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  • replied
    Suggestion - For it to sound more robotic I suggest you play around with EQ and compression for both the modulator and the resulting sound. Also recording in a room as acoustically dry (i.e. no reverb) as possible, I think I can hear what might be a bit of reverb in the carrier.

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  • replied
    Double post! but I actually did a full take of the "robot taunts" from ut2k4 with a vocoder.

    https://soundcloud.com/artimus-gray/...taunts/s-gHtUj

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  • replied
    Originally posted by iLikeTheUDK View Post
    I think you could just make a bass synth sound and run it through a vocoder with the voice as a modulator.
    Also, I think it would be a nice idea to first run the voice through some pitch correction (à la Autotune) to get this synthesized, robotic feel going (that's what I'm trying to do).
    Some ring modulation (especially with a particularly hard-edged waveform such as square) could be cool too.
    Tried the auto-tune earlier, it didn't work out that well. Didn't even think of a vocoder! I'm a dummy.

    EDIT:

    Tried the vocoder with a Cockos synth. Square and sawtooth mostly, but, put on a good amount of dry. Also added cockos tuner after, didn't change it all that much tbh. Still doesn't sound too "roboty", maybe the attack on the first word could be toned down and then messing around with the EQ? *shrug*

    http://www.mediafire.com/download/op...i/untitled.wav

    EDIT 2: Reason I added so much dry was clarity - if you reduce the dry by too much it starts just becoming a synth, so.. yeah.
    Last edited by Graydar; 09-21-2016, 11:44 PM.

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  • replied
    Originally posted by Graydar View Post
    If I had my music VSTs still installed, I would record a growly voice, detune it, pump up the bass, add a chorus or stereo effect, and then add some sort of growly sub bass and make sure it follows the peaks of the vocal recording. That said, I do have most of that, just not the sub bass.

    (Decided to try it whilst I was typing this, anyway. Would probably want to get a woman for female voices.)

    https://www.mediafire.com/?op6tuh64d5gi3vi
    I think you could just make a bass synth sound and run it through a vocoder with the voice as a modulator.
    Also, I think it would be a nice idea to first run the voice through some pitch correction (à la Autotune) to get this synthesized, robotic feel going (that's what I'm trying to do).
    Some ring modulation (especially with a particularly hard-edged waveform such as square) could be cool too.

    Leave a comment:


  • replied
    If I had my music VSTs still installed, I would record a growly voice, detune it, pump up the bass, add a chorus or stereo effect, and then add some sort of growly sub bass and make sure it follows the peaks of the vocal recording. That said, I do have most of that, just not the sub bass.

    (Decided to try it whilst I was typing this, anyway. Would probably want to get a woman for female voices.)

    https://www.mediafire.com/?op6tuh64d5gi3vi

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  • replied
    This thread is unfortunately a bit lower on the totem pole in terms of attention...for now. If you guys are keen on doing it, I would try it anyway, get the roughness out first and as things get polished up it maybe time to think about character vocals and robot voices. I will keep my eye on this thread in the mean time however.

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  • replied
    Originally posted by UnrealGrrl View Post
    back late again to the party, but is there a list of voices or dialogs that need to be done that I can check out? I did some robot voices for a couple versions of UT and custom characters that were pretty popular when we were able to use voicepacks.
    That would be cool. Though I think you better ask someone from Epic, probably Jim Brown. And either way this thread isn't getting the attention it should for it to impact the game in any way (except for Rick Kohler apparently quite suddenly posting on KazeoHin's BioRifle design thread and declaring it official).

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  • replied
    Originally posted by MaxCarnage View Post
    Yeah! Please do, I would love to see more love on the dialogue side of the project.
    back late again to the party, but is there a list of voices or dialogs that need to be done that I can check out? I did some robot voices for a couple versions of UT and custom characters that were pretty popular when we were able to use voicepacks.

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  • replied
    Originally posted by code187 View Post
    IMO the female voice sounds like the no mans sky voice which doesnt suit taunting some one who you just destroyed and the male no where near bad **** enough. Keen to hear more. As a Xan user the bar is high.
    This is mostly a technical concept, on the way of achieving the sound of those voices. The parameters won't necessarily match the final version (and probably won't anyway).
    Looking back I should've probably also done some ring modulation as well. Maybe next version.

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  • replied
    The 2004 robots were ut99's talking through a toilet paper roll

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  • replied
    I listened to them... and I'll be honest, I don't like them at all. They sound like some kind of weird rave bot on a 80's party.

    Remember, these bots need to be clearly audible and understandable. As they need to communate either for team strategy in the tournament, or for mining directive and reports. As well as for the taunts and entertainment of the crowd.
    There's too much wub wub (or whatever this effect is called) in your voices.

    You should re-listen to the robot voices in previous games, not to totally copy it, but get some inspirations and ideas :
    https://www.youtube.com/watch?v=TCfqoUIug64
    https://www.youtube.com/watch?v=iUdp_DbJnRQ
    (Couldn't find a video with UT3's corrupt's taunts unfortunately).

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  • replied
    Originally posted by iLikeTheUDK View Post
    Whew, finally the forum is back online!
    So in the last few days I did another jab at this. Here's the latest concept: https://www.mediafire.com/download/c96g68znr1o71tf
    IMO the female voice sounds like the no mans sky voice which doesnt suit taunting some one who you just destroyed and the male no where near bad **** enough. Keen to hear more. As a Xan user the bar is high.

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  • replied
    Whew, finally the forum is back online!
    So in the last few days I did another jab at this. Here's the latest concept: https://www.mediafire.com/download/c96g68znr1o71tf

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  • replied
    Originally posted by MaxCarnage View Post
    Yeah! Please do, I would love to see more love on the dialogue side of the project.
    Of course, the lines need to be finalized, and as heard in game should be recorded by considerably better voice talent... but this is a test for the effect.
    http://www.mediafire.com/download/51...driBotTest.rar

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  • replied
    Originally posted by iLikeTheUDK View Post
    Now that the multiple phase idea has been abandoned (whoa, we're talking over half a year ago here...), we've got considerably less to worry about.
    A bit of me wishes that it didn't happen, because we could take that to interesting directions, and IMO it would've led to objectively better results, but let's look at the bright side of it - Less work that's actually needed.
    I have an idea for the sound of a robot voice, might send a demo/draft of that here.
    Yeah! Please do, I would love to see more love on the dialogue side of the project.

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