This HeatMap implementation consists of two parts, a mutator and a collection of blueprints for the editor. This allows level designers to take a more in-depth look at their data.
Feature Highlights:
No mutator updates - meaning your data prior to the update will work perfectly
Huge performance improvements and loading time optimizations
Weapon Sorting - You can now enter the weapon name you want to view, and only data relevant to that weapon will show as well as how many kills and suicides were found with the selected weapon, and the visualizer can automatically find the most dominant weapon in your loaded data sets, and show it to you
Screenshots:
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Features:
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Downloads:
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Instructions:
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Update Instruction:
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Changelog:
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Upcoming Features:
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Bugs, Issues and workarounds:
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This is being made as an optional student project, and is built for DeathMatch levels as that is our project.
The project ends November 2018, and afterwards I plan to continue supporting this and focus on compatibility with all game modes
You can donate, if my work has helped you.
Thank you guys for being awesome and keeping the game alive.
Second Year Technical Designer at BUAS, signing off.
Feature Highlights:
No mutator updates - meaning your data prior to the update will work perfectly
Huge performance improvements and loading time optimizations
Weapon Sorting - You can now enter the weapon name you want to view, and only data relevant to that weapon will show as well as how many kills and suicides were found with the selected weapon, and the visualizer can automatically find the most dominant weapon in your loaded data sets, and show it to you
Screenshots:
Features:
Downloads:
Instructions:
Update Instruction:
Changelog:
Upcoming Features:
Bugs, Issues and workarounds:
This is being made as an optional student project, and is built for DeathMatch levels as that is our project.
The project ends November 2018, and afterwards I plan to continue supporting this and focus on compatibility with all game modes
You can donate, if my work has helped you.
Thank you guys for being awesome and keeping the game alive.
Second Year Technical Designer at BUAS, signing off.
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