Great!! I love it!!!!!! Keep on good work!
Announcement
Collapse
No announcement yet.
Unreal Tournament Pre Alpha Playable Build Instructions
Collapse
This topic is closed.
X
X
-
Random error when trying to join server or playing on it:
Code:[2014.08.31-05.55.55:383][730]LogWindows:Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-UT\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 536]Array index out of bounds: 0 from an array of size 0 Stack: FWindowsPlatformStackWalk::StackWalkAndDump() 0x402a8136 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] FDebug::AssertFailed() 0x4011283e + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\misc\outputdevice.cpp:203] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] UUTTeamScoreboard::DrawScoreboard() 0x3fd6a8a9 + 73 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\utteamscoreboard.cpp:22] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] AUTHUD::DrawHUD() 0x3fd142e6 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\uthud.cpp:320] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] AHUD::PostRender() 0x40ed9280 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\hud.cpp:132] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] UGameViewportClient::Draw() 0x40e394bf + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\gameviewportclient.cpp:950] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] FViewport::Draw() 0x412288ba + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\unrealclient.cpp:1075] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] UGameEngine::RedrawViewports() 0x40e665e3 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\gameengine.cpp:365] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] UGameEngine::Tick() 0x40e72db7 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\gameengine.cpp:921] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] FEngineLoop::Tick() 0x3fc8e737 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\launchengineloop.cpp:2098] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] GuardedMain() 0x3fc8508c + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\launch.cpp:133] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] GuardedMainWrapper() 0x3fc850da + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] WinMain() 0x3fc8fb99 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] __tmainCRTStartup() 0x42631021 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\W [2014.08.31-05.55.55:383][730]LogWindows:Error: Windows GetLastError: The handle is invalid. (0) [2014.08.31-05.55.57:488][730]LogWindows: Could not start CrashReportClient.exe [2014.08.31-05.55.57:488][730]LogMemory: Platform Memory Stats for WindowsNoEditor [2014.08.31-05.55.57:488][730]LogMemory: Process Physical Memory: 508.67 MB used, 508.69 MB peak [2014.08.31-05.55.57:488][730]LogMemory: Process Virtual Memory: 506.50 MB used, 506.54 MB peak [2014.08.31-05.55.57:488][730]LogMemory: Physical Memory: 4627.08 MB used, 49149.59 MB total [2014.08.31-05.55.57:488][730]LogMemory: Virtual Memory: 923.45 MB used, 8388608.00 MB total [2014.08.31-05.58.27:044][730]LogWindows: === Critical error: === [2014.08.31-05.58.27:045][730]LogWindows: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-UT\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 536] Array index out of bounds: 0 from an array of size 0 Stack: FWindowsPlatformStackWalk::StackWalkAndDump() 0x402a8136 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] FDebug::AssertFailed() 0x4011283e + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\misc\outputdevice.cpp:203] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] UUTTeamScoreboard::DrawScoreboard() 0x3fd6a8a9 + 73 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\utteamscoreboard.cpp:22] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] AUTHUD::DrawHUD() 0x3fd142e6 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\uthud.cpp:320] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] AHUD::PostRender() 0x40ed9280 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\hud.cpp:132] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] UGameViewportClient::Draw() 0x40e394bf + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\gameviewportclient.cpp:950] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] FViewport::Draw() 0x412288ba + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\unrealclient.cpp:1075] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] UGameEngine::RedrawViewports() 0x40e665e3 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\gameengine.cpp:365] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] UGameEngine::Tick() 0x40e72db7 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\gameengine.cpp:921] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] FEngineLoop::Tick() 0x3fc8e737 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\launchengineloop.cpp:2098] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] GuardedMain() 0x3fc8508c + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\launch.cpp:133] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] GuardedMainWrapper() 0x3fc850da + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] WinMain() 0x3fc8fb99 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\Win64\UnrealTournament.exe] __tmainCRTStartup() 0x42631021 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\GRY\UT4\UnrealTournament-Client-XAN-2276868-Win64\WindowsNoEditor\UnrealTournament\Binaries\W [2014.08.31-05.58.27:116][730]LogExit: Executing StaticShutdownAfterError [2014.08.31-05.58.27:128][730]LogWindows: FPlatformMisc::RequestExit(1) [2014.08.31-05.58.27:128][730]Log file closed, 08/31/14 07:58:27
Comment
-
YEAH! Thanks, Flak, Steve, and Epic Team! Thank you very much!Unreal Tournament Brasil: https://www.facebook.com/groups/451546138255216/
Unreal Tournament Brasil Site: http://utbr.org/
Unreal Tournament: http://www.unrealtournament.com/blog/
Getting started with Unreal Tournament: https://wiki.unrealengine.com/Gettin...eal_Tournament
Unreal Tournament Wiki: https://wiki.unrealengine.com/Catego...eal_Tournament
My Steam ID: http://steamcommunity.com/id/Axx0n
Comment
-
Hi there. First I want to congratulate you for the work you are doing and second ask for help to install the Linux Server. Download the files and went up to my dedicated but I can not make it work. They could do a tutorial mode installation and execution.
Thanks a lot!
Blade
Revolution Gaming Community (ARG)
www.revoar.com.ar
Comment
-
Originally posted by BladeCaza View PostHi there. First I want to congratulate you for the work you are doing and second ask for help to install the Linux Server. Download the files and went up to my dedicated but I can not make it work. They could do a tutorial mode installation and execution.
Thanks a lot!
Blade
Revolution Gaming Community (ARG)
www.revoar.com.ar
You need add execution paramaters for UT4/++depot+UE4-UT-CL-2276868/LinuxServer/UnrealTournament/Binaries/Linux/UnrealTournamentServer
Also to run the game follwing ini line should be included under UT4/++depot+UE4-UT-CL-2276868/LinuxServer/UnrealTournament/Saved/Config/LinuxServer/Engine.ini:
[/Script/UnrealTournament.UTGameEngine]
bFirstRun=False
Here is my server ini files.Last edited by raVe; 09-05-2014, 02:26 PM.
Comment
-
Thanks for the info and files. What would be the parameters to enter to start the server service.
Console:
UnrealTournament/Binaries/Linux# UnrealTournamentServer
I have to add to start?
Blade
Revolution Gaming Community (ARG)
www.revoar.com.ar
Comment
-
http://imageshack.com/f/ipejsw4xp Please help meLast edited by BOOMER9944; 09-06-2014, 01:51 PM.
Comment
-
Originally posted by FK_nero View Posthope there will be a 32 version some day for now there is only 64
https://forums.unrealtournament.com/...l=1#post105486
Comment
Comment