Is it normal for the weapon's "hit" sound effect to sound the same regardless of hitting a player versus a wall?
I was playing CTF-Facing Worlds yesterday and noticed that the Shock Rifle's hit/impact sound effect is the same, either when hitting a player or hitting anything else- like a wall. For example, I'll try to hit a player across the map on Facing Worlds, and it sounds like I'm hitting him, but soon realize that I'm just hitting a column on the exterior of the base.
I was playing CTF-Facing Worlds yesterday and noticed that the Shock Rifle's hit/impact sound effect is the same, either when hitting a player or hitting anything else- like a wall. For example, I'll try to hit a player across the map on Facing Worlds, and it sounds like I'm hitting him, but soon realize that I'm just hitting a column on the exterior of the base.