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W.I.P. Synth Piece

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    W.I.P. Synth Piece

    Here is a piece I have been working on here and there. It started out as one of the test pieces I began making when I first started using U-he Zebra 2 and Zebralette:

    My influences are Kelly Bailey, Kenji Yamamoto, the UT composers, and Metallica.

    Flux Shift
    https://dl.dropboxusercontent.com/u/..._Shift_New.mp3
    Trevor B.
    Voice Work
    Sound Effects

    Mercenary and Gen Mo'Kai ------------------------------------ Link Gun

    #2
    Originally posted by av3nger View Post
    Here is a piece I have been working on here and there. It started out as one of the test pieces I began making when I first started using U-he Zebra 2 and Zebralette:

    My influences are Kelly Bailey, Kenji Yamamoto, the UT composers, and Metallica.

    Flux Shift
    https://dl.dropboxusercontent.com/u/..._Shift_New.mp3

    Alright. I am uploading a newer version: https://dl.dropboxusercontent.com/u/10208060/Portfolio/Music/Synth_Pieces/Flux_Shift_Newest_A.mp3

    Looking forward to feedback on this one.

    Trevor B.
    Voice Work
    Sound Effects

    Mercenary and Gen Mo'Kai ------------------------------------ Link Gun

    Comment


      #3
      It is too empty, even for an ambient track, and the parts where it tries to ramp up (around 1:08) sound underwhelming, it's not going to keep up with the hectic pace of a game like UT.

      You need to use more instruments to make it sound fuller and more inspiring (not too full obviously, I still tend to make that mistake myself).

      Furthermore, the acoustic drums clash a bit with the synthetic sounds, you could try using the synths to make the percussion, if you need help with that just PM me and we'll look at it, I've done it a few times before a while ago

      The synthetic sounds you got are nice though, there just needs to be more.

      A side question: is this hand-played? I can hear some offset issues around 1:08, might be a good idea to quantize the whole thing to a grid if possible. There you can also hear what I meant with the acoustic drums clashing with the synths. You can alternatively try to make the acoustic drums fuller and more punchy with compressors etc, although this is more advanced and probably less suitable for the samples you're using (I'd really try synthetic drums).

      Also I know some other cool free VSTi's if you're interested, this one is quite cool for instance, used it a few times: http://www.vst4free.com/free_vst.php?id=712

      What DAW are you using for this? I could give some more directed feedback then.
      Music Concepts for UT4 (Soundcloud) || Thread || Website

      IN-GAME NICKS: Avalanche / <--Archer-<<

      Comment


        #4
        I'm actually using Fruity Loops 12. This piece was actually intended for a movie I have been making. My thought is that the synthesized djembe drums sounded too out of place. I was just asking about the general idea and the mix.

        I'm the guy who wants to make stuff progressive the entire song but it sounds like a whole new piece when this happens.

        Thanks for the feedback. I'll message you about some stuff.
        Last edited by av3nger; 05-11-2015, 10:53 PM.
        Trevor B.
        Voice Work
        Sound Effects

        Mercenary and Gen Mo'Kai ------------------------------------ Link Gun

        Comment


          #5
          The tail end of the piece is actually a whole new piece entirely. If not I wanted to somehow fit it into a larger piece and fully produced.

          I also had parametric EQ, fruity reeverb 2 and Soundgoodizer.

          The djembe was hand played...but the standard drum kit drums were samples. I had a drum beat in my head and just could not get the satisfied tempo.

          When I was looking through synth presets I chose the lead synth in this piece as sounding like Half Life 2...except that it actually sounds exactly like this: https://www.youtube.com/watch?v=ZvmqcghGElQ

          One of my problems is that crazy guitar pieces come to me much more naturally than ambient tracks. I don't know how to fill the space without going off beat or filling too much space.

          The synthesizers I used are from U-he. The main synth is Zebralette.

          I think I came up with a way for this piece to flow better. Transfer the lead notes to the bass line and then build up the lead synth notes from scratch.
          Last edited by av3nger; 05-11-2015, 11:44 PM.
          Trevor B.
          Voice Work
          Sound Effects

          Mercenary and Gen Mo'Kai ------------------------------------ Link Gun

          Comment

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