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    I can't get UT working

    I can't get UT working, I'm launching it with `./UE4-Linux-Shipping UnrealTournament`.

    Code:
    Using jemalloc.
    4.12.0-3045522+++depot+UE4-UT-Releases 7038 3077 504 0
    Disabling core dumps.
    LogInit:Display: Running engine for game: UnrealTournament
    LogInit:Display: Project file not found: /home/wb9688/UnrealTournament/LinuxNoEditor/UnrealTournament/UnrealTournament.uproject
    LogInit:Display:     Attempting to find via project info helper.
    LogUProjectInfo: Found projects:
    LogPlatformFile: Using cached read wrapper
    LogInit:Display: RandInit(808850949) SRandInit(808850961).
    LogTaskGraph: Started task graph with 3 named threads and 4 total threads with 1 sets of task threads.
    LogInit: Version: 4.12.0-3045522+++depot+UE4-UT-Releases
    LogInit: API Version: 3045522
    LogInit: Net Version: 3045522
    LogInit: Compiled (64-bit): Jul 11 2016 20:49:07
    LogInit: Compiled with Clang: 3.7.0 (tags/RELEASE_370/final)
    LogInit: Build Configuration: Shipping
    LogInit: Branch Name: ++depot+UE4-UT-Releases
    LogInit: Command line: 
    LogInit: Base directory: /home/wb9688/UnrealTournament/LinuxNoEditor/Engine/Binaries/Linux/
    LogInit: Installed Engine Build: 1
    LogInit: Using libcurl 7.46.0
    LogInit:  - built for x86_64-pc-linux-gnu
    LogInit:  - supports SSL with OpenSSL/1.0.2d
    LogInit:  - supports HTTP deflate (compression) using libz 1.2.5
    LogInit:  - other features:
    LogInit:      CURL_VERSION_SSL
    LogInit:      CURL_VERSION_LIBZ
    LogInit:      CURL_VERSION_IPV6
    LogInit:      CURL_VERSION_ASYNCHDNS
    LogInit:      CURL_VERSION_LARGEFILE
    LogInit:      CURL_VERSION_TLSAUTH_SRP
    LogInit:  Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
    LogInit:  Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
    LogInit:  CurlRequestOptions (configurable via config and command line):
    LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
    LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
    LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
    LogInit:  - CertBundlePath = /etc/ssl/certs/ca-certificates.crt  - Libcurl will set CURLOPT_CAINFO to it
    LogOnline: MCP: Mcp Startup!
    LogOnlineGame:Display: MCP CONFIG: Selected Dev backend in Prod environment, based on passed override ""
    LogOnline: MCP: FCommerceServiceMcp: EpicStore=
    LogOnline: MCP: FCommerceServiceMcp: EpicStore=
    LogOnline: MCP: FCommerceServiceMcp: EpicStore=
    LogOnline: MCP: FCommerceServiceMcp: EpicStore=
    LogOnline: MCP: FCommerceServiceMcp: EpicStore=
    LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    [2016.08.03-13.21.33:937][  0]LogInit: Initializing SDL.
    [2016.08.03-13.21.34:218][  0]LogInit: Initialized SDL 2.0.4 (compiled against 2.0.4)
    [2016.08.03-13.21.34:218][  0]LogInit: Applying CVar settings loaded from the selected device profile: [LinuxNoEditor]
    [2016.08.03-13.21.34:225][  0]LogInit: Linux hardware info:
    [2016.08.03-13.21.34:225][  0]LogInit:  - we are the first instance of this executable
    [2016.08.03-13.21.34:225][  0]LogInit:  - this process' id (pid) is 18266, parent process' id (ppid) is 4484
    [2016.08.03-13.21.34:225][  0]LogInit:  - we are not running under debugger
    [2016.08.03-13.21.34:225][  0]LogInit:  - machine network name is 'wb9688-nuc6i3syh'
    [2016.08.03-13.21.34:225][  0]LogInit:  - user name is 'wb9688' (wb9688)
    [2016.08.03-13.21.34:225][  0]LogInit:  - we're logged in locally
    [2016.08.03-13.21.34:225][  0]LogInit:  - CPU: GenuineIntel 'Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz' (signature: 0x406E3)
    [2016.08.03-13.21.34:225][  0]LogInit:  - Number of physical cores available for the process: 2
    [2016.08.03-13.21.34:225][  0]LogInit:  - Number of logical cores available for the process: 4
    [2016.08.03-13.21.34:225][  0]LogInit:  - Cache line size: 64
    [2016.08.03-13.21.34:225][  0]LogInit:  - Memory allocator used: jemalloc
    [2016.08.03-13.21.34:622][  0]LogInit: Linux-specific commandline switches:
    [2016.08.03-13.21.34:623][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
    [2016.08.03-13.21.34:623][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
    [2016.08.03-13.21.34:623][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
    [2016.08.03-13.21.34:623][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
    [2016.08.03-13.21.34:623][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
    [2016.08.03-13.21.34:623][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
    [2016.08.03-13.21.34:623][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
    [2016.08.03-13.21.34:623][  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7878 MB, 8067072 KB, 8260681728 bytes)
    [2016.08.03-13.21.34:625][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
    [2016.08.03-13.21.34:674][  0]LogRHI: Initializing OpenGL RHI
    [2016.08.03-13.21.34:674][  0]LogRHI:   GL_VENDOR: Intel Open Source Technology Center
    [2016.08.03-13.21.34:674][  0]LogRHI:   GL_RENDERER: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) 
    [2016.08.03-13.21.34:674][  0]LogRHI:   GL_VERSION: 3.3 (Core Profile) Mesa 11.2.2
    [2016.08.03-13.21.34:674][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: 3.30
    [2016.08.03-13.21.34:674][  0]LogRHI: OpenGL Extensions:
    [2016.08.03-13.21.34:674][  0]LogRHI:   GL_3DFX_texture_compression_FXT1
    [2016.08.03-13.21.34:674][  0]LogRHI:   GL_AMD_conservative_depth
    [2016.08.03-13.21.34:674][  0]LogRHI:   GL_AMD_draw_buffers_blend
    [2016.08.03-13.21.34:674][  0]LogRHI:   GL_AMD_seamless_cubemap_per_texture
    [2016.08.03-13.21.34:674][  0]LogRHI:   GL_AMD_shader_stencil_export
    [2016.08.03-13.21.34:674][  0]LogRHI:   GL_AMD_shader_trinary_minmax
    [2016.08.03-13.21.34:674][  0]LogRHI:   GL_AMD_vertex_shader_layer
    [2016.08.03-13.21.34:674][  0]LogRHI:   GL_AMD_vertex_shader_viewport_index
    [2016.08.03-13.21.34:674][  0]LogRHI:   GL_ANGLE_texture_compression_dxt3
    [2016.08.03-13.21.34:674][  0]LogRHI:   GL_ANGLE_texture_compression_dxt5
    [2016.08.03-13.21.34:674][  0]LogRHI:   GL_APPLE_object_purgeable
    [2016.08.03-13.21.34:674][  0]LogRHI:   GL_ARB_ES2_compatibility
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_ES3_compatibility
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_arrays_of_arrays
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_base_instance
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_blend_func_extended
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_buffer_storage
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_clear_buffer_object
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_clear_texture
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_clip_control
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_compressed_texture_pixel_storage
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_conditional_render_inverted
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_conservative_depth
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_copy_buffer
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_copy_image
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_debug_output
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_depth_buffer_float
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_depth_clamp
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_derivative_control
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_direct_state_access
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_draw_buffers
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_draw_buffers_blend
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_draw_elements_base_vertex
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_draw_indirect
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_draw_instanced
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_explicit_attrib_location
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_explicit_uniform_location
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_fragment_coord_conventions
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_fragment_layer_viewport
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_fragment_shader
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_framebuffer_no_attachments
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_framebuffer_object
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_framebuffer_sRGB
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_get_program_binary
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_get_texture_sub_image
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_gpu_shader5
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_half_float_pixel
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_half_float_vertex
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_instanced_arrays
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_internalformat_query
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_invalidate_subdata
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_map_buffer_alignment
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_map_buffer_range
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_multi_bind
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_multi_draw_indirect
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_occlusion_query2
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_pipeline_statistics_query
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_pixel_buffer_object
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_point_sprite
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_program_interface_query
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_provoking_vertex
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_robustness
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_sample_shading
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_sampler_objects
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_seamless_cube_map
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_seamless_cubemap_per_texture
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_separate_shader_objects
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_shader_atomic_counters
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_shader_bit_encoding
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_shader_clock
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_shader_draw_parameters
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_shader_image_load_store
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_shader_image_size
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_shader_objects
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_shader_stencil_export
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_shader_storage_buffer_object
    [2016.08.03-13.21.34:675][  0]LogRHI:   GL_ARB_shader_subroutine
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_shader_texture_image_samples
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_shader_texture_lod
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_shading_language_420pack
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_shading_language_packing
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_stencil_texturing
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_sync
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_tessellation_shader
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_barrier
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_buffer_object
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_buffer_object_rgb32
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_buffer_range
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_compression_bptc
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_compression_rgtc
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_cube_map_array
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_float
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_gather
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_mirror_clamp_to_edge
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_multisample
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_non_power_of_two
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_query_levels
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_query_lod
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_rectangle
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_rg
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_rgb10_a2ui
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_storage
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_storage_multisample
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_swizzle
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_texture_view
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_timer_query
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_transform_feedback2
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_transform_feedback3
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_transform_feedback_instanced
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_uniform_buffer_object
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_vertex_array_bgra
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_vertex_array_object
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_vertex_attrib_binding
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_vertex_shader
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_vertex_type_10f_11f_11f_rev
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_vertex_type_2_10_10_10_rev
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ARB_viewport_array
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ATI_blend_equation_separate
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_ATI_texture_float
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_abgr
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_blend_equation_separate
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_draw_buffers2
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_draw_instanced
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_framebuffer_blit
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_framebuffer_multisample
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_framebuffer_multisample_blit_scaled
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_framebuffer_sRGB
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_packed_depth_stencil
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_packed_float
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_pixel_buffer_object
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_polygon_offset_clamp
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_provoking_vertex
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_shader_integer_mix
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_shader_samples_identical
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_texture_array
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_texture_compression_dxt1
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_texture_compression_rgtc
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_texture_compression_s3tc
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_texture_integer
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_texture_sRGB
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_texture_sRGB_decode
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_texture_shared_exponent
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_texture_snorm
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_texture_swizzle
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_timer_query
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_transform_feedback
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_EXT_vertex_array_bgra
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_IBM_multimode_draw_arrays
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_KHR_context_flush_control
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_KHR_debug
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_KHR_texture_compression_astc_hdr
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_KHR_texture_compression_astc_ldr
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_MESA_pack_invert
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_MESA_texture_signed_rgba
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_NV_conditional_render
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_NV_depth_clamp
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_NV_packed_depth_stencil
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_NV_texture_barrier
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_OES_EGL_image
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_OES_read_format
    [2016.08.03-13.21.34:676][  0]LogRHI:   GL_S3_s3tc
    [2016.08.03-13.21.34:678][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 8192
    [2016.08.03-13.21.34:678][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
    [2016.08.03-13.21.34:678][  0]LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
    [2016.08.03-13.21.34:678][  0]LogRHI:   GL_MAX_3D_TEXTURE_SIZE: 2048
    [2016.08.03-13.21.34:678][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 8192
    [2016.08.03-13.21.34:678][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 32
    [2016.08.03-13.21.34:678][  0]LogRHI:   GL_MAX_DRAW_BUFFERS: 8
    [2016.08.03-13.21.34:678][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 8
    [2016.08.03-13.21.34:678][  0]LogRHI:   GL_MAX_SAMPLES: 16
    [2016.08.03-13.21.34:678][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 16
    [2016.08.03-13.21.34:679][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 16
    [2016.08.03-13.21.34:679][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 16
    [2016.08.03-13.21.34:679][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 160
    [2016.08.03-13.21.34:679][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
    [2016.08.03-13.21.34:679][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
    [2016.08.03-13.21.34:679][  0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 3, ShaderPlatform = GLSL_150, FeatureLevel = SM4
    [2016.08.03-13.21.34:840][  0]LogContentStreaming: Texture pool size is 1000.00 MB
    [2016.08.03-13.21.34:956][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
    [2016.08.03-13.21.34:956][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
    [2016.08.03-13.21.35:093][  0]LogMoviePlayer: Initializing movie player
    [2016.08.03-13.21.37:228][  0]LogMaterial: Can't compile M_OutlinePP with cooked content, will use default material instead
    [2016.08.03-13.21.37:228][  0]LogMaterial:Warning: Failed to compile Material /Game/RestrictedAssets/Materials/M_OutlinePP.M_OutlinePP for platform GLSL_150, Default Material will be used in game.
    [2016.08.03-13.21.37:855][  0]LogUObjectArray: 37378 objects as part of root set at end of initial load.
    [2016.08.03-13.21.37:855][  0]LogUObjectAllocator: 7635432 out of 0 bytes used by permanent object pool.
    [2016.08.03-13.21.37:855][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    [2016.08.03-13.21.40:496][  0]LogEngine: Initializing Engine...
    AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
    [2016.08.03-13.21.40:568][  0]LogALAudio: ALAudio device opened : OpenAL Soft
    AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead
    [2016.08.03-13.21.40:569][  0]LogALAudio: AL_VENDOR      : OpenAL Community
    [2016.08.03-13.21.40:569][  0]LogALAudio: AL_RENDERER    : OpenAL Soft
    [2016.08.03-13.21.40:569][  0]LogALAudio: AL_VERSION     : 1.1 ALSOFT 1.15.1
    [2016.08.03-13.21.40:569][  0]LogALAudio: AL_EXTENSIONS  : AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    [2016.08.03-13.21.40:570][  0]LogInit: FAudioDevice initialized.
    [2016.08.03-13.21.40:571][  0]LogInit: Texture streaming: Enabled
    [2016.08.03-13.21.40:651][  0]LogModuleManager:Warning: No filename provided for module MessagingRpc
    [2016.08.03-13.21.40:651][  0]LogModuleManager:Warning: ModuleManager: Unable to load module 'MessagingRpc' because the file '/home/wb9688/UnrealTournament/LinuxNoEditor/Engine/Binaries/Linux/' was not found.
    [2016.08.03-13.21.40:732][  0]LogModuleManager:Warning: No filename provided for module PortalRpc
    [2016.08.03-13.21.40:732][  0]LogModuleManager:Warning: ModuleManager: Unable to load module 'PortalRpc' because the file '/home/wb9688/UnrealTournament/LinuxNoEditor/Engine/Binaries/Linux/' was not found.
    [2016.08.03-13.21.40:810][  0]LogModuleManager:Warning: No filename provided for module PortalServices
    [2016.08.03-13.21.40:810][  0]LogModuleManager:Warning: ModuleManager: Unable to load module 'PortalServices' because the file '/home/wb9688/UnrealTournament/LinuxNoEditor/Engine/Binaries/Linux/' was not found.
    [2016.08.03-13.21.40:823][  0]LogPerfCounters: FPerfCounters JSON socket disabled.
    [2016.08.03-13.21.41:830][  0]LogSerialization:Warning: Waiting for ../../../UnrealTournament/Content/RestrictedAssets/SlateLargeImages/LoadingScreen.uasset bulk data (139788301619712) to be loaded longer than 1000ms
    [2016.08.03-13.21.43:209][  0]LogOnline:Warning: MCP: AutoLogin Failed. missing AUTH_LOGIN=<login id>.
    [2016.08.03-13.21.43:209][  0]LogBlueprintContext:Display: Creating blueprint contexts for Local Player ' UTLocalPlayer_0 ' of Game Instance ' UTGameInstance_0 '
    [2016.08.03-13.21.43:253][  0]LogLoad: LoadMap: /Game/RestrictedAssets/Maps/UT-Entry?Name=Player?VersionCheck=1?Hat=/Game/EpicInternal/Cosmetic_Items/BP_Beanie.BP_Beanie_C?Taunt=/Game/RestrictedAssets/Blueprints/Taunts/Taunt_PelvicThrust.Taunt_PelvicThrust_C?Taunt2=/Game/RestrictedAssets/Blueprints/Taunts/Taunt_NoNo.Taunt_NoNo_C
    [2016.08.03-13.21.43:401][  0]UT: Password: 0 NONE
    [2016.08.03-13.21.43:416][  0]LogLoad: Took 0.162734 seconds to LoadMap(/Game/RestrictedAssets/Maps/UT-Entry)
    [2016.08.03-13.21.43:416][  0]LogInit:Display: Game Engine Initialized.
    [2016.08.03-13.21.43:418][  0]LogConsoleResponse:Display: 
    [2016.08.03-13.21.43:418][  0]UT: Running 2 processors (4 logical cores)
    [2016.08.03-13.21.43:724][  0]LogLoad: Full Startup: 10.43 seconds (BP compile: 0.00 seconds)
    [2016.08.03-13.21.43:724][  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
    [2016.08.03-13.21.44:122][  0]LogRenderer: Reallocating scene render targets to support 128x128 (Frame:1).
    ASSERT: Scalar FS validation failed!
    load_payload(8) vgrf32:UD, (null):UD(null):UD(null):UD, vgrf6:F 
    ../../../../../../src/mesa/drivers/dri/i965/brw_fs_validate.cpp:53: inst->src[i].reg_offset + inst->regs_read(i) <= (int)alloc.sizes[inst->src[i].nr]
    [1]    18266 abort      ./UE4-Linux-Shipping UnrealTournament
Working...
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