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    Simple Custom Weapon Question

    I'm trying to make a custom weapon for UT, based on the Enforcer. Basically, I want to make it so that the weapon is always dual-wield by default. How would I go about doing this?

    #2
    by default would be changing the startup weapons. you would need to make a new mutator event init > get gamemode > cast to utgamemode - from there you can change starting weapons and clear inventorys. I guess if you give player 2 enforcers, it will have dual wield by default
    Projects: UT4BombingRun | UTCC wiki

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