I don't believe there has been a post on the forums about this, so I'm going to put one up. It appears that the DrawTexture function for UTHUDWidget results in black boxes being drawn. I don't know whether it is with all textures but it definitely happens with transparent ones e.g. Elimination:

Although it's true that this happens with Elimination, looking into it more, it appears that Material UL and VL aren't normalized at all (I have the same problem in editor on Windows); so these are 2 separate issues
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