I'm a bit newer to duels, and I agree there should be no pickup timers on
So if anyone is concerned that having timers off might deter newer players from playing in the tourney, I think you'll find that 98% agree with the vets
Player visibility has had a major improvement this build it seems so maybe the decision to include brightskins should be postponed a bit? I'm in favour of including it if it's necessary but if it isn't then it'd be better to use default imo.
Player visibility has had a major improvement this build it seems so maybe the decision to include brightskins should be postponed a bit? I'm in favour of including it if it's necessary but if it isn't then it'd be better to use default imo.
The epic skins in new build are good now. Agreed that we don't need to add bright skins. I'm still in favor of removing the pickup timer for the duel league. No reason to have this.
The epic skins in new build are good now. Agreed that we don't need to add bright skins. I'm still in favor of removing the pickup timer for the duel league. No reason to have this.
I'm happy either way if the timers are on or removed. I don't know of any players who would be against removing them so there's probably a net demand for their removal. Not particularly fussed myself though.
I had some thoughts about quick match creation without clicking stuff together on custom match,so I modified my HUB Rules to match the ESL Rules (map pool and match settings).
All necessary information are provided on http://unreal.freakability.com . You can have a full view on the Rules.ini at http://unreal.freakability.com/ini/Rules.ini .
Spring League is near end and summer is here to do some quick single-day cups. I'd like to try 3v3 showdown but I have no clue how much teams I can expect which is needed to decide cup format. In a game like UT where skill gaps are huge I will always prefer Swiss format so after a round or 2 everyone is playing vs similar skill and have most fun. I'd also like to see some discussion about competitive showdown ruleset (maps, mutators, limits...) so we can prepare HUBs.
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