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Weapon Sound Design: Flak Cannon

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  • replied
    I really don't like Rev08, it's too high pitched, the shards sounds like glass instead of metal. Also the shredding sound is just awfull and it hurts my hear each time I do a flak shred kill.

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  • replied
    UPDATE: Rev09

    Hey guys, took a stab at the secondary fire and reload. Enjoy!

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  • replied
    Rev08 sounds sick and well fitting badass.

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  • replied
    why are you guys trying to make them sound real. also not all atmospheres are of same consistency ^^ hence soudnwaves travel at different speeds and stuff maybe try ****ing around with this element and see where sounds evolve? also they will have unearthly feel?

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  • replied
    Is a cool Sound for the Primary Fire for the Flak i hope Epic took that for the Flak Primary Sound

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  • replied
    Originally posted by MaxCarnage View Post
    Ok! Finally got around to revising the Flak, here is Rev7. More Impact and flesh sound coming soon!
    That is a badass one!. fits perfectly !

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  • replied
    It's an outdated sound effect, that's why it sounds muffled. Don't worry too much about audio at this point. Like Entropy said, the animations have to be finished first.

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  • replied
    1. It sounds too muffled, as if the sound was created inside a box.
    2. too much bass
    3. not enough machine noise
    4. no audible Shrapnel noise
    5. this is clearly a hydraulic weapon, but there is no hydraulic noise?

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  • replied
    Sounding great! Like the reload mechanism sound especially!

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  • replied
    Yep. 99 sounds fit it much more, although the reload animation now finishes faster than the sound.

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  • replied
    I think the hit sound effects are really important too. The sound it makes when flak hits something in UT99 is really satisfying. 8)

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  • replied
    Originally posted by Wail View Post
    The original Flak Cannon (99) has a sound that plays when the subsequent shell is locked into place. This doesn't seem like a big deal, but I feel like it makes a huge difference in the feel that the weapon is actually operating.
    Yeah, this is HUGE, for all the weapons - those sounds help set up the rhythm of firing that is such an important element to the feel of the game. The current sounds were created in somewhat of a vacuum, though, without weapon animations (or even new models), and the intent has always been to go back and revisit once the art was finalized.

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  • replied
    Originally posted by artuur View Post
    oh my god,love me some hydraulics at 0:26, this is so much WIN!
    they probably recorded some old black and white printer in those years , i agree ut99 sounds fit this flak like a glow!
    Also love the spread on this "rebel" flak!

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  • replied
    I can tell that the flak cannon still needs a shell insert sound when the next flak shell is inserted.

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  • replied
    Love Rev 7 primary fire, has a real punch to it. Makes you feel like you're actually firing a powerful weapon.

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