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    Heatmap Implementation

    Hi,

    Some of the students at my university are going to be creating Unreal Tournament levels, a heavily requested tool is the ability to heatmap player movement (and optionally, things such as weapon pickups and death locations). I've looked around and could find some rudimentary implementation of heatmaps in UE4 but those seem more difficult to do on UT because I'm not sure how much functions I can actually use and I somewhat doubt using plugins is possible. Has anyone managed to implement heatmapping into UT somehow or is it already an implemented feature I've just managed to miss?

    Any tips or pointers would be great!

    #2
    Hi,
    I'm not really proficient in UE4 nor adding new functionality to UT, but I figured this would be better than nothing until someone more competent responds.

    I don't think anyone has implemented heatmapping in UT and it's definitely not an already implemented built-in feature. If they did this forum should be the best place to find it.
    My very layman knowledge tells me that most functions in UE should be available in UT as well, but hopefully someone else can say this with more certainty.
    UT seems to be greatly customizable thanks to "mods", which would be my approach if I wanted to add something new. This however might be very time-consuming if you're new into this concept.

    There might some more people to help if in case you choose the "mod" way in Modding section of Unreal Tournanent discord - https://discordapp.com/invite/0c3YbLKOx0YXgDmK or possibly in Unreal Slackers - https://discordapp.com/invite/eNVW3Y2
    >ZK<Drakir: demorec d;)
    The time has come to prove you are the best. To crush your enemies. To win the tournament. To help the community.

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      #3
      Originally posted by Drakir View Post
      Hi,
      I'm not really proficient in UE4 nor adding new functionality to UT, but I figured this would be better than nothing until someone more competent responds.

      I don't think anyone has implemented heatmapping in UT and it's definitely not an already implemented built-in feature. If they did this forum should be the best place to find it.
      My very layman knowledge tells me that most functions in UE should be available in UT as well, but hopefully someone else can say this with more certainty.
      UT seems to be greatly customizable thanks to "mods", which would be my approach if I wanted to add something new. This however might be very time-consuming if you're new into this concept.

      There might some more people to help if in case you choose the "mod" way in Modding section of Unreal Tournanent discord - https://discordapp.com/invite/0c3YbLKOx0YXgDmK or possibly in Unreal Slackers - https://discordapp.com/invite/eNVW3Y2
      Funny you mention that, Unreal Slackers sent me here. I talked a bit to the modders in the UT discord and they mentioned it's possible but requires things such as setting up an SQLite database and sending the data there which is probably not within scope for me.

      Thanks a lot for the pointers, though!

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