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    Can't get it working

    I can't get UT working, I'm running it with `./UE4-Linux-Shipping UnrealTournament`. I'm getting the following output:

    Code:
    Using jemalloc.
    4.12.0-3045522+++depot+UE4-UT-Releases 7038 3077 504 0
    Disabling core dumps.
    LogInit:Display: Running engine for game: UnrealTournament
    LogInit:Display: Project file not found: /home/wb9688/UnrealTournament/LinuxNoEditor/UnrealTournament/UnrealTournament.uproject
    LogInit:Display:     Attempting to find via project info helper.
    LogUProjectInfo: Found projects:
    LogPlatformFile: Using cached read wrapper
    LogInit:Display: RandInit(-1973768926) SRandInit(-1973768917).
    LogTaskGraph: Started task graph with 3 named threads and 4 total threads with 1 sets of task threads.
    LogInit: Version: 4.12.0-3045522+++depot+UE4-UT-Releases
    LogInit: API Version: 3045522
    LogInit: Net Version: 3045522
    LogInit: Compiled (64-bit): Jul 11 2016 20:49:07
    LogInit: Compiled with Clang: 3.7.0 (tags/RELEASE_370/final)
    LogInit: Build Configuration: Shipping
    LogInit: Branch Name: ++depot+UE4-UT-Releases
    LogInit: Command line: 
    LogInit: Base directory: /home/wb9688/UnrealTournament/LinuxNoEditor/Engine/Binaries/Linux/
    LogInit: Installed Engine Build: 1
    LogInit: Using libcurl 7.46.0
    LogInit:  - built for x86_64-pc-linux-gnu
    LogInit:  - supports SSL with OpenSSL/1.0.2d
    LogInit:  - supports HTTP deflate (compression) using libz 1.2.5
    LogInit:  - other features:
    LogInit:      CURL_VERSION_SSL
    LogInit:      CURL_VERSION_LIBZ
    LogInit:      CURL_VERSION_IPV6
    LogInit:      CURL_VERSION_ASYNCHDNS
    LogInit:      CURL_VERSION_LARGEFILE
    LogInit:      CURL_VERSION_TLSAUTH_SRP
    LogInit:  Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
    LogInit:  Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
    LogInit:  CurlRequestOptions (configurable via config and command line):
    LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
    LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
    LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
    LogInit:  - CertBundlePath = /etc/ssl/certs/ca-certificates.crt  - Libcurl will set CURLOPT_CAINFO to it
    LogOnline: MCP: Mcp Startup!
    LogOnlineGame:Display: MCP CONFIG: Selected Dev backend in Prod environment, based on passed override ""
    LogOnline: MCP: FCommerceServiceMcp: EpicStore=
    LogOnline: MCP: FCommerceServiceMcp: EpicStore=
    LogOnline: MCP: FCommerceServiceMcp: EpicStore=
    LogOnline: MCP: FCommerceServiceMcp: EpicStore=
    LogOnline: MCP: FCommerceServiceMcp: EpicStore=
    LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    [2016.08.03-13.46.46:296][  0]LogInit: Initializing SDL.
    [2016.08.03-13.46.46:552][  0]LogInit: Initialized SDL 2.0.4 (compiled against 2.0.4)
    [2016.08.03-13.46.46:553][  0]LogInit: Applying CVar settings loaded from the selected device profile: [LinuxNoEditor]
    [2016.08.03-13.46.46:559][  0]LogInit: Linux hardware info:
    [2016.08.03-13.46.46:559][  0]LogInit:  - we are not the first instance of this executable
    [2016.08.03-13.46.46:559][  0]LogInit:  - this process' id (pid) is 2182, parent process' id (ppid) is 789
    [2016.08.03-13.46.46:559][  0]LogInit:  - we are not running under debugger
    [2016.08.03-13.46.46:559][  0]LogInit:  - machine network name is 'wb9688-nuc6i3syh'
    [2016.08.03-13.46.46:559][  0]LogInit:  - user name is 'wb9688' (wb9688)
    [2016.08.03-13.46.46:559][  0]LogInit:  - we're logged in locally
    [2016.08.03-13.46.46:560][  0]LogInit:  - CPU: GenuineIntel 'Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz' (signature: 0x406E3)
    [2016.08.03-13.46.46:560][  0]LogInit:  - Number of physical cores available for the process: 2
    [2016.08.03-13.46.46:560][  0]LogInit:  - Number of logical cores available for the process: 4
    [2016.08.03-13.46.46:560][  0]LogInit:  - Cache line size: 64
    [2016.08.03-13.46.46:560][  0]LogInit:  - Memory allocator used: jemalloc
    [2016.08.03-13.46.46:958][  0]LogInit: Linux-specific commandline switches:
    [2016.08.03-13.46.46:959][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
    [2016.08.03-13.46.46:959][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
    [2016.08.03-13.46.46:959][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
    [2016.08.03-13.46.46:959][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
    [2016.08.03-13.46.46:959][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
    [2016.08.03-13.46.46:959][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
    [2016.08.03-13.46.46:959][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
    [2016.08.03-13.46.46:959][  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7878 MB, 8067072 KB, 8260681728 bytes)
    [2016.08.03-13.46.46:962][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
    [2016.08.03-13.46.47:014][  0]LogRHI: Initializing OpenGL RHI
    [2016.08.03-13.46.47:014][  0]LogRHI:   GL_VENDOR: Intel Open Source Technology Center
    [2016.08.03-13.46.47:014][  0]LogRHI:   GL_RENDERER: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) 
    [2016.08.03-13.46.47:014][  0]LogRHI:   GL_VERSION: 3.3 (Core Profile) Mesa 11.2.2
    [2016.08.03-13.46.47:014][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: 3.30
    [2016.08.03-13.46.47:014][  0]LogRHI: OpenGL Extensions:
    [2016.08.03-13.46.47:014][  0]LogRHI:   GL_3DFX_texture_compression_FXT1
    [2016.08.03-13.46.47:014][  0]LogRHI:   GL_AMD_conservative_depth
    [2016.08.03-13.46.47:014][  0]LogRHI:   GL_AMD_draw_buffers_blend
    [2016.08.03-13.46.47:014][  0]LogRHI:   GL_AMD_seamless_cubemap_per_texture
    [2016.08.03-13.46.47:014][  0]LogRHI:   GL_AMD_shader_stencil_export
    [2016.08.03-13.46.47:014][  0]LogRHI:   GL_AMD_shader_trinary_minmax
    [2016.08.03-13.46.47:014][  0]LogRHI:   GL_AMD_vertex_shader_layer
    [2016.08.03-13.46.47:014][  0]LogRHI:   GL_AMD_vertex_shader_viewport_index
    [2016.08.03-13.46.47:014][  0]LogRHI:   GL_ANGLE_texture_compression_dxt3
    [2016.08.03-13.46.47:014][  0]LogRHI:   GL_ANGLE_texture_compression_dxt5
    [2016.08.03-13.46.47:014][  0]LogRHI:   GL_APPLE_object_purgeable
    [2016.08.03-13.46.47:014][  0]LogRHI:   GL_ARB_ES2_compatibility
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_ES3_compatibility
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_arrays_of_arrays
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_base_instance
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_blend_func_extended
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_buffer_storage
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_clear_buffer_object
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_clear_texture
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_clip_control
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_compressed_texture_pixel_storage
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_conditional_render_inverted
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_conservative_depth
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_copy_buffer
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_copy_image
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_debug_output
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_depth_buffer_float
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_depth_clamp
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_derivative_control
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_direct_state_access
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_draw_buffers
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_draw_buffers_blend
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_draw_elements_base_vertex
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_draw_indirect
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_draw_instanced
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_explicit_attrib_location
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_explicit_uniform_location
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_fragment_coord_conventions
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_fragment_layer_viewport
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_fragment_shader
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_framebuffer_no_attachments
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_framebuffer_object
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_framebuffer_sRGB
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_get_program_binary
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_get_texture_sub_image
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_gpu_shader5
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_half_float_pixel
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_half_float_vertex
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_instanced_arrays
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_internalformat_query
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_invalidate_subdata
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_map_buffer_alignment
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_map_buffer_range
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_multi_bind
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_multi_draw_indirect
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_occlusion_query2
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_pipeline_statistics_query
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_pixel_buffer_object
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_point_sprite
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_program_interface_query
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_provoking_vertex
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_robustness
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_sample_shading
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_sampler_objects
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_seamless_cube_map
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_seamless_cubemap_per_texture
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_separate_shader_objects
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_shader_atomic_counters
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_shader_bit_encoding
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_shader_clock
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_shader_draw_parameters
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_shader_image_load_store
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_shader_image_size
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_shader_objects
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_shader_stencil_export
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_shader_storage_buffer_object
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_shader_subroutine
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_shader_texture_image_samples
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_shader_texture_lod
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_shading_language_420pack
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_shading_language_packing
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_stencil_texturing
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_sync
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_tessellation_shader
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_barrier
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_buffer_object
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_buffer_object_rgb32
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_buffer_range
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_compression_bptc
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_compression_rgtc
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_cube_map_array
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_float
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_gather
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_mirror_clamp_to_edge
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_multisample
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_non_power_of_two
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_query_levels
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_query_lod
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_rectangle
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_rg
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_rgb10_a2ui
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_storage
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_storage_multisample
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_swizzle
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_texture_view
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_timer_query
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_transform_feedback2
    [2016.08.03-13.46.47:015][  0]LogRHI:   GL_ARB_transform_feedback3
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_ARB_transform_feedback_instanced
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_ARB_uniform_buffer_object
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_ARB_vertex_array_bgra
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_ARB_vertex_array_object
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_ARB_vertex_attrib_binding
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_ARB_vertex_shader
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_ARB_vertex_type_10f_11f_11f_rev
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_ARB_vertex_type_2_10_10_10_rev
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_ARB_viewport_array
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_ATI_blend_equation_separate
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_ATI_texture_float
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_abgr
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_blend_equation_separate
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_draw_buffers2
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_draw_instanced
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_framebuffer_blit
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_framebuffer_multisample
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_framebuffer_multisample_blit_scaled
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_framebuffer_sRGB
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_packed_depth_stencil
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_packed_float
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_pixel_buffer_object
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_polygon_offset_clamp
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_provoking_vertex
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_shader_integer_mix
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_shader_samples_identical
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_texture_array
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_texture_compression_dxt1
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_texture_compression_rgtc
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_texture_compression_s3tc
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_texture_integer
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_texture_sRGB
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_texture_sRGB_decode
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_texture_shared_exponent
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_texture_snorm
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_texture_swizzle
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_timer_query
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_transform_feedback
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_EXT_vertex_array_bgra
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_IBM_multimode_draw_arrays
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_KHR_context_flush_control
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_KHR_debug
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_KHR_texture_compression_astc_hdr
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_KHR_texture_compression_astc_ldr
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_MESA_pack_invert
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_MESA_texture_signed_rgba
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_NV_conditional_render
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_NV_depth_clamp
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_NV_packed_depth_stencil
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_NV_texture_barrier
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_OES_EGL_image
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_OES_read_format
    [2016.08.03-13.46.47:016][  0]LogRHI:   GL_S3_s3tc
    [2016.08.03-13.46.47:018][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 8192
    [2016.08.03-13.46.47:018][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
    [2016.08.03-13.46.47:018][  0]LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
    [2016.08.03-13.46.47:018][  0]LogRHI:   GL_MAX_3D_TEXTURE_SIZE: 2048
    [2016.08.03-13.46.47:018][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 8192
    [2016.08.03-13.46.47:018][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 32
    [2016.08.03-13.46.47:018][  0]LogRHI:   GL_MAX_DRAW_BUFFERS: 8
    [2016.08.03-13.46.47:018][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 8
    [2016.08.03-13.46.47:018][  0]LogRHI:   GL_MAX_SAMPLES: 16
    [2016.08.03-13.46.47:018][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 16
    [2016.08.03-13.46.47:018][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 16
    [2016.08.03-13.46.47:018][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 16
    [2016.08.03-13.46.47:018][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 160
    [2016.08.03-13.46.47:018][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
    [2016.08.03-13.46.47:018][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
    [2016.08.03-13.46.47:018][  0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 3, ShaderPlatform = GLSL_150, FeatureLevel = SM4
    [2016.08.03-13.46.47:183][  0]LogContentStreaming: Texture pool size is 1000.00 MB
    [2016.08.03-13.46.47:299][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
    [2016.08.03-13.46.47:299][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
    [2016.08.03-13.46.47:444][  0]LogMoviePlayer: Initializing movie player
    [2016.08.03-13.46.49:486][  0]LogMaterial: Can't compile M_OutlinePP with cooked content, will use default material instead
    [2016.08.03-13.46.49:486][  0]LogMaterial:Warning: Failed to compile Material /Game/RestrictedAssets/Materials/M_OutlinePP.M_OutlinePP for platform GLSL_150, Default Material will be used in game.
    [2016.08.03-13.46.50:179][  0]LogUObjectArray: 37378 objects as part of root set at end of initial load.
    [2016.08.03-13.46.50:179][  0]LogUObjectAllocator: 7635432 out of 0 bytes used by permanent object pool.
    [2016.08.03-13.46.50:179][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    [2016.08.03-13.46.52:407][  0]LogEngine: Initializing Engine...
    AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
    ALSA lib pcm_dmix.c:1079:(snd_pcm_dmix_open) unable to open slave
    AL lib: (EE) alsa_open_playback: Could not open playback device 'default': File descriptor in bad state
    [2016.08.03-13.46.52:467][  0]LogALAudio: ALAudio: no OpenAL devices found.
    [2016.08.03-13.46.52:468][  0]LogInit: Texture streaming: Enabled
    [2016.08.03-13.46.52:531][  0]LogModuleManager:Warning: No filename provided for module MessagingRpc
    [2016.08.03-13.46.52:531][  0]LogModuleManager:Warning: ModuleManager: Unable to load module 'MessagingRpc' because the file '/home/wb9688/UnrealTournament/LinuxNoEditor/Engine/Binaries/Linux/' was not found.
    [2016.08.03-13.46.52:587][  0]LogModuleManager:Warning: No filename provided for module PortalRpc
    [2016.08.03-13.46.52:587][  0]LogModuleManager:Warning: ModuleManager: Unable to load module 'PortalRpc' because the file '/home/wb9688/UnrealTournament/LinuxNoEditor/Engine/Binaries/Linux/' was not found.
    [2016.08.03-13.46.52:646][  0]LogModuleManager:Warning: No filename provided for module PortalServices
    [2016.08.03-13.46.52:646][  0]LogModuleManager:Warning: ModuleManager: Unable to load module 'PortalServices' because the file '/home/wb9688/UnrealTournament/LinuxNoEditor/Engine/Binaries/Linux/' was not found.
    [2016.08.03-13.46.52:655][  0]LogPerfCounters: FPerfCounters JSON socket disabled.
    [2016.08.03-13.46.53:546][  0]LogOnline:Warning: MCP: AutoLogin Failed. missing AUTH_LOGIN=<login id>.
    [2016.08.03-13.46.53:546][  0]LogBlueprintContext:Display: Creating blueprint contexts for Local Player ' UTLocalPlayer_0 ' of Game Instance ' UTGameInstance_0 '
    [2016.08.03-13.46.53:592][  0]LogLoad: LoadMap: /Game/RestrictedAssets/Maps/UT-Entry?Name=Player?VersionCheck=1?Hat=/Game/EpicInternal/Cosmetic_Items/BP_Beanie.BP_Beanie_C?Taunt=/Game/RestrictedAssets/Blueprints/Taunts/Taunt_PelvicThrust.Taunt_PelvicThrust_C?Taunt2=/Game/RestrictedAssets/Blueprints/Taunts/Taunt_NoNo.Taunt_NoNo_C
    [2016.08.03-13.46.53:722][  0]UT: Password: 0 NONE
    [2016.08.03-13.46.53:734][  0]LogLoad: Took 0.142043 seconds to LoadMap(/Game/RestrictedAssets/Maps/UT-Entry)
    [2016.08.03-13.46.53:734][  0]LogInit:Display: Game Engine Initialized.
    [2016.08.03-13.46.53:736][  0]LogConsoleResponse:Display: 
    [2016.08.03-13.46.53:736][  0]UT: Running 2 processors (4 logical cores)
    [2016.08.03-13.46.54:010][  0]LogLoad: Full Startup: 8.36 seconds (BP compile: 0.00 seconds)
    [2016.08.03-13.46.54:010][  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
    [2016.08.03-13.46.54:502][  0]LogRenderer: Reallocating scene render targets to support 128x128 (Frame:1).
    ASSERT: Scalar FS validation failed!
    load_payload(8) vgrf32:UD, (null):UD(null):UD(null):UD, vgrf6:F 
    ../../../../../../src/mesa/drivers/dri/i965/brw_fs_validate.cpp:53: inst->src[i].reg_offset + inst->regs_read(i) <= (int)alloc.sizes[inst->src[i].nr]
    [1]    2182 abort      ./UE4-Linux-Shipping UnrealTournament

    #2
    You are trying to run incorrect file, at least when I was testing it out (and it run just fine) I was running this:
    Engine/Linux/Binaries
    chmod +x UE4
    ./UE4 UnrealTournament

    Besides, make sure that You are running build from here:
    https://www.epicgames.com/unrealtournament/forums/showthread.php?12011-Unreal-Tournament-Pre-Alpha-Playable-Build

    And yes, if it will won't work give some system specs, looks like you got error from mesa drivers if i read log correctly, which are drivers for gpu. If you are on Ubuntu or any distro based on Ubuntu You can check in system panel for propietary drivers (usualy should give better performance, but can also slow down 2d stuff like scaling windows if You are using AMD, I know this from personal experience). Another thing to update drivers on Ubuntu is to use xorg edgers ppa for open source drivers (I was able to run "Talos Principle" on Intel gpu which great performance after updating to xorg edgers), but be careful with that as these are not officialy supported: https://launchpad.net/~xorg-edgers/+archive/ubuntu/ppa Of course, everything what I just wrote will only help if You have modern gpu allowing You to run the game.

    Comment


      #3
      Yes, I've downloaded UT from there. There's no UE4 binary, but there's an UE4-Linux-Shipping binary. I've a latest generation Intel HD Graphics GPU. Btw I'm using Debian unstable.
      Last edited by wb9688; 08-04-2016, 08:53 AM.

      Comment


        #4
        Hi all,

        having a similar issue here, running Shipping bin from UnrealTournament-Client-XAN-3101884-Linux.zip on Mint 18 (16.04 Xenial). Hardware is i7 Skylake with Iris Pro. Used Intel GPU driver utility to install their latest. Haven't tried xorg-edgers builds. Tested Talos and Unigine benchmark, both launch successfully. Adding -Opengl3 or 4 doesn't help.

        Here's the 2 relevant parts of the log :

        [2016.10.02-22.24.20:625][ 0]LogRHI: GL_VENDOR: Intel Open Source Technology Center
        [2016.10.02-22.24.20:625][ 0]LogRHI: GL_RENDERER: Mesa DRI Intel(R) Haswell Mobile
        [2016.10.02-22.24.20:625][ 0]LogRHI: GL_VERSION: 3.3 (Core Profile) Mesa 11.2.2
        [2016.10.02-22.24.20:625][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 3.30


        [2016.10.02-22.11.47:427][ 0]LogInitisplay: Game Engine Initialized.
        [2016.10.02-22.11.47:428][ 0]LogConsoleResponseisplay:
        [2016.10.02-22.11.47:428][ 0]UT: Running 4 processors (8 logical cores)
        [2016.10.02-22.11.47:521][ 0]LogLoad: Full Startup: 8.79 seconds (BP compile: 0.00 seconds)
        [2016.10.02-22.11.47:521][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
        [2016.10.02-22.11.47:591][ 0]LogRenderer: Reallocating scene render targets to support 1920x1080 (Frame:2).
        ASSERT: Scalar FS validation failed!
        load_payload(8) vgrf32:UD, (null):UD(null):UD(null):UD, vgrf6:F
        ../../../../../../src/mesa/drivers/dri/i965/brw_fs_validate.cpp:53: inst->src[i].reg_offset + inst->regs_read(i) <= (int)alloc.sizes[inst->src[i].nr]
        I'm guessing it's driver-related stuff, any hints are welcome, Facing Worlds sorely missed here...

        Thanks!

        Comment


          #5
          Try to update mesa drivers, maybe it will help running the game as both of Your drivers guys are old. Newest version of OpenGL for Intel should be: 3.x Mesa 12.1.0. Also on Debian I think you will be using "modesetting" driver which is preferred, but according to some tests "intel" driver (which is open source too) has better performance: https://www.phoronix.com/scan.php?pa...-DDX-May-Tests

          xorg-edgers is one of ppa's for Ubuntu/Mint (it does update xorg server too), but for just having up to date Mesa drivers I think (and I use it personally for dual Intel-AMD gpus, works great) it is better to use oibaf ppa (just do NOT use edgers and oibaf at the same time): https://launchpad.net/~oibaf/+archiv...aphics-drivers

          For Debian I think You will need to compile drivers from source by yourself, there is blogpost but for older version: https://a3nm.net/blog/debian_mesa.html Haven't really done that by myself so I can't help more.

          edit:
          and [MENTION=305005]wb9688[/MENTION] sorry for misleading, I think You are right about the file name after all. Just couldn't remember that
          Last edited by DarekDeo; 10-16-2016, 04:06 PM.

          Comment

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