Since it is almost a certainty that compilation requires editing Epic's code, I thought I would make a thread for tracking it. These are modifications I make as I encounter them, so if you have more to add or a better method please post them.
Feb 22nd
Commit: b8f722dec404dbff77a17623cb7dc90addf88337
Notes: https://wiki.unrealengine.com/Version_Notes_2017_02_22
..\UnrealTournament\UnrealTournament\Source\UnrealTournament\Private\UTLocalPlayer.cpp:6140
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This one popped up for me, but probably not necessary for most:
Spoiler
Feb 22nd
Commit: b8f722dec404dbff77a17623cb7dc90addf88337
Notes: https://wiki.unrealengine.com/Version_Notes_2017_02_22
..\UnrealTournament\UnrealTournament\Source\UnrealTournament\Private\UTLocalPlayer.cpp:6140
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Code:
if (!ISocialModule::Get().GetFriendsAndChatManager(TEXT(""), true)->IsLoggedIn())
{
return;
}
Code:
#if WITH_SOCIAL
if (!ISocialModule::Get().GetFriendsAndChatManager(TEXT(""), true)->IsLoggedIn())
{
return;
}
#endif
This one popped up for me, but probably not necessary for most:
Comment