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How used Weapons_replecement in blueprints?

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    How used Weapons_replecement in blueprints?

    I am using the base "addimpacthammer" mutator to add my weapons but I do not know how to replace them in the elimination mode.
    Can you help me with this?
    (google translate)

    #2
    in mutator class: server init > get gamemode > cast to utgamemode (as utgamemode)> set start inventory
    Projects: UT4BombingRun | UTCC wiki

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