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Unreal Tournament Pre Alpha Playable Build Instructions

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    Originally posted by AdrianUT View Post
    I have a good sugestion.

    When a players is falling from a high place, he get damage in moment of wall dodge, but it cancels all the fall speed. this is logically incorrect. The right way is, dont get any damage when use a dodge wall, but the gravity speed should keep the same. The dodge must have the same effect as dodge on elevator movers. The inertia factor must happen in jumps and falls. Sorry for my bad english
    While correct from a physics perspective, remember that the purpose of this game is not to provide an accurate physics simulation but solid gameplay. I can tell you from experience that this has a negative impact on gameplay as this is the way things were in ut3 and it resulted in a flaccid and unreliable walldodge that just did not feel very good to use and was almost useless on the way down. The devs changed this intentionally for this reason a few builds back. (On a side note, I have recently been feeling it might be nice to go one step further allow the first two walldodges to reset downward momentum, possibly offset by putting a hard cap on the number of multidodges because they generally stop being useful after 2 or 3)

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      Hello need help on UT4 then I try launch I see message:system error have a mcvcp120.dll.I was user 64 bit Windows 7 and I had latest update about C++ and direxct runtime. my hardware

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        Originally posted by Colosuss View Post
        Hello need help on UT4 then I try launch I see message:system error have a mcvcp120.dll.I was user 64 bit Windows 7 and I had latest update about C++ and direxct runtime. my hardware
        You may also need to install the Visual Studio 2013 redistributables in order to play. You can download them from http://www.microsoft.com/en-us/downl....aspx?id=40784 .

        if you have the correct file from the above link installed, check out this thread in windows trouble shooting section

        https://forums.unrealtournament.com/...e-MSVCR120-dll
        Last edited by code187; 10-13-2014, 05:24 PM.
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          Has the bug been fixed when the mouse doesn't work when the player first spawn on a playable map? I had to require firing the weapon before the mouse movement can work.

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            Is the UT launcher due for an update? I cannot find you ( code187, ROCK UT, etc.) in the server browser in game. The launcher shows the Aussie server and you guys in there, then when I click to play it opens the game but does not put me in the match with you as it did previously. So I go to the server browser in game and the aussie server does not appear. Perhaps you could give me the server address and I can connect directly? BTW its me, PvtPublic lol. New username because I set up a new account with the UE.

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              Originally posted by GnrlSpecific View Post
              Is the UT launcher due for an update? I cannot find you ( code187, ROCK UT, etc.) in the server browser in game. The launcher shows the Aussie server and you guys in there, then when I click to play it opens the game but does not put me in the match with you as it did previously. So I go to the server browser in game and the aussie server does not appear. Perhaps you could give me the server address and I can connect directly? BTW its me, PvtPublic lol. New username because I set up a new account with the UE.
              Thats stragne i think someone else was havign the same problem, Steve said they needed to download latest build. How do you connect through the weekly builds or UE4? I think just make sure everything is up to date. Dont think there has been a UTLauncher update since i seen you last, plus the utluncher tells you if new update is up.
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                Cool new pre Alüpha Overlord is in the game Botmatch its very **** all weapons overpowerd

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                  Originally posted by Chris UT4 View Post
                  Cool new pre Alüpha Overlord is in the game Botmatch its very **** all weapons overpowerd
                  yeah you may as well be playing instagib since 1 shot your dead. Cant wait for weapon balance
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                    i cant play the build, i keep getting an MSVCP120.dll is missing error. wtf and i downloaded the build from the top sicrect thread and click on YES link on where it says 32 bit, since my windows is 32 bit. (well in some places it shows it says it was 86)
                    Shock Therapy.

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                      Originally posted by maxim123 View Post
                      i cant play the build, i keep getting an MSVCP120.dll is missing error. wtf and i downloaded the build from the top sicrect thread and click on YES link on where it says 32 bit, since my windows is 32 bit. (well in some places it shows it says it was 86)
                      You may also need to install the Visual Studio 2013 redistributables in order to play. You can download them from http://www.microsoft.com/en-us/downl....aspx?id=40784 . Also make sure you have the DirectX run time installed.
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                        i managed to run the game, but everytime i play get a crash error... when i play in botmatch...

                        here is the error...

                        http://i.imgur.com/hPPVKJi.jpg

                        i hope they fix this... cause i cannot play/test the game if i every time getting this error.
                        Shock Therapy.

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                          Originally posted by maxim123 View Post
                          i managed to run the game, but everytime i play get a crash error... when i play in botmatch...

                          here is the error...

                          http://i.imgur.com/hPPVKJi.jpg

                          i hope they fix this... cause i cannot play/test the game if i every time getting this error.
                          just dont play with bots for now, they crash, play online of offline without them for now
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                            Just a request - I know currently you can add more than 32 bots, it would be nice to keep it that way instead of hard coding the max to 32

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                              http://www.vg247.com/2014/10/21/unre...e-to-everyone/

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                                I'm so excited! I need to learn UE4 for helping to do some maps or mods. NEED this game in my life.

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