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UT2004 Movement Mutator [7/11/18]

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  • replied
    The headbutting seems real, at least in that map.

    #2 is not a thing in any UT including UT4. Running has one max speed regardless of direction.
    #4 is also not a thing, assuming "straight dodge" means forward or backward. Dodge speed and distance is the same left, right, forwards or backwards in every UT.
    #5 I'm not quite sure what you meant, but walldodging should work pretty much the same way as 2k4. UT4 does have a separate walldodge speed, but that is unrelated to any angles.

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  • started a topic [PROTOTYPE] UT2004 Movement Mutator [7/11/18]

    UT2004 Movement Mutator [7/11/18]

    Mutator details:
    UT2004 movement in UT4.

    Uses converted values from UT2004 to simulate UT2004 movement. This mutator also modifies the Impact Hammer to give a larger boost. Uses UT2004's player size (from 2.16→1.76m) which happens to scale better for UT4 maps.

    Download:
    https://utcc.unrealpugs.com/version/4259/file (direct link)
    https://utcc.unrealpugs.com/mutator/...ement?tab=view (server admin link)

    Videos
     
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    Issues
     
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    Conversion information / admin info / source code
     
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    Credits:
     
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    Last edited by Calypto; 03-29-2020, 03:05 AM.
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