I can't get UT working, I'm running it with `./UE4-Linux-Shipping UnrealTournament`. I'm getting the following output:
Code:
Using jemalloc. 4.12.0-3045522+++depot+UE4-UT-Releases 7038 3077 504 0 Disabling core dumps. LogInit:Display: Running engine for game: UnrealTournament LogInit:Display: Project file not found: /home/wb9688/UnrealTournament/LinuxNoEditor/UnrealTournament/UnrealTournament.uproject LogInit:Display: Attempting to find via project info helper. LogUProjectInfo: Found projects: LogPlatformFile: Using cached read wrapper LogInit:Display: RandInit(-1973768926) SRandInit(-1973768917). LogTaskGraph: Started task graph with 3 named threads and 4 total threads with 1 sets of task threads. LogInit: Version: 4.12.0-3045522+++depot+UE4-UT-Releases LogInit: API Version: 3045522 LogInit: Net Version: 3045522 LogInit: Compiled (64-bit): Jul 11 2016 20:49:07 LogInit: Compiled with Clang: 3.7.0 (tags/RELEASE_370/final) LogInit: Build Configuration: Shipping LogInit: Branch Name: ++depot+UE4-UT-Releases LogInit: Command line: LogInit: Base directory: /home/wb9688/UnrealTournament/LinuxNoEditor/Engine/Binaries/Linux/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.46.0 LogInit: - built for x86_64-pc-linux-gnu LogInit: - supports SSL with OpenSSL/1.0.2d LogInit: - supports HTTP deflate (compression) using libz 1.2.5 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_TLSAUTH_SRP LogInit: Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists LogInit: Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = /etc/ssl/certs/ca-certificates.crt - Libcurl will set CURLOPT_CAINFO to it LogOnline: MCP: Mcp Startup! LogOnlineGame:Display: MCP CONFIG: Selected Dev backend in Prod environment, based on passed override "" LogOnline: MCP: FCommerceServiceMcp: EpicStore= LogOnline: MCP: FCommerceServiceMcp: EpicStore= LogOnline: MCP: FCommerceServiceMcp: EpicStore= LogOnline: MCP: FCommerceServiceMcp: EpicStore= LogOnline: MCP: FCommerceServiceMcp: EpicStore= LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2016.08.03-13.46.46:296][ 0]LogInit: Initializing SDL. [2016.08.03-13.46.46:552][ 0]LogInit: Initialized SDL 2.0.4 (compiled against 2.0.4) [2016.08.03-13.46.46:553][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [LinuxNoEditor] [2016.08.03-13.46.46:559][ 0]LogInit: Linux hardware info: [2016.08.03-13.46.46:559][ 0]LogInit: - we are not the first instance of this executable [2016.08.03-13.46.46:559][ 0]LogInit: - this process' id (pid) is 2182, parent process' id (ppid) is 789 [2016.08.03-13.46.46:559][ 0]LogInit: - we are not running under debugger [2016.08.03-13.46.46:559][ 0]LogInit: - machine network name is 'wb9688-nuc6i3syh' [2016.08.03-13.46.46:559][ 0]LogInit: - user name is 'wb9688' (wb9688) [2016.08.03-13.46.46:559][ 0]LogInit: - we're logged in locally [2016.08.03-13.46.46:560][ 0]LogInit: - CPU: GenuineIntel 'Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz' (signature: 0x406E3) [2016.08.03-13.46.46:560][ 0]LogInit: - Number of physical cores available for the process: 2 [2016.08.03-13.46.46:560][ 0]LogInit: - Number of logical cores available for the process: 4 [2016.08.03-13.46.46:560][ 0]LogInit: - Cache line size: 64 [2016.08.03-13.46.46:560][ 0]LogInit: - Memory allocator used: jemalloc [2016.08.03-13.46.46:958][ 0]LogInit: Linux-specific commandline switches: [2016.08.03-13.46.46:959][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers) [2016.08.03-13.46.46:959][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence) [2016.08.03-13.46.46:959][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation [2016.08.03-13.46.46:959][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation [2016.08.03-13.46.46:959][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl) [2016.08.03-13.46.46:959][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl) [2016.08.03-13.46.46:959][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini) [2016.08.03-13.46.46:959][ 0]LogInit: - Physical RAM available (not considering process quota): 8 GB (7878 MB, 8067072 KB, 8260681728 bytes) [2016.08.03-13.46.46:962][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. [2016.08.03-13.46.47:014][ 0]LogRHI: Initializing OpenGL RHI [2016.08.03-13.46.47:014][ 0]LogRHI: GL_VENDOR: Intel Open Source Technology Center [2016.08.03-13.46.47:014][ 0]LogRHI: GL_RENDERER: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) [2016.08.03-13.46.47:014][ 0]LogRHI: GL_VERSION: 3.3 (Core Profile) Mesa 11.2.2 [2016.08.03-13.46.47:014][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 3.30 [2016.08.03-13.46.47:014][ 0]LogRHI: OpenGL Extensions: [2016.08.03-13.46.47:014][ 0]LogRHI: GL_3DFX_texture_compression_FXT1 [2016.08.03-13.46.47:014][ 0]LogRHI: GL_AMD_conservative_depth [2016.08.03-13.46.47:014][ 0]LogRHI: GL_AMD_draw_buffers_blend [2016.08.03-13.46.47:014][ 0]LogRHI: GL_AMD_seamless_cubemap_per_texture [2016.08.03-13.46.47:014][ 0]LogRHI: GL_AMD_shader_stencil_export [2016.08.03-13.46.47:014][ 0]LogRHI: GL_AMD_shader_trinary_minmax [2016.08.03-13.46.47:014][ 0]LogRHI: GL_AMD_vertex_shader_layer [2016.08.03-13.46.47:014][ 0]LogRHI: GL_AMD_vertex_shader_viewport_index [2016.08.03-13.46.47:014][ 0]LogRHI: GL_ANGLE_texture_compression_dxt3 [2016.08.03-13.46.47:014][ 0]LogRHI: GL_ANGLE_texture_compression_dxt5 [2016.08.03-13.46.47:014][ 0]LogRHI: GL_APPLE_object_purgeable [2016.08.03-13.46.47:014][ 0]LogRHI: GL_ARB_ES2_compatibility [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_ES3_compatibility [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_arrays_of_arrays [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_base_instance [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_blend_func_extended [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_buffer_storage [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_clear_buffer_object [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_clear_texture [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_clip_control [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_compressed_texture_pixel_storage [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_conditional_render_inverted [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_conservative_depth [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_copy_buffer [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_copy_image [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_debug_output [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_depth_buffer_float [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_depth_clamp [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_derivative_control [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_direct_state_access [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_draw_buffers [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_draw_buffers_blend [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_draw_elements_base_vertex [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_draw_indirect [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_draw_instanced [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_explicit_attrib_location [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_explicit_uniform_location [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_fragment_coord_conventions [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_fragment_layer_viewport [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_fragment_shader [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_framebuffer_no_attachments [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_framebuffer_object [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_framebuffer_sRGB [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_get_program_binary [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_get_texture_sub_image [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_gpu_shader5 [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_half_float_pixel [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_half_float_vertex [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_instanced_arrays [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_internalformat_query [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_invalidate_subdata [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_map_buffer_alignment [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_map_buffer_range [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_multi_bind [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_multi_draw_indirect [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_occlusion_query2 [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_pipeline_statistics_query [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_pixel_buffer_object [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_point_sprite [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_program_interface_query [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_provoking_vertex [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_robustness [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_sample_shading [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_sampler_objects [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_seamless_cube_map [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_seamless_cubemap_per_texture [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_separate_shader_objects [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_shader_atomic_counters [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_shader_bit_encoding [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_shader_clock [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_shader_draw_parameters [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_shader_image_load_store [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_shader_image_size [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_shader_objects [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_shader_stencil_export [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_shader_storage_buffer_object [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_shader_subroutine [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_shader_texture_image_samples [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_shader_texture_lod [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_shading_language_420pack [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_shading_language_packing [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_stencil_texturing [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_sync [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_tessellation_shader [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_barrier [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_buffer_object [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_buffer_object_rgb32 [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_buffer_range [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_compression_bptc [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_compression_rgtc [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_cube_map_array [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_float [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_gather [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_mirror_clamp_to_edge [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_multisample [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_non_power_of_two [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_query_levels [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_query_lod [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_rectangle [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_rg [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_rgb10_a2ui [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_storage [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_storage_multisample [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_swizzle [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_texture_view [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_timer_query [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_transform_feedback2 [2016.08.03-13.46.47:015][ 0]LogRHI: GL_ARB_transform_feedback3 [2016.08.03-13.46.47:016][ 0]LogRHI: GL_ARB_transform_feedback_instanced [2016.08.03-13.46.47:016][ 0]LogRHI: GL_ARB_uniform_buffer_object [2016.08.03-13.46.47:016][ 0]LogRHI: GL_ARB_vertex_array_bgra [2016.08.03-13.46.47:016][ 0]LogRHI: GL_ARB_vertex_array_object [2016.08.03-13.46.47:016][ 0]LogRHI: GL_ARB_vertex_attrib_binding [2016.08.03-13.46.47:016][ 0]LogRHI: GL_ARB_vertex_shader [2016.08.03-13.46.47:016][ 0]LogRHI: GL_ARB_vertex_type_10f_11f_11f_rev [2016.08.03-13.46.47:016][ 0]LogRHI: GL_ARB_vertex_type_2_10_10_10_rev [2016.08.03-13.46.47:016][ 0]LogRHI: GL_ARB_viewport_array [2016.08.03-13.46.47:016][ 0]LogRHI: GL_ATI_blend_equation_separate [2016.08.03-13.46.47:016][ 0]LogRHI: GL_ATI_texture_float [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_abgr [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_blend_equation_separate [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_draw_buffers2 [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_draw_instanced [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_framebuffer_blit [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_framebuffer_multisample [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_framebuffer_multisample_blit_scaled [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_framebuffer_sRGB [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_packed_depth_stencil [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_packed_float [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_pixel_buffer_object [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_polygon_offset_clamp [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_provoking_vertex [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_shader_integer_mix [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_shader_samples_identical [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_texture_array [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_texture_compression_dxt1 [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_texture_compression_rgtc [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_texture_compression_s3tc [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_texture_filter_anisotropic [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_texture_integer [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_texture_sRGB [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_texture_sRGB_decode [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_texture_shared_exponent [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_texture_snorm [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_texture_swizzle [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_timer_query [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_transform_feedback [2016.08.03-13.46.47:016][ 0]LogRHI: GL_EXT_vertex_array_bgra [2016.08.03-13.46.47:016][ 0]LogRHI: GL_IBM_multimode_draw_arrays [2016.08.03-13.46.47:016][ 0]LogRHI: GL_KHR_context_flush_control [2016.08.03-13.46.47:016][ 0]LogRHI: GL_KHR_debug [2016.08.03-13.46.47:016][ 0]LogRHI: GL_KHR_texture_compression_astc_hdr [2016.08.03-13.46.47:016][ 0]LogRHI: GL_KHR_texture_compression_astc_ldr [2016.08.03-13.46.47:016][ 0]LogRHI: GL_MESA_pack_invert [2016.08.03-13.46.47:016][ 0]LogRHI: GL_MESA_texture_signed_rgba [2016.08.03-13.46.47:016][ 0]LogRHI: GL_NV_conditional_render [2016.08.03-13.46.47:016][ 0]LogRHI: GL_NV_depth_clamp [2016.08.03-13.46.47:016][ 0]LogRHI: GL_NV_packed_depth_stencil [2016.08.03-13.46.47:016][ 0]LogRHI: GL_NV_texture_barrier [2016.08.03-13.46.47:016][ 0]LogRHI: GL_OES_EGL_image [2016.08.03-13.46.47:016][ 0]LogRHI: GL_OES_read_format [2016.08.03-13.46.47:016][ 0]LogRHI: GL_S3_s3tc [2016.08.03-13.46.47:018][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 8192 [2016.08.03-13.46.47:018][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192 [2016.08.03-13.46.47:018][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048 [2016.08.03-13.46.47:018][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048 [2016.08.03-13.46.47:018][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 8192 [2016.08.03-13.46.47:018][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 32 [2016.08.03-13.46.47:018][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8 [2016.08.03-13.46.47:018][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8 [2016.08.03-13.46.47:018][ 0]LogRHI: GL_MAX_SAMPLES: 16 [2016.08.03-13.46.47:018][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 16 [2016.08.03-13.46.47:018][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 16 [2016.08.03-13.46.47:018][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 16 [2016.08.03-13.46.47:018][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 160 [2016.08.03-13.46.47:018][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16 [2016.08.03-13.46.47:018][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16 [2016.08.03-13.46.47:018][ 0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 3, ShaderPlatform = GLSL_150, FeatureLevel = SM4 [2016.08.03-13.46.47:183][ 0]LogContentStreaming: Texture pool size is 1000.00 MB [2016.08.03-13.46.47:299][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0 [2016.08.03-13.46.47:299][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0 [2016.08.03-13.46.47:444][ 0]LogMoviePlayer: Initializing movie player [2016.08.03-13.46.49:486][ 0]LogMaterial: Can't compile M_OutlinePP with cooked content, will use default material instead [2016.08.03-13.46.49:486][ 0]LogMaterial:Warning: Failed to compile Material /Game/RestrictedAssets/Materials/M_OutlinePP.M_OutlinePP for platform GLSL_150, Default Material will be used in game. [2016.08.03-13.46.50:179][ 0]LogUObjectArray: 37378 objects as part of root set at end of initial load. [2016.08.03-13.46.50:179][ 0]LogUObjectAllocator: 7635432 out of 0 bytes used by permanent object pool. [2016.08.03-13.46.50:179][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2016.08.03-13.46.52:407][ 0]LogEngine: Initializing Engine... AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse" ALSA lib pcm_dmix.c:1079:(snd_pcm_dmix_open) unable to open slave AL lib: (EE) alsa_open_playback: Could not open playback device 'default': File descriptor in bad state [2016.08.03-13.46.52:467][ 0]LogALAudio: ALAudio: no OpenAL devices found. [2016.08.03-13.46.52:468][ 0]LogInit: Texture streaming: Enabled [2016.08.03-13.46.52:531][ 0]LogModuleManager:Warning: No filename provided for module MessagingRpc [2016.08.03-13.46.52:531][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'MessagingRpc' because the file '/home/wb9688/UnrealTournament/LinuxNoEditor/Engine/Binaries/Linux/' was not found. [2016.08.03-13.46.52:587][ 0]LogModuleManager:Warning: No filename provided for module PortalRpc [2016.08.03-13.46.52:587][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'PortalRpc' because the file '/home/wb9688/UnrealTournament/LinuxNoEditor/Engine/Binaries/Linux/' was not found. [2016.08.03-13.46.52:646][ 0]LogModuleManager:Warning: No filename provided for module PortalServices [2016.08.03-13.46.52:646][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'PortalServices' because the file '/home/wb9688/UnrealTournament/LinuxNoEditor/Engine/Binaries/Linux/' was not found. [2016.08.03-13.46.52:655][ 0]LogPerfCounters: FPerfCounters JSON socket disabled. [2016.08.03-13.46.53:546][ 0]LogOnline:Warning: MCP: AutoLogin Failed. missing AUTH_LOGIN=<login id>. [2016.08.03-13.46.53:546][ 0]LogBlueprintContext:Display: Creating blueprint contexts for Local Player ' UTLocalPlayer_0 ' of Game Instance ' UTGameInstance_0 ' [2016.08.03-13.46.53:592][ 0]LogLoad: LoadMap: /Game/RestrictedAssets/Maps/UT-Entry?Name=Player?VersionCheck=1?Hat=/Game/EpicInternal/Cosmetic_Items/BP_Beanie.BP_Beanie_C?Taunt=/Game/RestrictedAssets/Blueprints/Taunts/Taunt_PelvicThrust.Taunt_PelvicThrust_C?Taunt2=/Game/RestrictedAssets/Blueprints/Taunts/Taunt_NoNo.Taunt_NoNo_C [2016.08.03-13.46.53:722][ 0]UT: Password: 0 NONE [2016.08.03-13.46.53:734][ 0]LogLoad: Took 0.142043 seconds to LoadMap(/Game/RestrictedAssets/Maps/UT-Entry) [2016.08.03-13.46.53:734][ 0]LogInit:Display: Game Engine Initialized. [2016.08.03-13.46.53:736][ 0]LogConsoleResponse:Display: [2016.08.03-13.46.53:736][ 0]UT: Running 2 processors (4 logical cores) [2016.08.03-13.46.54:010][ 0]LogLoad: Full Startup: 8.36 seconds (BP compile: 0.00 seconds) [2016.08.03-13.46.54:010][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. [2016.08.03-13.46.54:502][ 0]LogRenderer: Reallocating scene render targets to support 128x128 (Frame:1). ASSERT: Scalar FS validation failed! load_payload(8) vgrf32:UD, (null):UD(null):UD(null):UD, vgrf6:F ../../../../../../src/mesa/drivers/dri/i965/brw_fs_validate.cpp:53: inst->src[i].reg_offset + inst->regs_read(i) <= (int)alloc.sizes[inst->src[i].nr] [1] 2182 abort ./UE4-Linux-Shipping UnrealTournament
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