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Unreal Tournament Pre Alpha Playable Build Instructions

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    Great!! I love it!!!!!! Keep on good work!

    Comment


      Random error when trying to join server or playing on it:

      Code:
      [2014.08.31-05.55.55:383][730]LogWindows:Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-UT\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 536]Array index out of bounds: 0 from an array of size 0
      Stack:
      FWindowsPlatformStackWalk::StackWalkAndDump() 0x402a8136 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      FDebug::AssertFailed() 0x4011283e + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\misc\outputdevice.cpp:203] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      UUTTeamScoreboard::DrawScoreboard() 0x3fd6a8a9 + 73 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\utteamscoreboard.cpp:22] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      AUTHUD::DrawHUD() 0x3fd142e6 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\uthud.cpp:320] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      AHUD::PostRender() 0x40ed9280 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\hud.cpp:132] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      UGameViewportClient::Draw() 0x40e394bf + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\gameviewportclient.cpp:950] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      FViewport::Draw() 0x412288ba + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\unrealclient.cpp:1075] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      UGameEngine::RedrawViewports() 0x40e665e3 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\gameengine.cpp:365] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      UGameEngine::Tick() 0x40e72db7 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\gameengine.cpp:921] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      FEngineLoop::Tick() 0x3fc8e737 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\launchengineloop.cpp:2098] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      GuardedMain() 0x3fc8508c + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\launch.cpp:133] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      GuardedMainWrapper() 0x3fc850da + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      WinMain() 0x3fc8fb99 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      __tmainCRTStartup() 0x42631021 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\W
      [2014.08.31-05.55.55:383][730]LogWindows:Error: Windows GetLastError: The handle is invalid. (0)
      [2014.08.31-05.55.57:488][730]LogWindows: Could not start CrashReportClient.exe
      [2014.08.31-05.55.57:488][730]LogMemory: Platform Memory Stats for WindowsNoEditor
      [2014.08.31-05.55.57:488][730]LogMemory: Process Physical Memory: 508.67 MB used, 508.69 MB peak
      [2014.08.31-05.55.57:488][730]LogMemory: Process Virtual Memory: 506.50 MB used, 506.54 MB peak
      [2014.08.31-05.55.57:488][730]LogMemory: Physical Memory: 4627.08 MB used, 49149.59 MB total
      [2014.08.31-05.55.57:488][730]LogMemory: Virtual Memory: 923.45 MB used, 8388608.00 MB total
      [2014.08.31-05.58.27:044][730]LogWindows: === Critical error: ===
      
      
      
      
      [2014.08.31-05.58.27:045][730]LogWindows: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-UT\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 536]
      Array index out of bounds: 0 from an array of size 0
      Stack:
      FWindowsPlatformStackWalk::StackWalkAndDump() 0x402a8136 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      FDebug::AssertFailed() 0x4011283e + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\misc\outputdevice.cpp:203] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      UUTTeamScoreboard::DrawScoreboard() 0x3fd6a8a9 + 73 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\utteamscoreboard.cpp:22] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      AUTHUD::DrawHUD() 0x3fd142e6 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\uthud.cpp:320] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      AHUD::PostRender() 0x40ed9280 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\hud.cpp:132] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      UGameViewportClient::Draw() 0x40e394bf + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\gameviewportclient.cpp:950] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      FViewport::Draw() 0x412288ba + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\unrealclient.cpp:1075] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      UGameEngine::RedrawViewports() 0x40e665e3 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\gameengine.cpp:365] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      UGameEngine::Tick() 0x40e72db7 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\gameengine.cpp:921] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      FEngineLoop::Tick() 0x3fc8e737 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\launchengineloop.cpp:2098] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      GuardedMain() 0x3fc8508c + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\launch.cpp:133] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      GuardedMainWrapper() 0x3fc850da + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      WinMain() 0x3fc8fb99 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe]
      __tmainCRTStartup() 0x42631021 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\W
      
      
      
      
      [2014.08.31-05.58.27:116][730]LogExit: Executing StaticShutdownAfterError
      [2014.08.31-05.58.27:128][730]LogWindows: FPlatformMisc::RequestExit(1)
      [2014.08.31-05.58.27:128][730]Log file closed, 08/31/14 07:58:27

      Comment


        YEAH! Thanks, Flak, Steve, and Epic Team! Thank you very much!
        Unreal Tournament Brasil: https://www.facebook.com/groups/451546138255216/
        Unreal Tournament Brasil Site: http://utbr.org/
        Unreal Tournament: http://www.unrealtournament.com/blog/
        Getting started with Unreal Tournament: https://wiki.unrealengine.com/Gettin...eal_Tournament

        Unreal Tournament Wiki: https://wiki.unrealengine.com/Catego...eal_Tournament

        My Steam ID: http://steamcommunity.com/id/Axx0n

        Comment


          where is the double jump :/?

          Comment


            Works good here under Linux 3.16 and Nvidia Card with 2 servers her from the forum.
            Also autodetects my 21:9 2560x1080 resolution. Good work!

            Comment


              Hi there. First I want to congratulate you for the work you are doing and second ask for help to install the Linux Server. Download the files and went up to my dedicated but I can not make it work. They could do a tutorial mode installation and execution.

              Thanks a lot!

              Blade
              Revolution Gaming Community (ARG)
              www.revoar.com.ar

              Comment


                Originally posted by BladeCaza View Post
                Hi there. First I want to congratulate you for the work you are doing and second ask for help to install the Linux Server. Download the files and went up to my dedicated but I can not make it work. They could do a tutorial mode installation and execution.

                Thanks a lot!

                Blade
                Revolution Gaming Community (ARG)
                www.revoar.com.ar
                Hi,
                You need add execution paramaters for UT4/++depot+UE4-UT-CL-2276868/LinuxServer/UnrealTournament/Binaries/Linux/UnrealTournamentServer

                Also to run the game follwing ini line should be included under UT4/++depot+UE4-UT-CL-2276868/LinuxServer/UnrealTournament/Saved/Config/LinuxServer/Engine.ini:

                [/Script/UnrealTournament.UTGameEngine]
                bFirstRun=False

                Here is my server ini files.
                Last edited by raVe; 09-05-2014, 02:26 PM.

                Comment


                  Thanks for the info and files. What would be the parameters to enter to start the server service.

                  Console:

                  UnrealTournament/Binaries/Linux# UnrealTournamentServer

                  I have to add to start?


                  Blade
                  Revolution Gaming Community (ARG)
                  www.revoar.com.ar

                  Comment


                    http://imageshack.com/f/ipejsw4xp Please help me
                    Last edited by BOOMER9944; 09-06-2014, 01:51 PM.

                    Comment


                      Originally posted by XxEXUSXX View Post
                      where is the double jump :/?
                      2k4 and there it shall stay.

                      Comment


                        Hi is there a 32 bit windows build anywhere to download, or can it only be played 64 bit? I have Windows 7 32-bit.

                        Comment


                          no 32. no fun

                          Comment


                            still not knowing thats is beter too buy 64
                            no fun
                            hmm not very nice let me see if i can do better
                            hope there will be a 32 version some day for now there is only 64
                            Last edited by FK_nero; 09-09-2014, 03:16 AM.

                            Comment


                              Originally posted by FK_nero View Post
                              hope there will be a 32 version some day for now there is only 64
                              I think they going to release 32bit client this week, looking on changelog thay have added 32bit support

                              https://forums.unrealtournament.com/...l=1#post105486

                              Comment


                                where is changelog for new build>?

                                Comment

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