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    [TUTORIAL] Announcer replacment

    This tutorial describes on how to replace the announcer.
    Your default announcer is hidden in the game.ini with these options:

    [/Script/UnrealTournament.UTPlayerController]
    AnnouncerPath=/Game/RestrictedAssets/Blueprints/RewardAnnouncerMale.RewardAnnouncerMale_C

    You need to replace this line to set up your own announcer
    Make a new blueprint, parenting UTAnnouncer. Lets say you call it MyUT4Announcer in a Mutator folder. Then you have the path for the game.ini: /Game/Mutators/MyUT4Announcer.MyUT4Announcer_C

    All you have to do there is, to enter your specific folders, where you will put the sound files. These are the default values for RewardAnnouncerMale. It's just setting up the paths
    Click image for larger version  Name:	reward.JPG Views:	0 Size:	62.1 KB ID:	407130
    Now the work starts. Add your custom sounds to the specific folders, you entered. You don't need the prefix there
    The bad thing is, the names have to be the same as the sounds, which UT is using and the list is long

    Click image for larger version  Name:	3.JPG Views:	0 Size:	105.1 KB ID:	407131Click image for larger version  Name:	695965.JPG Views:	0 Size:	95.1 KB ID:	407132Click image for larger version  Name:	5959529.JPG Views:	0 Size:	76.7 KB ID:	407133Click image for larger version  Name:	23232323.JPG Views:	0 Size:	77.1 KB ID:	407134Click image for larger version  Name:	565656.JPG Views:	0 Size:	90.3 KB ID:	407135Click image for larger version  Name:	95989.JPG Views:	0 Size:	94.1 KB ID:	407136Click image for larger version  Name:	5656121212.JPG Views:	0 Size:	98.0 KB ID:	407137Click image for larger version  Name:	5965296596.JPG Views:	0 Size:	99.1 KB ID:	407138Click image for larger version  Name:	6565656.JPG Views:	0 Size:	98.3 KB ID:	407139Click image for larger version  Name:	89859.JPG Views:	0 Size:	92.0 KB ID:	407140
    You may want to copy the default UTsounds into yours and go from there. Renaming and finding the right sounds, may be the hardest work here.
    You don't need the prefix for renmaing. For example: Multikill
    Once done you can just make a mutator refering your Announcer like this:
    Click image for larger version  Name:	595925895289.JPG Views:	0 Size:	383.8 KB ID:	407141
    Maybe you can even set the Announcer there by blueprint.
    Thats it. Place the game.ini lines, pak the mutator and you are done.

    Last edited by n0niz; 11-20-2019, 07:13 AM.
    Projects: UT4BombingRun | UTCC wiki
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