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DM-Blaster

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  • replied
    Rescale seemed to work nicely.

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  • replied
    Just wanted to inform you, that the version16 available to download (https://mega.nz/#F!p49xlTwQ!Lyc4tFu1sv1LYCPAulqg6g) is the same map rescaled +20%.

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  • replied
    Thank you for this map bud!

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  • replied
    Thank you kind sir! Your works have been missed!

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  • replied
    Wow, I had written this one off. Thanks!

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  • replied
    Re-cooked and re-uploaded along my others maps
    https://mega.nz/#F!p49xlTwQ!Lyc4tFu1sv1LYCPAulqg6g

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  • replied
    Thank you kindly for the v1.5 BloodK1nG!

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  • replied
    Re-uploaded

    Download v1.5 (56MB) (29/03/2017)

    Changelist:
    v1.5 (29/03/2017) 56MB
    -lineup added, decals around healthpacks and armors removed


    MapRotation=
    /
    Game/Maps/DM-Blaster-v15
    RedirectReferences=(PackageName="DM-Blaster-v15-WindowsNoEditor", PackageURLProtocol="https", PackageURL="
    ????", PackageChecksum="8913162e70bfbffe105d26afe04bb642")

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  • replied
    Thank you for recooking this beauty BloodK1nG! Reloaded onto the LoPing.

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  • replied
    Originally posted by hekoone View Post
    0.1.8 compatible version?
    Yes! I uploaded updated version of Blaster and Greencause but was busy by the assault release to post the news, sorry

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  • replied
    Originally posted by BloodK1nG View Post
    Thank for the pm, I only see yours posts now.

    Sniper is back as default in the newest version, was just a test. I still having a bit of fun with the grenadelauncher in this map and leave it for the moment.

    I'm glad to hear it, always


    I do believe in the circle theory
    Agreed that something was missing since healthbase have been removed, something that show item placement in long range distance, something that add a bit of contrast and color in this white cold environment.
    About the slide thing, Blaster wasnt designed with slide in mind: it's just a dodge frantic and tight map, in fact sliding were not yet included in the build when I made it. No plan to ever integrate them in my existing maps.
    The slope ramp on top of the lift is a recent addition but we can manage to use it "outside the lift" if you work your dodge timing. This part of the map could be subject to further changes in the future.

    UPD:

    Download v1.5 (56MB) (18/02/2017)
    0.1.8 compatible version?

    Leave a comment:


  • replied
    Thank for the pm, I only see yours posts now.
    Originally posted by DutchSmoke View Post
    BiGUp for the repak BloodK1nG!
    Sniper rifle replaced.. .
    Sniper is back as default in the newest version, was just a test. I still having a bit of fun with the grenadelauncher in this map and leave it for the moment.
    Originally posted by MΛuL View Post
    It's the Dutch and Maul show in here but... thanks for the recook! Still one of the most played maps on the UC hub.
    I'm glad to hear it, always
    Originally posted by Eode View Post
    I downloaded the map a couple of days ago, and played duel with a friend of mine on it ever since. And I do have to say that the flow is nice it has a general sense of polish and perfection. Very nice tight structure that still offers open areas etc.
    Anyways the reason why I’m writing this is to ask if you could... mayybe add little circles underneath the health packs for as indicators. http://prntscr.com/e9x676 like you did for the weapon pickups. http://prntscr.com/e9x5om
    Thanks a lot for the great map though, I’m having a lot of fun with it.
    I do believe in the circle theory
    Agreed that something was missing since healthbase have been removed, something that show item placement in long range distance, something that add a bit of contrast and color in this white cold environment.
    About the slide thing, Blaster wasnt designed with slide in mind: it's just a dodge frantic and tight map, in fact sliding were not yet included in the build when I made it. No plan to ever integrate them in my existing maps.
    The slope ramp on top of the lift is a recent addition but we can manage to use it "outside the lift" if you work your dodge timing. This part of the map could be subject to further changes in the future.

    UPD:

    Download v1.5 (56MB) (18/02/2017)

    Leave a comment:


  • replied
    The Circle theory

    I downloaded the map a couple of days ago, and played duel with a friend of mine on it ever since. And I do have to say that the flow is nice it has a general sense of polish and perfection. Very nice tight structure that still offers open areas etc.
    Anyways the reason why I’m writing this is to ask if you could... mayybe add little circles underneath the health packs for as indicators. http://prntscr.com/e9x676 like you did for the weapon pickups. http://prntscr.com/e9x5om
    Thanks a lot for the great map though, I’m having a lot of fun with it.

    Leave a comment:


  • replied
    Originally posted by DutchSmoke View Post
    BiGUp for the repak BloodK1nG!
    Sniper rifle replaced.. .
    It's the Dutch and Maul show in here but... thanks for the recook! Still one of the most played maps on the UC hub.

    Leave a comment:


  • replied
    BiGUp for the repak BloodK1nG!
    Sniper rifle replaced.. .

    Leave a comment:

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