CTF-Sidewinder
--- Server Admin Info at bottom of this post. ---
New Build released April 16, 2016, ready for Epic Hubs. The screenshot was updated to use the WIP shell outline set to "UI" as per Clawfist's specifications and I made some lighting tweaks and increased the overall brightness on the map, assuming that people use the default Gamma 2. I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
Sidewinder offers some Z-axis and slope fighting options, and it might become better known as "Sniper's Paradise". I think it would make a good Instagib map. You can take a shortcut between the flags, but it's a high-risk, spammy corridor. This is an original map; it doesn't have a UT99 predecessor. It should play well with 8-12 players.
As of the current build, special thanks to CFandM (Chuck) and Hourences for the use of their textures.
New Build released April 16, 2016 Map Download available here: Whippersnapper at Rushbase





-- Server Admin Info ---
MapRotation=/Game/Maps/CTF-Highpoint/CTF-Sidewinder-160416
RedirectReferences=(PackageName="CTF-Sidewinder-160416-WindowsNoEditor.pak", PackageURLProtocol="http",
PackageURLProtocol="http", PackageURL="ut.rushbase.net/Whippersnapper/CTF-Sidewinder-160416-WindowsNoEditor.pak"
PackageChecksum="74084e1bcf2f5713e0b861681a013ee2")
File Path on My Computer: D:\UT4 Editor\UnrealTournamentEditor\UnrealTournament\Content\Maps\CTF-Sidewinder\CTF-Sidewinder-160416.umap
My Rushbase: https://ut.rushbase.net/Whippersnapper
Map Direct Download link: https://ut.rushbase.net/Whippersnapp...wsNoEditor.pak
--- Server Admin Info at bottom of this post. ---
New Build released April 16, 2016, ready for Epic Hubs. The screenshot was updated to use the WIP shell outline set to "UI" as per Clawfist's specifications and I made some lighting tweaks and increased the overall brightness on the map, assuming that people use the default Gamma 2. I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
Sidewinder offers some Z-axis and slope fighting options, and it might become better known as "Sniper's Paradise". I think it would make a good Instagib map. You can take a shortcut between the flags, but it's a high-risk, spammy corridor. This is an original map; it doesn't have a UT99 predecessor. It should play well with 8-12 players.
As of the current build, special thanks to CFandM (Chuck) and Hourences for the use of their textures.
New Build released April 16, 2016 Map Download available here: Whippersnapper at Rushbase





-- Server Admin Info ---
MapRotation=/Game/Maps/CTF-Highpoint/CTF-Sidewinder-160416
RedirectReferences=(PackageName="CTF-Sidewinder-160416-WindowsNoEditor.pak", PackageURLProtocol="http",
PackageURLProtocol="http", PackageURL="ut.rushbase.net/Whippersnapper/CTF-Sidewinder-160416-WindowsNoEditor.pak"
PackageChecksum="74084e1bcf2f5713e0b861681a013ee2")
File Path on My Computer: D:\UT4 Editor\UnrealTournamentEditor\UnrealTournament\Content\Maps\CTF-Sidewinder\CTF-Sidewinder-160416.umap
My Rushbase: https://ut.rushbase.net/Whippersnapper
Map Direct Download link: https://ut.rushbase.net/Whippersnapp...wsNoEditor.pak
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