Check out the meshed version DM-Obsidian HERE
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
02-01-17 - Download Link - DM-RadioActive-V17 26.7 mb CLICK HERE TO DOWNLOAD
Changelog:
Currently Working on the following:
I'm currently working on meshing the map out, and working the new spawn and weapon pleacement to meet the showdown mod needs.
The theme is a disused power plant situated on an ice planet. The power plant was donated to Liandri for it's bloody matches.
Game Testing:
I need people to test the heck out of the map, I want to make sure I get all spawn and weapon placement perfect for the showdown mod, so crank up some team games on the servers. Video footage of matched would be awesome!
Updates:
I will keep updating on this thread, screen shots of the work in progress and so on. For now you still have the blocked out version of the map to play, until the meshed version is ready for testing.

Thank you Floatharr for the concept art!


Official Epic review from the Twitch stream. Thank you so much guys, it's very helpful and very much appreciated, glad you had fun playing the map!
------------------------------------------------------------------------------------------------------------------------------------------------------------
Constructive criticism only please.
Thanks, and enjoy!
Special thanks to the following for their help (if I missed anyone please let me know)
Laambo for: Thinking too much, putting hours of work into my map while I’m out of the country (The trap room was a pain in the bottom!) Fixing bot paths, layout suggestions and for hosting the map on the AW server.
Vlad for the new Blue Print! Cheers mate!
HenrikRyosa for all the trigger help
MoxNix for layout suggestions
TotesAmaze for some layout suggestions
CrazeOne for all the great feedback!
Vanguard for the Blueprint help and suggestions
M^ul for the great feedback!
And to everyone that has been and continues to play test the map.
And of course... Epic Games and their amazing team
Cheers!


“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
02-01-17 - Download Link - DM-RadioActive-V17 26.7 mb CLICK HERE TO DOWNLOAD
Changelog:
- Game type changed to Showdown, although it still works really well as a Deathmath map.
- Added game objective points for showdown
- New spawn locations to incorporate the Showdown Mod.
- Added ammo to incorporate the Showdown Mod.
- Overcharge added to incorporate the Showdown mod
- BioLauncher added
- Minor adjustments to the map flow.
- Added Spectator cams
- Removed rock meshes from the perimeter of the map
- Made minor changes to the layout
- Added music "Dawn" by Archer6621
- Lowered music volume
- Added blocking volume above the mini gun area.
Currently Working on the following:
I'm currently working on meshing the map out, and working the new spawn and weapon pleacement to meet the showdown mod needs.
The theme is a disused power plant situated on an ice planet. The power plant was donated to Liandri for it's bloody matches.
Game Testing:
I need people to test the heck out of the map, I want to make sure I get all spawn and weapon placement perfect for the showdown mod, so crank up some team games on the servers. Video footage of matched would be awesome!
Updates:
I will keep updating on this thread, screen shots of the work in progress and so on. For now you still have the blocked out version of the map to play, until the meshed version is ready for testing.
Thank you Floatharr for the concept art!

Official Epic review from the Twitch stream. Thank you so much guys, it's very helpful and very much appreciated, glad you had fun playing the map!
------------------------------------------------------------------------------------------------------------------------------------------------------------
Constructive criticism only please.
Thanks, and enjoy!
Special thanks to the following for their help (if I missed anyone please let me know)
Laambo for: Thinking too much, putting hours of work into my map while I’m out of the country (The trap room was a pain in the bottom!) Fixing bot paths, layout suggestions and for hosting the map on the AW server.
Vlad for the new Blue Print! Cheers mate!
HenrikRyosa for all the trigger help
MoxNix for layout suggestions
TotesAmaze for some layout suggestions
CrazeOne for all the great feedback!
Vanguard for the Blueprint help and suggestions
M^ul for the great feedback!
And to everyone that has been and continues to play test the map.
And of course... Epic Games and their amazing team

Cheers!
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