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UT Mixing/Mastering Standards specifications

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    UT Mixing/Mastering Standards specifications

    Hello fraggers. Jazz here...
    I will soon be sharing a "modern" orchestral arrangement to be used in (V)DM gametypes as a backing soundtrack, and I am wondering if there are specific mixing/mastering standards to adhere to as far as panning/leveling/sidechaining etc... not to obfuscate the sounds of weapons, fx and speech, or if these decisions are left to best judegment. Thanks in advance.
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