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  • replied
    I have a few mesh problems, problems that never existed before, on meshes I've had in the map for a long time. A few rocks and as generic security door show up Orange. I made a post about it in the editor trouble shooting/bugs section, but no one ever seems to read that. Has anyone else had the same issues?

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  • replied
    The crazy thing is, it's totally possible with some creativity and a lot of trial and error. I'm working on my sniper tower right now, with metal assets from Titan Pass.

    Originally posted by MÅuL View Post
    LOL! I'm feeling your pain bro!

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  • replied
    Originally posted by effects69 View Post
    It's like putting together a complex jigsaw with all the wrong pieces.
    LOL! I'm feeling your pain bro!

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  • replied
    Hahhah! Yup! That's totally what I found too.

    Right now I'm using the meshes that are already in the game or in the EU4 editor. It's like putting together a complex jigsaw with all the wrong pieces.


    Originally posted by MÅuL View Post
    I've been trying to do that in Modo but it seems like my converted brushes are overly complex from a polygon/vertices standpoint. I'm trying to use the converted brushes as guides at this point. (Disclaimer: I don't know what the hell I'm doing...).

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  • replied
    Originally posted by effects69 View Post
    OK,

    Is it good practice to just convert brushes into meshes, import them into Blender and then edit them? Because when I try and sculpt them is tears up the mesh something bad.
    I've been trying to do that in Modo but it seems like my converted brushes are overly complex from a polygon/vertices standpoint. I'm trying to use the converted brushes as guides at this point. (Disclaimer: I don't know what the hell I'm doing...).

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  • replied
    Originally posted by effects69 View Post
    OK,

    convert brushes into meshes, import them into Blender
    Y-you can do that?!

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  • replied
    OK,

    Is it good practice to just convert brushes into meshes, import them into Blender and then edit them? Because when I try and sculpt them is tears up the mesh something bad.

    Originally posted by thatscrawnyki View Post
    I'm pretty much a Blender ninja at this point let me know if you have any questions.

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  • replied
    Originally posted by effects69 View Post
    Hahha good to know!

    And thx

    It's time for me to learn more about Blender, my sniper tower needs a lot of love.
    I'm pretty much a Blender ninja at this point let me know if you have any questions.

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  • replied
    Thanks man!

    Yeah it does kick u in the motivational nuts for sure!

    Originally posted by thatscrawnyki View Post
    Glad to see you didn't give up on this, losing work can be such a kick in the motivational nuts. I played this map way early on and the meshed version looks sick. Keep it up!

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  • replied
    Hahha good to know!

    And thx

    It's time for me to learn more about Blender, my sniper tower needs a lot of love.

    Originally posted by MÅuL View Post
    Okay, my blood pressure is dropping... Awesome screenshot!!

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  • replied
    Thanks!

    Yeah I think I'm gonna stick to a night theme, I've also made it snow outside

    Originally posted by barsam2a View Post
    This is looking absolutely sick. Awesome background too
    After seeing your newest screenshot I'd definitely say: "GOGO NIGHT THEME!!"

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  • replied
    Originally posted by effects69 View Post

    [...]

    I will post screen shots when I have it looking a bit better, trying to decide if I wanna go for a night theme or a day theme.
    This is looking absolutely sick. Awesome background too
    After seeing your newest screenshot I'd definitely say: "GOGO NIGHT THEME!!"

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  • replied
    Originally posted by effects69 View Post
    Almost back to where I was.
    Okay, my blood pressure is dropping... Awesome screenshot!!

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  • replied
    Glad to see you didn't give up on this, losing work can be such a kick in the motivational nuts. I played this map way early on and the meshed version looks sick. Keep it up!

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  • replied
    Almost back to where I was.

    I need to find a better mesh for the wall directly ahead of the cam.

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