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BioLauncher Mutator [BP][Updated: 2017-07-16]

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  • BioLauncher Mutator [BP][Updated: 2017-07-16]

    BioLauncher Mutator
    Replaces the BioRifle and GrenadeLauncher with the BioLauncher (including ammo)
    Optionally replaces with weapon having the Bio web in alternative fire mode

    This mutator was a community request with the build of 2848065 (2/1/2016) which had a problem with the BioLauncher ammo pickups. This has been fixed the following builds. [strike]This mutator is not required anymore but it can be used in addition to the Weapon Replacement mutator[/strike] BioLauncher was replaced by the GrenadeLauncher therefore you need this mutator in order to play with the original BioLauncher. The official weapon replacement mutator works fine by replace a weapon with the BioLauncher weapon. This would also replace the ammo pickups of the replaced weapon.


    Version: 1.10
    Compatibility: built on Build 3525360 (7/12/2017; v0.1.12.1) [check the list below for more]
    Type: Blueprint
    Network version: 3525360 (CL 3525109)
    Coded by RattleSN4K3
    Credits: Epic Games, CaptainMigraine (request)
    Comment:
    As of 2883976, the BioLauncher is shipped therefore the official Weapon Replacement would work by replacing the a weapon with the Bio Launcher.
    As of 3164292, the BioLauncher got replaced by the Grenade Launcher. This mutator embedded the BioLauncher. The BioLauncher is also available as weapon on the Weapon Replacement mutator configuration menu.



    Preview: (shots from an older UT build 3164292 [10/18/2016])






    Download:
    BioLauncherMutator_v1.10.zip

    Read the Readme file for more information.


    Known issues:
    No known issues.

    Changelog:
    v1.10
    • Re-cooked mutator



    v1.9
    • Re-cooked mutator



    v1.8
    • Re-cooked mutator



    v1.7
    • Re-cooked mutator



    v1.6
    • Re-cooked mutator



    v1.5
    • Re-cooked mutator
    • Improved mutator description



    v1.4
    • Added: BioWeb ammo
    • Changed: Mutator also replaces GrenadeLauncher with BioLauncher
    • Fixed: Replacement edge cases in player inventory



    v1.3
    • Re-cooked mutator
    • Added: BioWeb (via new weapon "Bio Launcher + Web")
    • Added: BioLauncher+Web mutator



    v1.2
    • Added: Old/original BioLauncher assets from earlier build
    • Added: Replace BioRifle in WeaponLockers
    • Changed: Mutator does not replace subclasses anymore



    v1.1
    • Basic mutator



    v1.0 - Initial release
    • Basic mutator




    Compatibility list:
    The mutator is currently only compatible to the latest release build 3525360 (7/12/2017; known as v0.1.12.1).
    Any previous release would require an older version.
     
    Spoiler


    Older versions:
     
    Spoiler



    For more information about the official BioLauncher prototype, visit this inofficial thread made by CaptainMigraine:
    The [UNOFFICIAL] Bio Launcher Thoughts & Suggestions Thread


    PS: The latest download URL may change over time for new builds. The zip file changes due to the readme being updated but the pak file stays the same.
    Last edited by RattleSN4K3; 07-15-2017, 06:31 PM. Reason: New version 1.10
    ] Map Scaler Tool | Betrayal for UT4 | No Spawn Protection | No Pickup Timer | BioLauncher (revived) | ForcePickupSpawn | Map cosmetics::P | Safe Spawn::P | Why numbers for Health/Armor suck!::ANALYSIS/CONCEPT
    ] UT3 Addons: NoMoreDemoGuy | PickupRespawnTweak | Mutate Spec | MutePawnSounds | NoPlayerBeacon | Epic FTW | Epic FOCK | TripodSound (... and many more)

  • #2
    Since the bio launcher has been removed, anyone interested in reviving the BioLauncher?
    ] Map Scaler Tool | Betrayal for UT4 | No Spawn Protection | No Pickup Timer | BioLauncher (revived) | ForcePickupSpawn | Map cosmetics::P | Safe Spawn::P | Why numbers for Health/Armor suck!::ANALYSIS/CONCEPT
    ] UT3 Addons: NoMoreDemoGuy | PickupRespawnTweak | Mutate Spec | MutePawnSounds | NoPlayerBeacon | Epic FTW | Epic FOCK | TripodSound (... and many more)

    Comment


    • #3
      Bio Launcher is removed?

      Comment


      • #4
        Originally posted by UCD SKAARI View Post
        Bio Launcher is removed?
        The "Bio Launcher" is replaced by the Grenade Launcher.
        ] Map Scaler Tool | Betrayal for UT4 | No Spawn Protection | No Pickup Timer | BioLauncher (revived) | ForcePickupSpawn | Map cosmetics::P | Safe Spawn::P | Why numbers for Health/Armor suck!::ANALYSIS/CONCEPT
        ] UT3 Addons: NoMoreDemoGuy | PickupRespawnTweak | Mutate Spec | MutePawnSounds | NoPlayerBeacon | Epic FTW | Epic FOCK | TripodSound (... and many more)

        Comment


        • #5
          I love Bio rifle, can you do mutator removed grenade launcher to rhe biorifle?

          p.s. sorry for my bad english =)

          Comment


          • #6
            Not sure how to deal cases when a map does have both type of weapons included, Bio Rifle and Grenade Launcher. I will likely replace the Bio Rifle with the Launcher. The official/stock Weapon replacement mutator can be used for additional replacements.
            ] Map Scaler Tool | Betrayal for UT4 | No Spawn Protection | No Pickup Timer | BioLauncher (revived) | ForcePickupSpawn | Map cosmetics::P | Safe Spawn::P | Why numbers for Health/Armor suck!::ANALYSIS/CONCEPT
            ] UT3 Addons: NoMoreDemoGuy | PickupRespawnTweak | Mutate Spec | MutePawnSounds | NoPlayerBeacon | Epic FTW | Epic FOCK | TripodSound (... and many more)

            Comment


            • #7
              Originally posted by RattleSN4K3 View Post
              The "Bio Launcher" is replaced by the Grenade Launcher.
              Thanks RattleSN4K3 . I think the ESL needs to change the rules now. For the Map DM-ASDF was the following requiered = Weapon Replacement: Bio Launcher -> Bio Rifle

              Cheers SKAARI

              Comment


              • #8
                Updated mutator, check the first post for the download. It now has the BioLauncher embedded. The mutator will replace the BioRifle with the BioLauncher. The weapon itself can also be configured to replace any other weapon with the official/stock Weapon Replacement mutator. The assets were used from the old build (Github) and fixed to work with the current build (replacing redirects).

                Please, provide feedback about the weapon if anything is not working as intended. Keep in mind, I am not planning to update the weapon mesh, logic or weapon stats in the future.
                Last edited by RattleSN4K3; 10-30-2016, 08:33 AM. Reason: I am not planning
                ] Map Scaler Tool | Betrayal for UT4 | No Spawn Protection | No Pickup Timer | BioLauncher (revived) | ForcePickupSpawn | Map cosmetics::P | Safe Spawn::P | Why numbers for Health/Armor suck!::ANALYSIS/CONCEPT
                ] UT3 Addons: NoMoreDemoGuy | PickupRespawnTweak | Mutate Spec | MutePawnSounds | NoPlayerBeacon | Epic FTW | Epic FOCK | TripodSound (... and many more)

                Comment


                • #9
                  Great Job [MENTION=192]RattleSN4K3[/MENTION] It works with Weapon lockers too! We could really use a Proper Weapon Replacement mutator! The in-game one is broken and no one will bother to fix it! It doesn't work right with Custom Weapons, Custom Ammo and Weapon Lockers! Its been over a year since I sent out a bug problem about it!
                  Running the Mega Hub for everyone to enjoy!

                  Comment


                  • #10
                    Thanks.

                    Originally posted by Megasporwic View Post
                    It works with Weapon lockers too!
                    Oh yes. I've added that support with 1.2 but forgot to state it in the changelog.

                    Originally posted by Megasporwic View Post
                    We could really use a Proper Weapon Replacement mutator! The in-game one is broken and no one will bother to fix it! It doesn't work right with Custom Weapons, Custom Ammo and Weapon Lockers! Its been over a year since I sent out a bug problem about it!
                    Not sure about that. The BioLauncher (which is now a custom weapon) does work with the Weapon Replacement mutator. Such problem is often caused by third party mutators which are implementing specific methods but not calling the parent method at any time (for instance CheckRelevance which is crucial). This does break the chain of the specific call (when the weapon base is created), even for the official weapon replacement mutator. So in case you are running into an issue with a custom weapon not working with the replacement mutator, try running it without any other mutator first. A workaround would be changing the order of the added mutators. But more importantly inform the author of such mutator. This is not even strictly a Blueprint-only or mutator-only problem. It can and does happen in game modes as well but also C++. But C++ is easier to see the problem, in Blueprint the "super call" isn't easy to spot if you need to call it. And then it's not convenient to add the call due to the lack of user friendly design, you need to open the content text of the overridden node and add it via a menu entry ("Add call to parent function"). There is no "executable action" when you drag from an execution pin or right click in the open area.

                    But yeah you're right about the Weapon locker. The official/stock weapon replacement mutator does not check for weapons in the locker to be replaced.
                    ] Map Scaler Tool | Betrayal for UT4 | No Spawn Protection | No Pickup Timer | BioLauncher (revived) | ForcePickupSpawn | Map cosmetics::P | Safe Spawn::P | Why numbers for Health/Armor suck!::ANALYSIS/CONCEPT
                    ] UT3 Addons: NoMoreDemoGuy | PickupRespawnTweak | Mutate Spec | MutePawnSounds | NoPlayerBeacon | Epic FTW | Epic FOCK | TripodSound (... and many more)

                    Comment


                    • #11
                      Can you make the Bioweb work again? I miss this Feature

                      Comment


                      • #12
                        Originally posted by thenuke1945 View Post
                        Can you make the Bioweb work again? I miss this Feature
                        I still can as the native/C++ web code is still accessible/available. Not sure if a add it to the current BioLauncher or creating a option for it (likely another weapon based on the BioLauncher).
                        ] Map Scaler Tool | Betrayal for UT4 | No Spawn Protection | No Pickup Timer | BioLauncher (revived) | ForcePickupSpawn | Map cosmetics::P | Safe Spawn::P | Why numbers for Health/Armor suck!::ANALYSIS/CONCEPT
                        ] UT3 Addons: NoMoreDemoGuy | PickupRespawnTweak | Mutate Spec | MutePawnSounds | NoPlayerBeacon | Epic FTW | Epic FOCK | TripodSound (... and many more)

                        Comment


                        • #13
                          Originally posted by RattleSN4K3 View Post
                          I still can as the native/C++ web code is still accessible/available. Not sure if a add it to the current BioLauncher or creating a option for it (likely another weapon based on the BioLauncher).
                          A Option is a good Idea for that ones that wants this and for other that think the bioweb is op can deactivate this

                          Comment


                          • #14
                            I'll likely add the web back (as another weapon). But I wait for the next update (since it will require maps/mods being recooked).
                            ] Map Scaler Tool | Betrayal for UT4 | No Spawn Protection | No Pickup Timer | BioLauncher (revived) | ForcePickupSpawn | Map cosmetics::P | Safe Spawn::P | Why numbers for Health/Armor suck!::ANALYSIS/CONCEPT
                            ] UT3 Addons: NoMoreDemoGuy | PickupRespawnTweak | Mutate Spec | MutePawnSounds | NoPlayerBeacon | Epic FTW | Epic FOCK | TripodSound (... and many more)

                            Comment


                            • #15
                              Updated mutator for the new UT version 0.1.6 build 3190340 (11/10/2016). It now includes a weapon/mutator to feature the BioWeb, this way the BioWeb is optionally for servers/players to choose which version they like to add.

                              Changelog v1.3
                              • Re-cooked mutator
                              • Added: BioWeb (via new weapon "Bio Launcher + Web")
                              • Added: BioLauncher+Web mutator
                              Last edited by RattleSN4K3; 11-10-2016, 09:34 PM. Reason: Added changelog
                              ] Map Scaler Tool | Betrayal for UT4 | No Spawn Protection | No Pickup Timer | BioLauncher (revived) | ForcePickupSpawn | Map cosmetics::P | Safe Spawn::P | Why numbers for Health/Armor suck!::ANALYSIS/CONCEPT
                              ] UT3 Addons: NoMoreDemoGuy | PickupRespawnTweak | Mutate Spec | MutePawnSounds | NoPlayerBeacon | Epic FTW | Epic FOCK | TripodSound (... and many more)

                              Comment

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