
I don't have an updated pak yet, but I've been playtesting a bit more and noticed that much of the fighting is biased towards the rocket area. There was a minigun on the level below the rocket, so I moved that to where the bio was, and bumped the bio up into the blue space under the water tank (by the udamage). This spreads the weapons out a bit more and I feel it gives players more of an incentive to use the entire map. Other than that I'm experimenting with materials and making small line of sight refinements. Any other feedback is definitely appreciated!
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