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    Missing Global Shader

    Hi everyone,

    Today I was trying to compile and install the game from git, and everything was working without any issues, until the last moment. I was starting the game with :

    Code:
     primusrun /home/kxp/Downloads/UnrealEngine/Engine/Binaries/Linux/UE4Game -opengl4
    and then:
    Code:
    [2016.01.16-02.14.45:188][  0]LogMaterial:Error: The global shader cache file '/home/kxp/Downloads/UnrealEngine/Engine/GlobalShaderCache-GLSL_430.bin' is missing.
    
    Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
    It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI.
    
    Alternatively build and run the UNCOOKED version instead.
    Even trying without opengl4 I got the same issue but for the GlobalShaderCache-GLSL_150.bin

    This was supposed to be fixed, based on this guide:
    https://wiki.unrealengine.com/Linux_...Issues#UE4Game

    I also found this thread, but no one replied.
    https://forums.unrealtournament.com/...-to-be-missing

    The editor runs fine, with good fps. Can anyone help me?

    I have Manjaro KDE with the kernel 4.4, everything updated. Nvidia 970M + intel graphics 5600

    #2
    I have the same bug,,/error

    Comment


      #3
      eu tambem alguem pode me ajuda

      Comment

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