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    Audio Device Option

    Hi DevĀ“s,

    please add an option menu to choose the audio device which the game is using.

    thanks in advance

    #2
    good idea/well-spotted.also ideally would be cool to had ability to choose MODE aswell, eg player can switch between "48000/16bit" mode to "96000/24" for example (support for 32bit and FP output is luxury, due to sparse amount of(generally Ess Sabre-based)of interfaces/DACs in installbase))without restarting audio subsystem or game itself.
    Anyone can be "Wrong", this is Right. at-least for sane specimens.

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      #3
      Originally posted by TimSwine
      There is no point since all audio in game is max 41k 16bit
      there is no such thing as "41Khz" discretization/sampling rate(but there was "44.1KHz" sampling rate derived from deprecated/defunct/EoL CD-A players) and since 99% of HDA/UAA codeces clocked at 48KHz(or equal) and highly-depend on this, with highly-inaccurate resampling - major portion of content in most games is 48Khz/24bit or 96KHz/24Bit (Personally i think 96KHz redundant ingame, but some artists or producers - apparently think otherwise).
      Anyone can be "Wrong", this is Right. at-least for sane specimens.

      Comment


        #4
        Originally posted by TimSwine
        yeah, lets stress the game with 96KHz 32 bit float sounds that only 2% of people will hear the difference...sounds the best. Why 24 only when you can go higher?And there is such thing as 41000, you can make it. But was typing from mobile phone and ment 44100.
        using 24bit DAC modes is had several advantages aside implying highest dynamic range, less distortion and even bigger SNR sometimes, let alone noticing steadily growing number of games with 24bit content in audiogenerally the more complex, accurate(and functional, usually) audio engine you had ingame - the more bumpy 24Bit benefits. as for 96KHz - dunno what forced IW or EA to use it in some projects.
        Anyone can be "Wrong", this is Right. at-least for sane specimens.

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          #5
          Originally posted by brbrbr View Post
          there is no such thing as "41Khz" discretization/sampling rate(but there was "44.1KHz" sampling rate derived from deprecated/defunct/EoL CD-A players) and since 99% of HDA/UAA codeces clocked at 48KHz(or equal) and highly-depend on this, with highly-inaccurate resampling - major portion of content in most games is 48Khz/24bit or 96KHz/24Bit (Personally i think 96KHz redundant ingame, but some artists or producers - apparently think otherwise).
          An interesting thought, but I think that developers should think about it.

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