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  • started a topic [PROTOTYPE] DM-RadioActive

    DM-RadioActive

    Check out the meshed version DM-Obsidian HERE

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”


    02-01-17 -
    Download Link - DM-RadioActive-V17 26.7 mb CLICK HERE TO DOWNLOAD

    Changelog:


    • Game type changed to Showdown, although it still works really well as a Deathmath map.
    • Added game objective points for showdown
    • New spawn locations to incorporate the Showdown Mod.
    • Added ammo to incorporate the Showdown Mod.
    • Overcharge added to incorporate the Showdown mod
    • BioLauncher added
    • Minor adjustments to the map flow.
    • Added Spectator cams
    • Removed rock meshes from the perimeter of the map
    • Made minor changes to the layout
    • Added music "Dawn" by Archer6621
    • Lowered music volume
    • Added blocking volume above the mini gun area.


    Currently Working on the following:

    I'm currently working on meshing the map out, and working the new spawn and weapon pleacement to meet the showdown mod needs.
    The theme is a disused power plant situated on an ice planet. The power plant was donated to Liandri for it's bloody matches.

    Game Testing:

    I need people to test the heck out of the map, I want to make sure I get all spawn and weapon placement perfect for the showdown mod, so crank up some team games on the servers. Video footage of matched would be awesome!

    Updates:

    I will keep updating on this thread, screen shots of the work in progress and so on. For now you still have the blocked out version of the map to play, until the meshed version is ready for testing.





    Thank you Floatharr for the concept art!






    Official Epic review from the Twitch stream. Thank you so much guys, it's very helpful and very much appreciated, glad you had fun playing the map!







    ------------------------------------------------------------------------------------------------------------------------------------------------------------

    Constructive criticism only please.

    Thanks, and enjoy!



    Special thanks to the following for their help (if I missed anyone please let me know)

    Laambo for: Thinking too much, putting hours of work into my map while I’m out of the country (The trap room was a pain in the bottom!) Fixing bot paths, layout suggestions and for hosting the map on the AW server.

    Vlad for the new Blue Print! Cheers mate!
    HenrikRyosa for all the trigger help
    MoxNix for layout suggestions
    TotesAmaze for some layout suggestions
    CrazeOne for all the great feedback!
    Vanguard for the Blueprint help and suggestions
    M^ul for the great feedback!

    And to everyone that has been and continues to play test the map.

    And of course... Epic Games and their amazing team

    Cheers
    !




    Attached Files
    Last edited by effects69; 04-08-2017, 08:23 PM.

  • replied
    Originally posted by effects69 View Post
    I know you've all been waiting a long time, but here is the meshed version! DM-Obsidian New Thread HERE
    Thank you kind sir!

    Leave a comment:


  • replied
    I know you've all been waiting a long time, but here is the meshed version! DM-Obsidian New Thread HERE

    Leave a comment:


  • replied
    Good news indeed!

    Leave a comment:


  • replied
    New meshed version this weekend!

    Leave a comment:


  • replied
    Thanks for letting me know! That's really strange. I will look and see what the cause is.


    Originally posted by DutchSmoke View Post
    Niceness FX! BiGUp for the recook!

    Leave a comment:


  • replied
    Thanks for the map, hope to see the meshed one soon

    Leave a comment:


  • replied
    Hey effects69 awesome map one thing we have noticed on your map is there is a black room you can fall into and can't get back out. It is located in the room that has the purple power up. If you are coming through the sliding doors and start up the ramp on right side. If you stay against the wall toward the start of the ramp you will fall in. I tried teleporting back out but that doesn't work either. I have posted a pic from inside the room. Thanks for all the hard work just thought I would let you know
    Attached Files

    Leave a comment:


  • replied
    Niceness FX! BiGUp for the recook!

    Leave a comment:


  • replied
    Recooked the map for the new build. V17 HERE

    Leave a comment:


  • replied
    Originally posted by Reckinball View Post
    Please consider a recook of this map...We love playing this on TheNutHouse Zark server. Thanks for an awesome map.
    Thanks man! Here ya go https://1drv.ms/u/s!ArY9Ku5b20d6iCg-Zz28r_a-vUqW

    Leave a comment:


  • replied
    Please consider a recook of this map...We love playing this on TheNutHouse Zark server. Thanks for an awesome map.

    Leave a comment:


  • replied
    That's good!

    Mine runs very badly, with missing textures and glitches in the graphics. Also around 15 fps and constant stalling.

    Originally posted by BigAl3D View Post
    Ah I see. Believe it or not, at home I'm able to run UT4 Editor and run games on an old Mac Pro cheese grater tower with Bootcamp and Win 7 Pro. At work, I was able to play some matches with two of my coworkers, all using the Mac version of UT4 running on Mac Pros. Seems to run nicely now, but not sure how to check the FPS.

    Leave a comment:


  • replied
    Ah I see. Believe it or not, at home I'm able to run UT4 Editor and run games on an old Mac Pro cheese grater tower with Bootcamp and Win 7 Pro. At work, I was able to play some matches with two of my coworkers, all using the Mac version of UT4 running on Mac Pros. Seems to run nicely now, but not sure how to check the FPS.

    Leave a comment:


  • replied
    yeah I'm running Win 10 via Bootcamp. Editor as you said, is awful for Mac right now and won't share, The game is also unplayable on the Mac OS.


    Originally posted by BigAl3D View Post
    Hey @effects69:

    I see you list a Mac in your signature. Are you using the Mac editor or using Bootcamp and running Windows? Just curious since after the latest build, I was ecstatic over just being able to build the lighting on the Mac editor. Then I was surprised to find that you can't export/share any maps using the Mac editor. **** it.

    Leave a comment:

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