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Mulsiphix's Guide To PUGing In UT4

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    [TUTORIAL] Mulsiphix's Guide To PUGing In UT4

    I recently discovered PUGing and I find I enjoy playing with a group much more than I do alone. It has been around since the first UT was released, but it has never gained the popularity that it deserves. I have written this guide with the hope that introducing new players to PUGing will be a lot easier for us PUG'ers and a little less confusing for newcomers. I realize that this guide is long and you may not be sure if you want to invest the time reading it, not yet knowing if PUGs are something you would enjoy. Perhaps TickleMeElmo can help. He created a two minute video for newcomers that sums up what PUGing is all about.

    To keep this thread as compact as possible I have not included images below, but links to images instead. Image links are red in color and web links are blue. I will keep this guide updated and ask that if you see anything you feel could be improved, please do not hesitate to contact me. Whether it be a request for additional content, you think there could be more helpful images, you disagree with something I've written, etc... all feedback is welcome .

    What Is A PUG?
    What is the difference between a Public server and a PUG? PUG stands for "Pick Up Game," which is a more organized way of playing. Players are generally of a higher skill level than the regular Public servers, though players of all skill levels are encouraged to join. PUGs are arranged via IRC through a bot (PUGbot), teams are selected by Captains, and voice communication is used to achieve better team coordination. These clan-style matches involve the same regulars, week after week. The community aspect of PUGing with friends really adds to the fun factor of a match.

    PUGs typically feature more balanced gameplay than Public servers, where folks are randomly assigned teams. PUGs are about the quality of a match, versus how many quick games a person can jam into their schedule. The point is to have fair games where, if possible, both teams are equally strong. If it turns out, after the first map, that teams are not similarly capable, players are often swapped between teams to achieve a better balance.

    If you're curious what these pick up games are like you, can check out the videos below. The first video is of m3ss playing in a CTF PUG match, with some great team communication going on. The second is of cafe playing in a hard fought Assault PUG, with some great teamwork. The third is m3ss spectating and doing a fantastic job of Sportscaster style play-by-play, of a match on Azcanize. You'll be able to observe what team communication sounds like, the rhythm of a PUG match, and it should give you a good idea how team based roles modify, and arguably improve, the UT4 experience.


    These matches are definitely more difficult than the Public's you've experienced up till now. There are a lot of UT veterans here and the competition is fierce. The high point of getting your butt kicked in a PUG is that you adapt to playing with folks of a higher skill level than you. Your own skill will improve much faster than normal as you pick up new strategies and habits that will stick with you. And when you return to play in those Public matches, you will see a noticeable difference. If you've ever wanted to become a better UT player, this is an extremely accessible and fun way to do it.

    Note: If you'd like to see a wider variety of PUG videos, scroll down to the Its Hard Out There! How Can I Improve My UT4 and PUG Skills? section near the end of this guide.

    What Do I Need To Play?
    1. Unreal Tournament 4 (Grab the latest build)
    2. mIRC (Download or use a webClient). This is used to join and organize the PUGs.
    3. TeamSpeak (Download). This is used to communicate with your team, via voice chat, while playing the PUG.
    4. Microphone: preferable but not required*

    * Since most game types focus on team coordination, good communication is crucial. It would be wise to invest a few bucks on a mic if you enjoy PUGing and intend to stick around.

    What Is IRC?
    In the simplest of terms, IRC is a network of chat rooms where each individual chat room is called a channel. Channels are hosted on servers, and each server maintains its own network of channels. Using an IRC client, you can connect to a server and join the channels on that server. By doing so, you’ll be able to chat with other users who have connected to the same channels on those same servers. This is the place where the UT PUG community gathers to organize their matches.

    Should I Use mIRC or a webClient?
    The webClient is run directly in your web browser. It is easy to use and requires zero configuration. It is great for testing the waters but if you plan on sticking around long term, installing mIRC makes more sense. The primary benefit of doing so is that you have control over how IRC looks, functions, and you gain access to options galore; including Perform. Perform allows you to specify a series of commands you want the program to execute upon startup.

    So just by launching mIRC the program can join a server, join specified channels, register your nickname, and do anything else you desire. On a modern PC, it literally has zero resource consumption. You can leave it running all day, and you won't notice the slightest blip in your computer's performance. Another thing to consider is that many people close their browsers and other resource hungry applications before starting up UT4. In which case, a webClient user would lose access to IRC. Having a connection to the channel during a match is not necessary, but can be helpful in certain situations; like finding a substitute player mid game.

    Note: For the purposes of this guide I am using and describing mIRC, which is a Windows based client and shareware. It comes with a 30-day free trial and when the trial runs out, you’ll still be able to use the program. Though an annoying splash screen, that lasts for a few seconds every time you start up the program, will remain. The two most popular freeware IRC alternatives for Windows are Quassel and HexChat. For Linux I'd recommend KVIrc and for Macintosh, Colloquy. Any IRC client will work and should have similar functionality. A quick Google search, or this Comparison of IRC Clients, should help you find an OS specific alternative in no time.

    How To Configure mIRC (webClient users can skip this section)
    1. Download and install mIRC.
    2. Open mIRC and enter the Options window (Tools -> Options | or press Alt + O)
      • Connect -> Nickname: Enter the nickname you want other players on IRC to know you by.
      • Options -> Perform:
        • Tick the Enable perform on connect checkbox.
        • Change the Network to Other Networks.
        • Click on Add, select GlobalGamers from the list, and click OK.
        • Now select GlobalGamers under Network.
        • In the Perform commands area, enter /join #ut4pugs,,#UT4.ig,#utaunz and click OK, to exit the Perform window.
          Note: Whatever you enter here will be executed each time IRC starts. If you want to add more than one channel, simply separate them with commas. Example: /join #Chan1,#Chan2.
      • Click OK or the X in the top right corner, to close the mIRC Options window.
    3. It is time to connect to the GlobalGamers network; type /server -m -j #ut4pugs,,#UT4.ig,#utaunz
    4. The next thing you should do, though it is not required to participate in PUGs, is register a NickServ account. This allows you to own the nickname you selected previously. Without this step, anyone can use or your nickname anytime you aren't logged into IRC with it. It also holds all of your channel access and fakehost information. If someone else registers your nickname, you will no longer be able to use it.
      • Make sure the Status window is selected. It will be the only non-channel IRC window open. To select the Status window using the keyboard, press Alt + 1. When selected, the IRC Window title will begin with "mIRC - [Status: Your_Nickname".
      • To register your nickname with Nickserv, type: /ns register nickname password emailaddress. Make sure you replace nickname, password, and emailaddress with your information.
      • NickServ will now send an email to the address used to register your nickname. It will contain a verification code, called a cookie, that you can use to verify your new account; type, /ns cookie nickname emailcookie to finish registering with NickServ. Make sure to replace nickname with your info and emailcookie with the code from the email.
      • To authenticate/login to your NickServ account, type: /ns auth nickname password. You will need to do this each time you login to IRC in order to use your nickname.
        Note: If you add the authenticate line to your Perform settings, you can automatically authenticate your nickname each time you start mIRC. Make sure to replace nickname and password with your info.
      • To hide your IP/host from other users, type: /ns set autohide on. Hiding this information will shield you against several types of attacks possible on IRC. When others try to /whois or /dns you, they won't be able to get your IP or hostmask. Be aware that taking part in a DCC chat or file transfer will reveal your IP address though.
    5. If you've completed all of the above steps you should be able to close mIRC, open it back up, and have it automatically connect to the GlobalGamers network, login/authenticate to Nickserv, and join the #ut4pugs,, #UT4.ig, and #utaunz PUG channels. In case you're curious, other non-PUG IRC channels exist for UT4 that may be of interest to you. Since this list is always changing I will not attempt to list them here. If you would like to see what else is out there, type /list ut anywhere in mIRC and a new window will open that lists all channels with UT in their name.

    Note: In case you're curious, other non-PUG IRC channels exist for UT4 that may be of interest to you. Since this list is always changing and not PUG specific, I will not attempt to list them here. However, this thread includes a small listing. If you would like to see what else is out there, type /list ut anywhere in mIRC and a new window will open that lists all channels with UT in their name.

    How To Configure TeamSpeak 3

    1. Download and install TeamSpeak 3.
    2. Open TeamSpeak. After agreeing to the License Agreement a setup wizard will start that will guide you through setting up your microphone. When it completes there will be a screen with three checkboxes. Make sure all are unticked and click Finish.
    3. Time to add Epic's TS server. Click on the dropdown menu Bookmarks and then Manage Bookmarks or, alternatively, simply press Ctrl+B.
    4. Click on Add Bookmark in the upper left corner, click on More in the bottom left corner, enter the information below, and click Ok:
      • Label: Whatever you want (Example: EPIC's TS Server)
      • Address:
      • Nickname: The TS Username you desire (Example: Mulsiphix)
      • Server Password: utcommunity
      • Connect on Startup: This is an optional step. If you would like TS to join the server when the program starts, tick this box.
    5. To join the server click on the dropdown menu Bookmarks and then the server you just created.
    6. This will place you in the lobby of the server. TeamSpeak is divided up into channels. To hear or talk to others on the server, you must be in their channel. Once you login, just look for where others in the PUG have gathered. To join a channel, double left-click on its name or right-click and select Switch to Channel . If you are unsure who is in the PUG you are in, type !list [game type] in the IRC channel you joined the PUG in. Example: I type !list CTF in the #ut4pugs IRC channel.

    Note: You can manually adjust settings for your Speakers in Settings -> Options -> Playback, as well as for your Microphone in Settings -> Options -> Capture. If you have any trouble getting TS to work properly, you can find help in the TS Knowledge Base or on the official TS Forums.

    Where Can I Find UT4 PUGs?
    #ut4pugs on The PUG channel for the North American Weapons UT4 community
    Find us on: Facebook / UT4 Forum / IRC webClient / YouTube

    This channel is geared towards the North American community. We currently have servers in Chicago, New York, and Virginia. Most of the players will be from N.A., but we'd love to see more players from other regions join us. We've had several Europeans play though and we'll always try to keep things fair by selecting the best server for the players in that particular PUG. Right now, most of the PUGs have been 5v5 CTF. However, there are also PUGs offered for 3v3 TSD, 1v1 Duel, 4v4 TAM, and 4v4 TDM.

    This is obviously a work in progress and there will be some growing pains and delays, as people need to download maps, setup TeamSpeak, etc... But overall, it's been a really fun experience and we've had some fantastic games. If you're at all interested in playing in something more competitive than a Public server, please come join us! We're very welcoming of new players and will help you get things setup and learn the ropes.

    If you are new to UT or CTF, this would be a great opportunity to get some lessons from veterans of the UT CTF community. If you have any other questions about the PUGs, feel free to ask them here, in #ut4pugs on IRC, or contact one of the ops in #ut4pugs IRC channel. Op names are prefixed with the @ symbol (i.e. [MENTION=8813]cafe[/MENTION]). Thanks!

    * Currently maps are not available for download; here is why. Any custom maps will be automatically downloaded in game when you join the match. However, if you want to grab them ahead of time by logging onto a "UT4PUGSMEGAHUB" in the server list within UT4, that would be great!

    * North America doesn't have the UT4 community that Europe does, so PUGs do not occur as often. To understand this topic better I recommend you check out A Basic Analysis Of North American PUG Statistics In 2015. Doing so will greatly increase your chances of successfully joining a PUG match. on The PUG channel for the European UT4 community
    Find us on: Facebook / UT4 Forum / IRC webClient / YouTube

    This IRC channel was created for multiple reasons. First of all, of course, to provide pickup games with very good HUBS in Amsterdam and Frankfurt. But simultaneously, it is the place for European UT4 players to gather, chat, meet and play. We provide pickup games in all sorts of Game Modes: 2v2 & 5v5 iCTF, [I]5v5 iCTF+, 5v5 CTF, Duel & iDuel, 4v4 iDM, 2v2 & 4v4 TDM, 6v6 Assault, 4v4 LTS, and 3v3 Showdown.

    Until now iCTF is by far the most popularly played Game Mode in this channel, currently about 95% of PUGs, but we are really trying to get CTF weapons, Assault, and TDM PUGs going on as well. The present players are a nice mix of old school players from previous UT-scenes (UT99, UT2k4 and UT3) and new players. We really would like to welcome all new players to join PUGs, learn the game and team play and get better together!

    We have managed to create a healthy community with hundreds of players, our Facebook group just reached 600 followers, and are taking the next steps to create cups, events or more interesting stuff. In fact, we just ended our first cup which took 2 months. The InstaGib Capture the Flag cup with 16 teams and 200 sign ups! New events and challenges will be launched soon. We have an active community on Facebook and on our Youtube channel you are able to watch played PUGs or other stuff. Hopefully see you soon in one of our PUGs!

    * Get a head start by grabbing the UT4 maps we PUG with ahead of time! Not sure where to place them? Read this!

    * Europe has a crazy active PUG community, so PUGs occur very often. Just for fun, and in direct response to the North American PUG analysis I compiled a month ago, I've compiled a listing of statistics relating to how often PUGs occur and which Game Types are the most popular. Check out A Basic Analysis Of European PUG Statistics In 2015 for all of the details.

    #UT4.ig on The PUG channel for the American UT4 InstaGib community
    Find us on: Website / UT4 Forum / IRC webClient / UT4.ig Official Forum

    This channel is for the North American Instagib Community. We opened on March 23, 2016 we've already had 60-70 idlers. Right now our channel is mostly active during the nights but we are trying to get pugs started earlier. We provide pickup games in the following Game Modes: 2v2 & 5v5 iCTF, 5v5 CTF, Duel & iDuel, 4v4 iTDM, 2v2 & 4v4 TDM, 4v4 Assault, 4v4 TAM, and 3v3 Showdown. We have several Hubs available in New York, Montreal, Texas, Californa, and Chicago.

    If you would like to see what its like to PUG with the folks in #UT4.ig, you can find a couple videos here. Players of all skill levels are welcome. We hope to see you soon!

    TeamSpeak IP: - Password: ut4.ig

    UT4 Hubs
    #UT4.ig - NewYork - Password: pug
    #UT4.ig - Montreal - Password: pug
    XC Instagib Hub (TEXAS)
    Unreal Prime (CALIFORNIA) - Password: pug
    Unreal Prime (CHICAGO) - Password: pug

    * Get a head start by grabbing the UT4 maps we PUG with ahead of time! Not sure where to place them? Read this!

    #utaunz on The PUG channel for the AU & NZ UT4 community
    Find us on: Facebook / UT4 Forums / IRC webClient / Website

    UTAUNZ is where local players come together to organize matches and competitions and chat. New players are always welcome.
    There is a scheduled NW CTF match every night at 9:30PM (GMT+11)

    Teamspeak -

    UT4 Hub
    UT4 HUB - [UTAUNZ]Demolution Hub, AU Sydney (hosted by community member Demolution)

    UnrealPUGs via Discord: Non-IRC PUG channels for the EU & NA UT4 community
    Find us on: Facebook / Twitter / UT4 Forums / Discord webClient / Invite Code: 0mQ8VgXkbLMaDoWh

    We focus mainly on nwCTF and Duel but play other game modes regularly. We use a new client called Discord that is superior to IRC/TeamSpeak in many aspects. We also have people who are willing to test out something you've made almost every time. Join for games or just to have a chat.

    We are a relatively new community in the unreal tournament scene, but are growing bigger everyday. We currently have a well established Discord server up that caters to players of all needs, we have active Mods and Admins, while also having a good amount of regulars most nights. We also have a fully functional PUGbot! While our main focus is nwCTF, Duel and LTS/Showdown, we openly welcome players of different preferences and will do our best to accommodate all new players.

    * Get a head start by grabbing the UT4 maps we PUG with ahead of time! Not sure where to place them? Read this!


    Setting Up Discord
    * Discord is an alternative to IRC and TeamSpeak, that combines the functionality of both into one simple package. This PUG Guide was designed around IRC and TeamSpeak. For the sake of keeping information simple and organized, at least until more Discord channels become available, I will describe the steps for getting setup with and using Discord in this special section only.

    To use Discord, you may either use the webClient or download the software directly for PC, Mac, Android, iOS or (coming soon) Linux. You'll want to create an account, to secure your favorite nickname. Once Discord launches, you should see various exclamation marks around the screen which will introduce you to the functionality of various interface items.

    Now its time to join a PUG. First you need to join a PUG channel. All channels on Discord require an invitation to join. This link is an invitation to join UnrealPUGs via the webClient. If you are using the application, simply click on the big plus sign to the left of your server list, select join server, and enter the invite URL. For example, 0mQ8VgXkbLMaDoWh is the invite code for UnrealPUGs.

    Match organization on Discord is handled in the same way as IRC. For more information on how this process works, please scroll down and read the Joining Your First PUG section below. The only real change is that the PUGbot on Discord is different than the one used for IRC. So it has its own unique set of commands. You can always access the latest list of commands by typing .help in the "#eu-pugs" or "#na-pugs" text channels.

    Once a PUG fills up you will be notified. If it is a team based game type, Captains will be picked and teams selected. Finally, a voice channel will be created for the match and all you have to do is join it. You are finally ready to throw down in a PUG match!

    Before You PUG, There Are Some Things You Should Know
    There really aren't any hard and fast rules for PUGing, but there are some expectations concerning participation. Balanced teams are very important in a PUG. If you join a PUG, you are expected to be available when it fills up and to stay through the entire duration of both matches. If you must leave before either match is over, you will need to find a substitute to take your place. If a PUG loses a player and no substitute can be found, then the PUG is over. The best case scenario being that the current match will be allowed to finish.

    In a CTF match a team is split into two parts, defense and offense. The Captain's job is to assign each player on their team to one of these two roles. Throughout the game the Captain may switch players between roles as the match evolves. Players are expected to play the role that they are assigned. Not observing these PUG practices can lead to social consequences within the community or attract the attention of one of the IRC channel's Ops.

    Ops are the guys in charge of the IRC channel. Should it be required, they have the ability to assign bans, which prevent players from accessing the channel and, as a result, from participating in PUGs. Bans usually start out small and increase in duration based on the individual's history, pattern, and type of offenses. However, bans are not handed out lightly. As with everything else in life, using common sense, being friendly, and not intentionally causing others grief, are all good practices to follow in any community.

    Like all interactions on the internet, you're bound to cross the path of individuals that irritate or offend you. How you deal with these situations is your business, but a good rule of thumb is to take anything negative you hear with a grain of salt. Whether it be someone offering you advice, general feedback, a harsh critique, or ripping you a new one for some slight or failure that they have perceived... just don't take it to heart. In a highly competitive environment folks are bound to be wound tighter than usual. Some people have no manners, some have good intentions but horrible execution, and others just don't have a clue.

    All that really matters is that you enjoy yourself. It will probably take a handful of games before you understand the flow of a PUG match. It may take a few more before you feel confident that you know what you are doing. But when you hit that point, when all the uncertainty and awkwardness has melted away, PUGing is like nothing else you've ever experienced. The quality of these matches is simply so much higher than anything you could ever encounter on a Public server.

    Joining Your First PUG
    Once you're ready to play and have joined an IRC PUG channel, you'll need to join the queue for a PUG. To do this you will need to type specific commands into the channel that are then processed by PUGbot. To see what game types are available, type !list. PUGbot will respond with something similar to this. Here you can see an overview of how many people are signed up for each game type.

    To join the queue for a PUG, type: !join [game type], and you will be added. For example, !join CTF. It's as simple as that. If you want to join multiple game types, go right ahead. You can do this with a single command. For example, !join CTF TDM TAM. Note that you will automatically leave any other game type you are queued for, as soon as one of the PUGs you've selected fills completely. When this happens, Captains will be chosen to pick players for their teams.

    Players can either volunteer to be Captain, by typing !Captain, or if two players haven't signed up within 30 seconds, the bot will randomly pick two people. The individuals who have been elected Captain then type !here so that the bot knows that the Captains are present. The Captains then take turns picking players until all players have been distributed. Note that in some game types, teams are chosen automatically by PUGbot and others have no team selection at all.

    Finally all players will hop into TeamSpeak and coordinate the match from there. Time varies but this part of the process can take 10 to 30 minutes. "Coordination" can differ between channels but likely involves:
    • Waiting for everyone to show up in TeamSpeak.
    • Choosing the UT4 server.
    • Waiting for everyone to join that server and download the map, if necessary.
    • Selecting which map will be played for the first match.
    • Sorting everyone into the proper teams.

    What Are The Different PUGbot Commands?
    There are many commands possible, but I'll only be going over the ones you're likely to utilize concerning PUGs.

    What You Need To Play
    • .list or .ls [game type] - A list of the people queued in the game type specified. If no game type is specified, shows the available PUGs in the current channel. Example: .list or .list tam
    • .join or .j [game type] - Join the queue for a single or multiple PUGs. Example: .join 2idm or .join ictf 2v2tdm
    • .leave or .l [game type] - Leave the queue for a single or multiple PUGs you previously joined. Example: .leave as or .leave sd lts
    • .leaveall or .lva - Leaves all PUGs you are queued for in that specific channel.
    • .last or .la [game type] - Show when the last PUG of the specified game type occurred. If no game type is given, show the last game played and how long ago it was. Example: .last ctf
    • .captain - Once a PUG is filled you can type this to volunteer as a Captain.
    • .here - If picked as Captain, type this within 60 seconds to avoid being kicked from PUG and channel. This prevents idle users from being Captain. Kicking only works if PUGbot is an Op.
    • .nomic - If you do not have a microphone you should use this command. It will add the suffix [nomic] to your IRC nickname. Note that you will have to type this each time you enter IRC. A more permanent option is to simply add [nomic] to your IRC nickname. Example: /nick Mulsiphix[nomic]

    Non-Essential Extras
    • .promote or .p [game type] - Alerts others in the channel of how many slots are left to be filled for the game type specified. Example: .promote 1v1
    • .mystats - List your PUG participation stats for this channel.
    • .stats [IRC nickname] - List PUG participation stats for the nickname of an IRC user. Note that their UT4 or TS names may be different. Example: .stats Mulsiphix
    • .turn - Shows which Captain is currently picking.
    • .teams - Shows the current teams during the picking process.

    Helpful Information
    • .ts - Lists the TeamSpeak connection information, if any, set by a channel operator.
    • .servers or .hub - Lists the UT4 PUG server(s) information, if any, set by a channel operator. Use .servers for #ut4pugs, .hub for
    • .rules - Lists the rules information, if any, set by a channel operator.
    • .maps - Lists the maps information, if any, set by a channel operator.
    • .stream or .youtube - A web URL to videos of select previous PUG matches. Use .stream for #ut4pugs, .youtube for
    • .facebook - A web URL to the channel's Facebook page. Currently only available for

    Miscellaneous Commands
    • .lastt [game type] - Show when the 2nd to last PUG of the given game type occurred. If no game type is given, show 2nd to last game played and when that was. Example: .lastt itdm
    • .lasttt [game type] - Show when the 3rd to last PUG of the given game type occurred. If no game type is given, show 3rd to last game played and when that was. Example: .lasttt iduel
    • .liast or .lia [game type] - Performs both .list and .last; specifying a game type is optional. Functionality is identical to each command's description above. Example: .liast 2ictf
    • .taunt [IRC nickname] - PUGbot taunts the individual specified. Example: .taunt Mulsiphix
    • .ip# - List a specific server (versus listing all as when using .servers or .hub). Example: .ip4
    • .pickorder [game type] - Lists the order that Captains pick their players in, for the specified game type. Example: .pickorder 2tdm
    • .pugstats - Shows stats regarding the total number of PUGs run in that specific channel.

    Communication Is Key
    The most important thing to get in the hang of doing, as a new player, is effectively communicate. Communication is everything in a PUG. It is the foundation of team coordination and can easily be the deciding factor in whether a team wins or loses. It allows each player to know what is going on all over the map, no matter where they are. Using this information, they are able to adjust their travel paths, stop the enemy from achieving specific goals, keep control of the power-ups on the map, and a whole lot more.

    The most common way of letting teammates know where someone specifically is on the map, is to use the location of the nearest item spawn. "He's going rockets" or "Near the U Damage" is usually all they'll need. In the event that you are giving chase, inform your teammates as the enemy passes by new item spawn locations. If you join a flag carrier to give her support, let her know you've arrived. If you grab the enemy flag, let your teammates know what direction you're heading so they can adjust their paths to intercept you. Announce incoming players if you're defending your base. Quite simply, call out anything you think may be useful at the given time.

    You will be far more helpful standing still and making all the right calls, than just running around the map silently for 20 minutes. During a match you want to keep the conversation focused on what is going on in game. Save the chit chat for before and after. Learning how to communicate well will take several matches and familiarity with the game type you are playing. The specific types of information your teammates will find helpful depends upon the game type and, in the case of CTF, might be role specific. For more information on CTF roles and communication, see CTF PUG Roles below. During a competitive match, knowledge really is power. So be sure to speak up and call it as you see it.

    CTF PUG Roles
    Playing on a coordinated team is quite different than a Public match. The role you are assigned has specific responsibilities, which should be your primary focus, unless instructed otherwise by your Captain. Focusing in this way is what makes organized team play so different and effective, compared to Public matches. What follows is a basic breakdown of each role, so that new players can hit the ground running. The most important thing new players need to work on is staying in position and adhering to the role they are assigned, exactly as outlined below.

    All Positions
    Something that everybody should do, regardless of their assigned role, is to let their teammates know whenever they have damaged the enemy flag carrier. This creates a situation where a teammate, who may otherwise ignore that flag carrier as they pass by, temporarily engages and stops them because they know they are one or two hits away from dying. Did you hit him with a single rocket? Maybe you grazed him with the side of a shock ball combo? Regardless of how little the damage is that you've dealt, report it. This behavior is a big advantage when everybody on a team is involved.

    The Shield Belt and U Damage (Amp) are two of the most powerful power-ups in the game. A Team's control of them is often enough to decide the course of a match. As such, it is especially important to track them when they are being used by enemy players. Just like the enemy flag carrier, you should report any damage you do to the enemy player who has the Shield Belt equipped. Reporting the location of the player using the U Damage, calling out when it has changed player hands (even if it was picked up by a fellow teammate), and letting others know when it is winding down or has fully timed out, are all crucial information.

    Furthermore, if you have the U Damage and lose it, let your team know where you died and, if possible, who it was that picked it up. Tracking these two power-ups in this manner can greatly reduce their impact and effectiveness against your team during a match.

    On defense, your primary goal is to protect your team's flag. Keep the enemy from grabbing the flag if you can. If they do get it, it is your responsibility to get the flag back. The second the enemy grabs your flag, you should be at their side trying to kill them until it is returned. Call out their location as they travel across the map, so that other teammates might be able to surprise them. While you are likely to receive some help from teammates along the way, do not count on it, as they all have their own jobs to do.

    Your secondary goal is to control your own base. Communicating with the other defensive players is key. Let them know when you see someone and which way they were headed. Prevent the enemy from taking any power-ups that spawn in your base. If the enemy gets a power-up and your flag is still at your stand, prioritize killing them first to prevent it from being used against your team. When a power-up is ready or about to respawn, let your teammates know.

    Generally, defensive players do not grab power-ups in their own base. When they die, they respawn inside the base they are protecting, so saving them for the offense makes more sense. It is okay to snatch a power-up if you don't think you can prevent the enemy from taking it before a teammate has a chance to grab it. When chasing down an enemy flag carrier, all power-ups are fair game.

    On offense, your primary goal is to capture the enemy flag. If a team member grabs the flag first, your job is to protect them until they capture it or die. In the event that they die, you should pick up the flag and try to capture it yourself. It is quite common that a flag will be carried by multiple members of a team before it is finally captured. Providing strong support for a flag carrier is how flag capturing is possible in a PUG. Otherwise, the enemy defense will quickly overtake them.

    When you die, unless you spawn right next to a weapon, you should immediately start teleporting. Whether that be directly to the enemy base or back to a teammate that is carrying a flag. Weapons should be picked up along the way as you pass them, to save time. It may seem like a small amount, but over an entire 20 minute match this time adds up and can give your team an edge. Unless they cross your path, enemy flag carriers should be ignored. Only engage them if they are right in front of you, and do not chase them. That is the job of your team's defensive players.

    Calling out power-up times and keeping them out of enemy hands is an important part of offense. Power-ups will give you an edge while flag running, and denying the enemy players their benefits will help your entire team. More often than not, you will pass a power-up that is near ready, but has 10 to 20 second remaining. In these situations, call out the time to your team and continue to move along. Usually other teammates will be in a better position to swoop in and grab it, without you having to sit around and wait for it. Whenever you decide to contest a power-up, be sure to let your teammates know so they can either back you up or focus on other tasks. If you die, let them know so someone else can try to grab it.

    Usually a well rounded or frag oriented player, who uses their positioning to effectively cover offense and provide support for defense when needed. Their two primary objectives are to kill enemy players as they pass by and to control power-ups. This is a very dynamic position that can range from being a dedicated offensive player to focusing more on defense and map control. Some maps have a strong middle point where it makes sense to assign a player there permanently, while others do not. As such, this position is assigned on an as needed basis. As a reference, two maps that benefit from permanent Mid players are CTF-TitanPass and CTF-Pistola.

    Note: Officially, items in UT4 are referred to as Pickups. A small subset of these items are labeled as Power-ups. To keep things simple, I have chosen to use the term power-up pretty loosely. By my definition, any item that displays a respawn timer when it is taken, is a power-up.

    Power-ups often decide the balance of power in a PUG. Ensuring that they don't fall into enemy hands is essential to achieving victory. Generally, if you pass a power-up on the map and it is available, you should grab it immediately. If it is close to respawning, you should let your teammates know so that they can adjust their paths and grab it. If a power-up is just about to respawn and there are enemies waiting for it, announce it to your team and consider stopping what you are doing to fight for it.

    Knowing how long it takes for each power-up to respawn can help you and your team stay in control of the power-ups in a match. As you are likely familiar with, some power-ups show a countdown timer. Each timer is divided into sections. Each solid white section represents 5 seconds of time. The flashing section will flash five times in total before becoming solid, one flash per second. A simple glance at how many sections remain, multiplied by five seconds each, will let you know how soon the item will be respawning. This information is invaluable in your pursuit to control all of the power-ups on the map, so make sure you keep your teammates informed.

    Respawns Every Timer Sections Affected Items
    30 seconds 6 sections Thigh Pads, Chest Armor, Helmet
    45 seconds 9 sections Jump Boots
    60 seconds 12 sections Shield Belt
    90 seconds 18 sections Keg O'Health, Berserk, U Damage
    If you do not know what all power-ups do or would like to take them for a test run, there is a power-up training level available in UT4. Simply select Basic Training from the main menu and start the "Pickups" training level. Below is an overview for reference.

    Power-Up Respawns Effect
    Health Vial 30s Awards 5 HP on top of current HP, up to a max of 199.
    Health Pack 30s Replenishes 25 HP but does not stack beyond the initial 100 HP.
    Keg O'Health 90s Awards 100 HP on top of current HP, up to a max of 199.
    Helmet 30s 20 Armor with partial absorption and protects from one headshot.
    Thigh Pads 30s Awards 50 Armor with partial damage absorption.
    Chest Armor 30s Awards 100 Armor with partial damage absorption.
    Shield Belt 60s Awards 150 Armor with full damage absorption.
    Invisibility 90s Makes you nearly completely invisible for a limited amount of time.
    Berserk 90s Doubles the firing rate of your weapons for a limited amount of time.
    U Damage 90s Doubles the damage of your weapons for a limited amount of time.
    Jump Boots 45s A pair of Jump Boots has 3 charges available (tap jump twice to activate). Besides being extremely powerful and versatile, for traversing large height differences, they also protect you from falling damage. See image for additional information.
    Note: Armor pickups are key to increasing your chance of survival. They will stack on top of one another if they are not of the same type. The maximum stacked amount is 150 Armor Points.

    Its Hard Out There! How Can I Improve My UT4 and PUG Skills?
    Lots and lots of practice. Keep in mind that like most things in life, you'll get out of this process what you personally invest. There is something called the 10,000 hour rule. Essentially with zero natural talent or skill, any person can master any one thing with about 10,000 hours of deliberate practice. For more information check out this helpful infographic. When it comes to the art of practicing and self improvement, the advice within that image simply cannot be beaten.

    There are a lot of different aspects to PUGing that contribute to the overall difficulty of playing competitively. Things like learning a new vocabulary, playing productively on a team, effectively communicating, and adapting to the differences between PUGs and Publics, just to name a few. Watching how players move, react, and travel across the map in different situations can be extremely educational.

    Through observation you can examine the more experienced players, identify what makes them unique or successful, emulate what you deem great about their behaviors, and practice it until those various traits become your own. Simply listening to a team who is "in the zone" can help you build exceptional communication skills. Quite a few people record or stream their PUG sessions for others to enjoy. If you think you might find this useful or would like to see a larger variety of PUGs than the three videos offered above, this list is for you. Names are organized by the amount of UT4 PUG content available, greatest to least.
    1. cafe
    2. m3ss
    3. ne0
    4. cookie
    5. nuke
    6. fallacy
    8. steel

    Another important factor in your success as a player is a well rounded understanding of UT4. You need to know the ins and outs of each weapon. Understand the different types of movement and how to string them together effectively. Have you set all of your key binds and ensured, through testing, that their placement doesn't hinder you in any conceivable way during a match? What about extensive testing to find your ideal mouse sensitivity (the one set via the in game settings menu)?

    Without a solid understanding of the foundational elements that make up UT4, you will never be at the top of your game. Zaccubus has put together a series of video guides to educate new players and introduce them to many of the finer points of playing Unreal Tournament. Everything you need to know to understand the core mechanics of this game is covered here. Finally, quite a few UT4 players have chimed in to offer their thoughts on the topic of improvement as well: How to improve one's skills dramatically. The true key to self improvement is to never stop striving to become a better version of your current self!

    New Vocabulary
    It is only a matter of time before you hear some terminology you probably aren't familiar with. I have built this list over time, as I've heard new things in game, and sought out their meanings from other PUG players. If you find yourself in a match and someone uses one of these terms but you can't remember its meaning, or it simply didn't make sense to you based on how they used it, you should ask that individual or your team for clarification. If you hear something that isn't on this list, please consider telling me about it so that I can add it for others to share and benefit from.

    Many of these terms are relative. To avoid confusion on whether a word, like return, should be interpreted as PUG lingo or just normal speech, I have italicized and capitalized all words that should be interpreted as PUG lingo. If you feel I have missed anything, please let me know!

    These are words likely to occur in any PUG match. Familiarity will greatly improve your understanding of what is going on during a match. You should learn them as soon as possible.
    • Amp: The U Damage power-up. In previous versions of UT it was named Damage Amplifier, and most often referred to by players as the Amplifier or Amp.
    • Stacked: Generally, someone who has a lot of power-ups and should be considered dangerous. Though, it technically means a player with a lot of health and armor.
    • Mid: The middle area of a map or a way to reference the player assigned to play at Mid.
    • D: Defense, as in the defensive players.
    • O: Offense, as in the offensive players.
    • FC: Your team's flag carrier.
    • EFC: The enemy team's flag carrier.
    • Grab: Grab the flag.
    • Cap: Capture the flag.
    • Return: Return the flag.
    • The Stick: The flag stand.
    • Support: The offensive players escorting the flag carrier back to their base are known collectively as Support.
    • Cover: Most often a second offensive player who Grabs but focuses more on providing a path for the flag carrier. Positioning in UT4 is very important and Covering the flag carrier can be chaotic. The right strategy to use will vary depending on who you are playing against. Generally speaking, a flag carrier should be skilled enough to run backwards. So you want to try to stay ahead of your flag carrier, rather then leave it to them to lead their way through the various chokepoints and potential ambushes.
    • Hold It: Used when your team is about to Cap the enemy flag and your flag is still at the stand. As the flag carrier is getting close to capturing, Hold It means to swarm the area immediately around your flag stand, and dominate it to prevent the enemy from taking your flag. If your flag is taken, you should be trying to recapture it and, if possible, simultaneously keep an eye on the flag carrier. Carriers often die in these situations and it is up to their teammates to prevent the opposing team from Returning any dropped flags. Good communication and personal judgement are essential in a frantic Hold It scenario.
    • Cherrypick: Trying to Grab the enemy flag instead of providing Cover. One player acts as the bait. They Grab the flag and exit the enemy base with no Support. The enemy team pursues the flag carrier across the map, leaving their base undefended. When the carrier dies a player is waiting at the enemy flag stand to Cherrypick the flag, often Stacked and with Cover waiting to escort them back to base. Some people consider this tactic to be in poor taste, but it is still widely used.

    There is a smaller chance of hearing these during your average PUG match. You can get by without them in the beginning, but you should try to learn them soon.
    • Hitscan: Hitscan is a term that is used in games to describe any weapon that determines whether it has hit an object, by utilizing Hitscan calculation. Simply put, when you fire a Hitscan weapon, the game traces a line from your weapon to the point that your crosshair was aiming at. The line is drawn like this until it intersects with an object in the game world. At that point the game checks the object to see if it is an enemy target and, if so, applies damage accordingly.

      This process happens instantly. The second you left-click, if your crosshair is over an enemy, damage is immediately applied. There may be an animation involved that suggests to your eyes that the shot physically traveled from your weapon to the target. However, as far as the game's programming is concerned, the damage is indeed instant. The other main type of check that can be used to determine weapon hits is Projectile calculation. In this case an actual projectile leaves the gun and can be affected by a variety of factors, variables, and external forces.

      In UT there is a mixture of Hitscan and Projectile weapons. Each type requires a different strategy to use effectively and there are pro's and con's to both types of calculation. The weapons in UT4 that use Hitscan are: the Enforcer, Shock Rifle (primary), Link Gun (secondary), Stinger Minigun (primary), Sniper Rifle, and the Instagib Rifle. Everything else is Projectile.
    • Spam / Spammer: Generally speaking, it means someone who does well with Projectile weapons. You can spam with any weapon, though Spammer most commonly refers to a player who defends an area primarily with rockets, flak, and shock combos. Furthermore, this term is commonly used in PUGs to distinguish between two different play styles that complement each other well on defense: a player who primarily uses Hitscan and a player who mainly uses Projectile.

      The weapons in UT4 that are Projectile based are: the Bio Rifle (primary & secondary), Shock Rifle (secondary), Link Gun (primary), Ripper (primary & secondary), Stinger Minigun (secondary), Flak Cannon (primary & secondary), Rocket Launcher (primary & secondary), and the Redeemer. Everything else is Hitscan.
    • Denied: The flag carrier died right before they were able to Cap. Though, in no way does this mean the flag has been Returned.
    • Clutch Pickup: Describes the act of translocating to the enemy flag and snatching it right out from in front of someone about to Return it.
    • Drop Back: A term used by the defense to communicate they are not going to be able to cut off the flag carrier before they Cap. How you should respond comes down to experience and what you feel is the most useful thing to be done in that moment. Typically, if you aren't currently engaged, you should try to cut off the enemy flag carrier. If your team has good communication you might be able to surprise the enemy flag carrier when they enter their base. If your team has bad communication or has lost track of them, you'll want to wait in Mid and be on the lookout, so you can announce their location to the team.
    • Push: First, the example. During the halftime of a CTF match, the Captain says; "We need to Push at the start of the second half." This would mean to grab the closest weapon and get to the enemy flag as soon as humanly possible. Typically 4 or 5 players are doing this at the same time and the hope is to catch the enemy defense out of position. If you are a defender participating in a Push, your goal is to inflict as much damage against their team as quickly as possible and then die, hopefully in time to respawn and defend your base.

      At its core the term means that the offense needs to apply offensive pressure in order to make something happen. In regards to returning to your normal roles, unless instructed otherwise, a player should resume regular operations the moment they die in a Push. Unless it's the last minute or two of the game and you're desperate for Caps. When in doubt, just ask your team for clarification.
    • Push Up: Usually used after or during a Push. It means a Mid player or defender should Push to the enemy's base to try to get a Cap. You should never Push Up if you have the lead.
    • D Up / Turtling / Turtle Up: It is the opposite of Push. Typically 4 or 5 players are doing this at the same time and the hope is to prevent the enemy team from taking your flag. This tactic is used during an enemy Push to protect your flag. It is used after your team's Push, if you manage to get a Cap and tie the game or if the Cap causes your team to take the lead. You're essentially trying to bring the game to a halt by preventing any further scoring.

      It is worth noting that this term may be directed toward the entire team, just the defensive players, or a single player. In a PUG it will almost always be directed toward the entire team, but it is still important that you pay attention to how it was used. If directed at the defense or a single player, it means those individuals need to apply defensive pressure in order to prevent something good happening for the enemy team. Most likely this pertains specifically to guarding the flag, but could also mean to clean out or lock down your base. When in doubt, just ask your team for clarification.
    • Sit: Sometimes, a player will drop from a match unexpectedly. While the smaller team is trying to figure out if they are coming back, they will often request that the opposing team Sit one of their players. If this happens, a player from the larger team will temporarily stop playing until the missing player returns or it is confirmed/decided they have left for good.

    Likely to only be heard once in a great while. I've added them here more as a reference in case you need it, versus something you should try to commit to memory.
    • Piston: Refers to performing a Piston jump using the Impact Hammer. This is done by charging the weapon and pointing it directly at the ground. You perform a jump and near immediately release the hammer to launch yourself higher than a normal jump could take you. You can learn more in Zaccubus' Impact Hammer video.
    • Cheesing: A term used to describe a flag runner who uses a lot of intricate movement and Piston jumps to evade defenders. Combining Piston jumping, wall running, dodging, and rocket or flak jumping, in order to successfully Cap a flag, would be Cheesing. Here is a prime example of a Cap using this style of play, by Infra`. More generally, the term refers to a player that utilizes cheap tactics in order to win.
    • Clutch: Being Clutch, describes a person who is consistently pulling off last second moves to help lead a team to victory.
    • Rebound: This one is hard to describe clearly, so I will use an example to demonstrate it. Team 2 has Team 5's flag. All of Team 2 has returned to their base to Cap and all of Team 5 has followed in pursuit. Next, Team 2 Caps or Team 5 Returns. At this point all players are now in Team 2's base and Team 5 decides to try and Rebound. All of Team 5 will stay in Team 2's base and attempt to offensively keep Team 2's players pinned down there. The hope is that Team 5 will get an opening, like a wave of kills, and then be able to attempt a fast flag run. Meanwhile, Team 2 is spread out from respawning and essentially trailing behind the play.

      Obviously there is a lot going on in that instance and it's not as simple as everybody in one spot or all in another. Though the concept of a Rebound Cap happens pretty frequently in high level play, once you have flag runners that can really pressure the opposing team. Essentially this is 4 Cover and 1 flag runner (Team 2) going up against 5 defense (Team 5).

      In a Rebound situation Team 5's defenders are able to stay in Team 2's base because they know nobody from Team 2 is a threat to the base they should be defending. However, should players from Team 2 slip out, Team 5's defensive players can suicide to respawn quickly in their own base and defend their flag properly. A Rebound is particularly effective if Team 5 can hold off Team 2 long enough for multiple power-ups to come back up.
    • Trolling: A really broad term for behaving in a deliberately offensive or provocative manner, with the aim of upsetting someone or eliciting an angry response from them. Intentionally Cherrypicking your teammates (versus providing Cover), Grabbing the flag without trying to Cap it, performing poorly on purpose, knocking teammates off of the map, etc... are all examples of Trolling.

    Of course, every term is situational and the dynamic nature of UT4 CTF is more complicated than purely dedicated positions. It needs to be said that you shouldn't get too caught up in the specifics of these terms. The PUGs we have going on right now are pretty diverse when it comes to the player base. We have players who have never played competitively and those who have played in clans, leagues, ladders, or tournaments. Some terms may have different meanings in these other styles of competitive play, especially pertaining to positioning and strategy.

    In PUGs, even when people share a comparable understanding of the vocabulary involved, many do not follow "what is right" in regards to how a PUG should be played; as outlined in the Vocabulary above. So getting everyone on the same page during a game often proves to be difficult. All one can really do, is to simply do the best you can with the people you are with. The terms and definitions presented here represent what you are likely to encounter in a PUG match. It is by no means definitive and your own definitions for these terms are pretty much guaranteed to evolve with personal experience. While not perfect, this glossary should be more than enough to help you understand what is going on during most matches.

    Special Thanks
    The following people have all contributed information to this guide. Without their feedback and teachings, it would not be the fount of information you have before you. Thank you all very much!

    Who Where How
    Zaccubus YouTube Created a great deal of instructional and demonstrational videos for UT4. One of the greatest sources of information for gamers new to UT4 and UT in general. I linked to this UT4 primer which features his videos. Thank you Zaccubus!!
    HULKSMASH Owned Well Forum Wrote the Owned Well PUG Guide.
    Owned Well Forum
    Owned Well Forum
    Owned Well Forum
    Owned Well Forum
    Owned Well Forum
    Helped me understand PUG lingo. Without a doubt, the hardest part of writing this guide. You guys are extra awesome!
    cafe #ut4pugs #ut4pugs server information, partial channel bio, helped me with hard PUGbot questions, provided a sample video, streams PUGs.
    BlueCloud #ut4pugs Helped me understand why manually downloading maps is problematic, so I could write this tutorial (used in IRC channel bios). Also provided complete #ut4pugs log which I used to create my analysis of N.A. PUG activity.
    Loque- UT4 Forum blurb and IRC info.
    WeeDMaN UT4 Forum #UT4.ig blurb, answering questions related to and miscellaneous IRC stuffs.
    m3ss UT4 Forum #ut4pugs partial channel bio, provided a sample video, streams PUGs.
    Infra` #ut4pugs Created video linked in definition of Cheesing in Vocabulary section.
    TickleMeElmo UT4 Forum Created What Is Pug video in the Introduction section.
    Jay22 UT4 Forum #ut4pugs IRC server information.
    peterk UT4 Forum Wrote the bit about IRC resource consumption in the Should I Use mIRC or a webClient section.
    Joel Lee I grabbed the What Is IRC info from an article he wrote.
    PUG match streamers. These fine folks are spreading the good word in non-UT4 specific communities. Extremely important and helpful to raising awareness of UT4 and of PUGs in general. Support them, subscribe, like, follow, and share these links with others.
    NoBrainsNoAims^ UT4 Forum These individuals have offered me constructive criticism, suggestions, or general feedback which has helped me improve this guide. You are extremely helpful and I sincerely appreciate your time and thoughts. Thank You!

    Revision History
    This guide is a constant work in progress. Here is what has changed since the first release:

    1. 12-07-2015
    2. 01-03-2016
    3. 05-04-2016
    Last edited by Mulsiphix; 05-05-2016, 12:31 AM. Reason: Latest revision. Reference links in 'Revision History' section for exact changes.
    Mulsiphix's Guide To PUGing In UT4
    What is the difference between a Public server and a PUG? PUG stands for Pick Up Game. A more organized way of playing, teams are selected by Captains and voice communication is used to achieve better team coordination. These clan-style matches involve the same regulars, week after week. The community aspect, of PUGing with friends, really adds to the fun factor of a match. Want to know more or get your friends involved in PUGing? Check out my guide.

    Great guide! Nice job!



      Incredible guide, well done.


        Nice job. You should post a summary about what a pug is linking here in the general game discussion. Nobody who doesn't know what a pug is will find it here.


          That's a good point. I also think we should just periodically bump this thread to maximize its exposure.


            Originally posted by [SbD]CpTKebab View Post
            Nice job. You should post a summary about what a pug is linking here in the general game discussion. Nobody who doesn't know what a pug is will find it here.
            That is a very good idea. I will be working on the guide some more today. As soon as I finish up I will go ahead and make a post in General. Thanks [SbD]CpTKebab
            Last edited by Mulsiphix; 10-11-2015, 06:04 PM.
            Mulsiphix's Guide To PUGing In UT4
            What is the difference between a Public server and a PUG? PUG stands for Pick Up Game. A more organized way of playing, teams are selected by Captains and voice communication is used to achieve better team coordination. These clan-style matches involve the same regulars, week after week. The community aspect, of PUGing with friends, really adds to the fun factor of a match. Want to know more or get your friends involved in PUGing? Check out my guide.


              I wonder if there's a way we could use the existence of pugging to help advertise the game to FPS players who've never heard of UT before. The message to be communicated is something along the lines of, "This is such a bad *** game, it's played competitively in clan match-like pug matches. It's not just another disposable FPS, but an actual cybersport."
              UT4 CTF Maps: CTF-Whiplash | CTF-Sidewinder | CTF-Highpoint | CTF-Hardcore | CTF-Tubes-Of-Spam

              UT99 CTF Maps: CTF-DagnysBigAssMap-V2 | CTF-Dagnys-P****WhIpPeD | CTF-Dagnys-Dark-Delight-LE102 | CTF-Dagnys-Tubes-Of-Spam


                Originally posted by WHIPperSNAPper View Post
                I wonder if there's a way we could use the existence of pugging to help advertise the game to FPS players who've never heard of UT before. The message to be communicated is something along the lines of, "This is such a bad *** game, it's played competitively in clan match-like pug matches. It's not just another disposable FPS, but an actual cybersport."
                I have been considering this. Obviously there are many outlets on the internet where this could be done. Finding folks to help do this would be much better than relying on one or two dedicated souls to try and get it done. The more folks who are talking about it the more organic our blatant advertising will appear. A guide could probably be written on the subject, treated like a project to chronicle what has been done where and identify which places others could intentionally plug the game. That could handled here on the forum.

                The big question is, do UT4 gamers care enough at this stage to put any time into it? I've personally seen several people turn away from trying UT4 because it is pre-alpha. The people who are playing are often old UT players who are unhappy with the current state of the game; usually quite vocal about it too. I'd be more than willing to contribute some time to this, but I'm not interested in doing it alone . Off the top of my head, a few places this sort of advertising could be done:
                • Targeting popular gamers and suggesting they try it out on their Twitter feeds.
                • Mention the game in the comments of non-UT4 FPS game pages (Quake Live, Battlefield, CoD, Tribes, etc...) on Facebook or Reddit.
                • Create a post on FPS based Facebook group pages and Reddit subreddits.
                • Google+ is crawling with fan oriented groups. Probably the biggest network for this right now. Create posts in different groups inviting others to join.
                • Encourage any UT4 people to advertise the game in their signatures (email, forum, mailing lists, etc...)
                • Encourage players to mention PUGing while in game or UT4 while playing other FPS games.
                • Visit gaming based forums, mailing lists, websites, etc... and spread the good word.

                There are plenty of more ways and other big social networks where this sort of stuff could be done. The biggest thing is to just get UT4 fans talking to their gamer friends about it. Word of mouth referrals are statistically the best form of advertising possible. It's free, requires little effort, and the referral machine powers itself.
                Last edited by Mulsiphix; 10-11-2015, 07:01 PM. Reason: added some info, reworded some stuff
                Mulsiphix's Guide To PUGing In UT4
                What is the difference between a Public server and a PUG? PUG stands for Pick Up Game. A more organized way of playing, teams are selected by Captains and voice communication is used to achieve better team coordination. These clan-style matches involve the same regulars, week after week. The community aspect, of PUGing with friends, really adds to the fun factor of a match. Want to know more or get your friends involved in PUGing? Check out my guide.


                  Awesome guide ... might have convinced me to give it a try.


                    Also post in the tutorials section of the forums.
                    My UT4 Video channel:


                      Originally posted by BlueCloud View Post
                      Also post in the tutorials section of the forums.
                      Alright, done .
                      Mulsiphix's Guide To PUGing In UT4
                      What is the difference between a Public server and a PUG? PUG stands for Pick Up Game. A more organized way of playing, teams are selected by Captains and voice communication is used to achieve better team coordination. These clan-style matches involve the same regulars, week after week. The community aspect, of PUGing with friends, really adds to the fun factor of a match. Want to know more or get your friends involved in PUGing? Check out my guide.


                        Last time I ever tried puging on a game (not UT4), it felt like sport class back in school. I was always choosed last (fair enough) and got blamed all game long (quickly gets old).

                        I wonder if I really want to go through this again.


                          Originally posted by Simboubou View Post
                          Last time I ever tried puging on a game (not UT4), it felt like sport class back in school. I was always choosed last (fair enough) and got blamed all game long (quickly gets old).

                          I wonder if I really want to go through this again.
                          I hear you on this. I truly understand where you are coming from and this is the only aspect of PUGing that I dislike. I have had a few pretty bad experiences myself. Getting into a game with a bunch of folks who take the experience too seriously can be stressful, hurtful, and even depressing. There is a game type available in #ut4pugs called Casual CTF. Right now there has only been one game, as it is aimed at newbies and folks like myself who generally aren't skilled enough to play with the Pro's. Right now the PUG player base is relatively small (150 USA / 300 EUR), so getting 10 newbies into the channel at the exact same time has been difficult. But as the amount of folks PUGing expands, this game type should become equally as popular. This is my hope anyway.

                          The big con of playing with a bunch of Pros is that when you perform poorly or make a mistake, many can be rude and derogatory, as you've described. The one game of cCTF that I played was awesome. People were generally clueless of PUGing and the map layout. These guys and one girl were extremely friendly. It was a very fun experience, completely devoid of the normal tension and performance anxiety of playing with some of the pricklier veterans. Though it is specifically aimed at new players and even though I have 30 PUGs under my belt now, I plan to play in that mode as often as possible.

                          Note that not all veterans are jerks. I find many are nice most of the time but still have their jerk moments. I find things are worst when one team is dominating the other and the losing team struggles to find the weaknesses that are driving their predicament. Sadly, for the weakest players, this is when people get nasty. I'm getting to the point where I can just laugh it off but at its core, I think this is really just a problem with people on the internet and the inherent disconnect that comes with digital communications. People will say things and treat people in ways that they wouldn't if they were there looking at them, face to face.
                          Mulsiphix's Guide To PUGing In UT4
                          What is the difference between a Public server and a PUG? PUG stands for Pick Up Game. A more organized way of playing, teams are selected by Captains and voice communication is used to achieve better team coordination. These clan-style matches involve the same regulars, week after week. The community aspect, of PUGing with friends, really adds to the fun factor of a match. Want to know more or get your friends involved in PUGing? Check out my guide.


                            Ok I tried. People were nice but geez, insta is definitily not my mode.


                              Originally posted by Simboubou View Post
                              Ok I tried. People were nice but geez, insta is definitily not my mode.
                              Awesome! Glad to see you gave it a whirl. I know what you mean about insta, especially in PUGs. Those guys have near perfect aim .
                              Mulsiphix's Guide To PUGing In UT4
                              What is the difference between a Public server and a PUG? PUG stands for Pick Up Game. A more organized way of playing, teams are selected by Captains and voice communication is used to achieve better team coordination. These clan-style matches involve the same regulars, week after week. The community aspect, of PUGing with friends, really adds to the fun factor of a match. Want to know more or get your friends involved in PUGing? Check out my guide.