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    Free Cosmetic Items

    [Update: 15/10/18] Added new version to Roschach Mask with variations & new Greek Helmet & Roblox Head






    Over the last month I've been exploring game dev pipeline & workflows by making map assets & custom cosmetics. Here are few hats & masks I made throughout this time. If there is a demand I'll make more. These things take very little time compared to maps/ assets & can be fun to make if the design is interesting.

    Propeller hat
    https://utcc.unrealpugs.com/mutator/329-Propeller-Hat

    Click image for larger version  Name:	2451703935cfb13b7bebe1bbae0a895a.jpg Views:	1 Size:	25.3 KB ID:	399811


    Tinfoil Hat
    https://utcc.unrealpugs.com/mutator/421-Tinfoil-Hat

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    ​​​​​​Roschach Mask
    https://utcc.unrealpugs.com/mutator/447-Roschach-Mask

    Click image for larger version  Name:	Roschach_Mask_4.jpg Views:	1 Size:	66.5 KB ID:	399813
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    Variation: Copper

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    Variation: Iron

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    Variation: Grime

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    Variations: Auto Team Color

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    Roblox Head:

    Don't hat me for this , I made it for someone else. I don't even know what Roblox is. Oof.


    https://utcc.unrealpugs.com/mutator/554-Roblox-Head

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    Greek Helmet:
    Has a few color variants & A team color for max 4 teams. Currently works in xTDM.
    https://utcc.unrealpugs.com/mutator/512-Greek-Helmet

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    Last edited by Mogno; 08-15-2018, 06:28 AM.

    #2
    Nice uploaded to shock and rockets au "p
    Maps: DM-Dying_Sun WIP & DM-TokaraSwamp
    www.shockandrockets.com

    Comment


      #3
      Thanks man.

      Comment


        #4
        Great work! Thanks for this mate...much appreciated.
        My Unreal game collection. Unreal series screenshots (2560x1440)

        Comment


          #5
          Thanks! I'll upload a few more soon.

          Comment


            #6
            We need to hide those faces.
            Maps: DM-Dying_Sun WIP & DM-TokaraSwamp
            www.shockandrockets.com

            Comment


              #7
              Would it be possible to a phantom of the opera mask with a matching flowing cape? I'm guessing the cape would be insanely hard if it actually flowed...
              Maps: DM-Dying_Sun WIP & DM-TokaraSwamp
              www.shockandrockets.com

              Comment


                #8
                Actually not as hard as you think since you can use skeletal mesh attachments with physics asset! A friend of mine did it with Santa Hats that move around as the Character moves.
                Running the Mega Hub for everyone to enjoy!

                Comment


                  #9
                  Would it be possible to a phantom of the opera mask with a matching flowing cape? I'm guessing the cape would be insanely hard if it actually flowed...
                  Actually not as hard as you think since you can use skeletal mesh attachments with physics asset! A friend of mine did it with Santa Hats that move around as the Character moves.
                  Physics is not an issue. Although it would be much easier & less costly to use material to wave the cape.
                  Problem is the cape will have to be attached to the head/ eye socket & will rotate with the head. You want the cape to attach to the shoulders.

                  Comment


                    #10
                    Problem is the cape will have to be attached to the head/ eye socket & will rotate with the head. You want the cape to attach to the shoulders.
                    Yea that would be correct, didn't think of that.
                    Running the Mega Hub for everyone to enjoy!

                    Comment


                      #11
                      I think it could be done if I use custom UTHat subclass. Will try sometime.

                      Comment

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