REVISION 03
I tightened up the bass and modified the primary fire sound a little bit (mainly some frequency carving so the bass is not overwhelming.) I also created two new weapon raise and lower cues. I focused on creating a rhythm as the weapon is raised, a bit more focused of a sound than the last versions.
(Rev03a)
(Rev03b)
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REVISION 02
With some feed back I took out the sizzle and beefed up the raising weapon sound and tweeted the lower weapon sound as well. I originally created some Link Gun projectile impact sounds (the impact sounds as the balls hits various surfaces.) But Ended up mixing that sound in with the primary fire sound. I did this in the engine which you will see in the video. I think it added a nice bit of texture to it. For a mono version click here.
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REVISION 01
I beefed up the primary fire and added some sizzle to it. I also shortened the weapon raise sound to better match the current weapon switch speed (subject to change when weapon speed changes in the future.)
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Hey Guys, started to do some work on the Primary fire, weapon raise and lower sounds for the Link Gun. It is in it's early stages, and it may sound a bit plain with little things happening in the higher frequencies it sounds good to me when it is firing constantly. What do you guys think?
Special shout out to Av3nger and his work on the Link Secondary Fire. Check his thread out!
https://forums.unrealtournament.com/...un-(Pulse-Gun)
I tightened up the bass and modified the primary fire sound a little bit (mainly some frequency carving so the bass is not overwhelming.) I also created two new weapon raise and lower cues. I focused on creating a rhythm as the weapon is raised, a bit more focused of a sound than the last versions.
(Rev03a)
(Rev03b)
--------------------------------------------------------------------------------------
REVISION 02
With some feed back I took out the sizzle and beefed up the raising weapon sound and tweeted the lower weapon sound as well. I originally created some Link Gun projectile impact sounds (the impact sounds as the balls hits various surfaces.) But Ended up mixing that sound in with the primary fire sound. I did this in the engine which you will see in the video. I think it added a nice bit of texture to it. For a mono version click here.
--------------------------------------------------------------------------------------
REVISION 01
I beefed up the primary fire and added some sizzle to it. I also shortened the weapon raise sound to better match the current weapon switch speed (subject to change when weapon speed changes in the future.)
--------------------------------------------------------------------------------------
Hey Guys, started to do some work on the Primary fire, weapon raise and lower sounds for the Link Gun. It is in it's early stages, and it may sound a bit plain with little things happening in the higher frequencies it sounds good to me when it is firing constantly. What do you guys think?
Special shout out to Av3nger and his work on the Link Secondary Fire. Check his thread out!
https://forums.unrealtournament.com/...un-(Pulse-Gun)
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