My suggestion would be trying Dedicated Server option in Editor:
with this you'll get two windows - one for Server, and other for client. That way you should be able to reproduce that bug (and other sync-related ones as well).
game | air time | jump height in abs. units (and measured max speed relation) | percieved heigh increase @ apex (i.e. eye height change) |
'99 | .755 | 59.16 @ 400 = 14.8% | 1.84 |
'04 | .720 | 60.65 @ 440 = 13.8% | 1.69 |
UE4 | .677 | 125.4 @ 940 = 13.3% | 1.65 |
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