Hi guys,

I am messing around with the sound design of the UT levels. I found that character voices are assigned to the Character Sound Class, however, I printed a log of all sounds going out during gameplay and they are clearly assigned to the Announcer SoundClass. There must be a command or BP that overrides the Sound Class assignation, but I can't find it. Can anyone tell me how or why is this happening?

I think routing the character sounds to Announcer makes sense, after all they are high priority sounds. I'm just curious of why this is happening.