comment:


  • replied
    looks GOOOOOD !!!

    Leave a comment:


  • replied
    Adding a splash of colour.

    Attached Files

    Leave a comment:


  • replied
    Thanks for the comment and feedback man, it's MUCH appreciated!

    I most certainly will be added lights at floor level, I like the warm light idea I will also be adding flickering broken lights and so on. The hardest part for me so far is trying to work what to do with all the floors.

    The room you mentioned isn't that small, I guess it's just the screenshot, It's the same dimension as the the blocked out version that's on the EPIC HUBS right now. RadioActive-V12 Most of the map is pretty open space, So I had to add in some smaller closed in areas too. Work are trying to get me to come in on my day off (again) but I'm not gonna do it, I realy need to work on my map. So I will be posting more updates tonight

    Originally posted by ConradJustin View Post
    Holy man! This industrial/tech/icy theme is a great idea!

    https://www.epicgames.com/unrealtour...id=30144&stc=1
    I like how the floor looks here. (its material)

    https://www.epicgames.com/unrealtour...id=30190&stc=1
    I like how the floor looks here (its structure)

    By the screenshots I can say that map looks cold but also is quite monochromatic. Adding warm lights in a few spots would create more realistic atmosphere and outline the coldness of the station. Try to perhaps use them to navigate players if you know what I mean (for example little dots of orange light could be placed along the paths or some sort of decal floor lamps placed around the important items and doorways.)

    https://www.epicgames.com/unrealtour...id=30188&stc=1
    This room seems a bit small. Something is wrong with the scaling of those pipes and the scale of the whole room (or maybe its just screenshot perspective playing tricks on me)

    Amazing progress, Effects69!

    Leave a comment:


  • replied
    Holy man! This industrial/tech/icy theme is a great idea!

    https://www.epicgames.com/unrealtour...id=30144&stc=1
    I like how the floor looks here. (its material)

    https://www.epicgames.com/unrealtour...id=30190&stc=1
    I like how the floor looks here (its structure)

    By the screenshots I can say that map looks cold but also is quite monochromatic. Adding warm lights in a few spots would create more realistic atmosphere and outline the coldness of the station. Try to perhaps use them to navigate players if you know what I mean (for example little dots of orange light could be placed along the paths or some sort of decal floor lamps placed around the important items and doorways.)

    https://www.epicgames.com/unrealtour...id=30188&stc=1
    This room seems a bit small. Something is wrong with the scaling of those pipes and the scale of the whole room (or maybe its just screenshot perspective playing tricks on me)

    Amazing progress, Effects69!

    Leave a comment:


  • replied
    Still chip, chip, chipping away!







    Attached Files

    Leave a comment:


  • replied
    Thanks Danko!

    I'm trying to go with a disused but still functional power-plant/factory look.

    Originally posted by Danko955 View Post
    nice i actually like this style

    Leave a comment:


  • replied
    nice i actually like this style

    Leave a comment:


  • replied
    Thanks man! Once I have all the basic meshes in place I will work on all the detail, at least I've found a handful of meshes that seem to fit.

    Originally posted by MΛuL View Post
    Looking good. Nice work on the materials.

    Leave a comment:


  • replied
    Looking good. Nice work on the materials.

    Leave a comment:


  • replied
    Doing a little pipework on the inside.



    Attached Files

    Leave a comment:


  • replied
    Originally posted by DutchSmoke View Post
    Looking good.. keep it Up!

    Thanks man!

    Leave a comment:

Working...
X