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    Video Card Driver crash

    I have problems with the new ut, and its not from just this build.
    It happenes a lot the last 6 months and with google I can't figure out what to do about it.
    I tried install new video drivers, old drivers,
    shadow play off/on
    reinstalled UT,
    reinstalled Epic launch game launcher + game + deleted every map on the hdd

    In the UT log i get the following.

    [2015.07.06-13.05.42:609][270]LogAIModule: Creating AISystem for world DM-ASDF
    [2015.07.06-13.05.42:614][270]LogPhysics:Warning: FBodyInstance::ApplyMaterialToShape_AssumesLocked : PComplexMats is empty - falling back on simple physical material.
    [2015.07.06-13.05.42:614][270]LogPhysics:Warning: FBodyInstance::ApplyMaterialToShape_AssumesLocked : PComplexMats is empty - falling back on simple physical material.
    [2015.07.06-13.05.42:614][270]LogPhysics:Warning: FBodyInstance::ApplyMaterialToShape_AssumesLocked : PComplexMats is empty - falling back on simple physical material.
    [2015.07.06-13.05.42:614][270]LogPhysics:Warning: FBodyInstance::ApplyMaterialToShape_AssumesLocked : PComplexMats is empty - falling back on simple physical material.
    [2015.07.06-13.05.42:614][270]LogPhysics:Warning: FBodyInstance::ApplyMaterialToShape_AssumesLocked : PComplexMats is empty - falling back on simple physical material.
    [2015.07.06-13.05.42:614][270]LogPhysics:Warning: FBodyInstance::ApplyMaterialToShape_AssumesLocked : PComplexMats is empty - falling back on simple physical material.
    [2015.07.06-13.05.42:614][270]LogPhysics:Warning: FBodyInstance::ApplyMaterialToShape_AssumesLocked : PComplexMats is empty - falling back on simple physical material.
    [2015.07.06-13.05.42:614][270]LogPhysics:Warning: FBodyInstance::ApplyMaterialToShape_AssumesLocked : PComplexMats is empty - falling back on simple physical material.
    [2015.07.06-13.05.42:614][270]LogPhysics:Warning: FBodyInstance::ApplyMaterialToShape_AssumesLocked : PComplexMats is empty - falling back on simple physical material.
    [2015.07.06-13.05.42:614][270]LogPhysics:Warning: FBodyInstance::ApplyMaterialToShape_AssumesLocked : PComplexMats is empty - falling back on simple physical material.
    [2015.07.06-13.05.42:614][270]LogWorld: Bringing World /Game/RestrictedAssets/Maps/WIP/DM-ASDF.DM-ASDF up for play (max tick rate 120) at 2015.07.06-15.05.42
    [2015.07.06-13.05.42:617][270]LogWorld: Bringing up level for play took: 0.005880
    [2015.07.06-13.06.51:740][505]LogAudio:Warning: Spatialisation on stereo and multichannel sounds is not supported. SoundWave: A_Gameplay_JumpPadJump02 SoundCue: A_Gameplay_JumpPadJump01_Cue Actor: DefaultCharacter_C_636 AudioComponent: AudioComponent_20820
    [2015.07.06-13.07.41:555][478]LogActorComponent: RegisterComponentWithWorld: (/Game/RestrictedAssets/Maps/WIP/DM-ASDF.DM-ASDF:PersistentLevel.BP_Sniper_C_45.FiringState1.AudioComponent_20669) Already registered. Aborting.
    [2015.07.06-13.07.54:381][ 14]LogActorComponent: RegisterComponentWithWorld: (/Game/RestrictedAssets/Maps/WIP/DM-ASDF.DM-ASDF:PersistentLevel.BP_Sniper_C_45.FiringState1.AudioComponent_20669) Already registered. Aborting.
    [2015.07.06-13.10.37:819][529]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
    [2015.07.06-13.10.38:318][530]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
    [2015.07.06-13.10.38:818][530]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
    [2015.07.06-13.10.39:318][530]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
    [2015.07.06-13.10.39:818][530]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
    [2015.07.06-13.10.40:027][530]LogD3D11RHI:Error: Direct3DDevice->CreateBuffer(&Desc, NULL, UniformBufferResource.GetInitReference()) failed
    at D:\BuildFarm\buildmachine_++depot+UE4-UT-Releases\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UniformBuffer.cpp:151
    with error DXGI_ERROR_DEVICE_REMOVED
    [2015.07.06-13.10.51:748][530]LogWindows: FPlatformMisc::RequestExit(1)
    [2015.07.06-13.10.51:748][530]Log file closed, 07/06/15 15:10:51

    I read somewhere to disable multi gpu's in the utengine.ini, but i can't find that *.ini and I searched for it in other *.ini files, no match.

    What could be the problem and more importantly, what is the solution

    #2
    Considering you tested multiple drivers, the problem might be in the card itself. From the log the card stops responding ("Timed out while waiting for GPU to catch up. (0.5 s)" lines) then OS tries to restart the driver, which causes the card to be removed from the system ("DXGI_ERROR_DEVICE_REMOVED"). Try testing the card in other games. Note that not every game may cause it, as each game uses videocard in slightly different manner, depending on the developer. When I had a problem with my previous card, the only game that triggered a crash was GRID: Autosport, but it did that each time. In the end that card just died 3 months later.
    "Yeah. _Lynx can fire the lightning gun, have the lightning bolt turn a 90 degree corner, stop and ask the closest teammate for directions, confuse the directions and get lost, realize it went the wrong way, make a U-Turn, and get a headshot on the intended target."
    - RenegadeRetard

    Comment


      #3
      Is this an error you're getting while trying to cook something? if so, do you have 8gb ram or more, if not, that's your problem.
      If that is your problem, solution is up ram to 8gb or more.
      Last edited by lawlorz; 07-07-2015, 03:58 PM.

      Comment


        #4
        Thanks for the answers. I putt this maybe a thread too deep. I have the problem with the game itself.
        To answer to you Lynx, i don't have these issues with other games, and I have played a lot of different games the last months.
        Maybe its the graphic card, who knows...

        Comment


          #5
          Hi Machoman,

          I've moved this thread to the general bug reports section as it is related to the game and not the editor. Can you post your dxdiag here so we can take a look and see what may be occurring?
          Adam Davis | Engine Support Technician | Epic Games
          How to report a bug? | Installation & Setup issues?

          Comment


            #6
            Hello,

            I've also encountered this.

            This seems to happen everytime I play UT (installed from launcher) for more than 5 minutes. After these 5 minutes (offline play against bots), the game crashes with an error saying that the video driver has crashed. It has happened before and after the latest patch which I installed today.

            My graphics card is the MSI Radeon R9 380 with the latest drivers.

            The last few lines of UnrealTournamet.log contains the following:

            [2015.08.25-18.29.39:285][365]UT:Warning: Failed to add UTDroppedPickup_60 to path network: no nearby navigable area was found
            [2015.08.25-18.32.12:710][650]LogD3D11RHI:Error: Direct3DDevice->CreateBuffer(&Desc, NULL, UniformBufferResource.GetInitReference()) failed
            at D:\BuildFarm\buildmachine_++depot+UE4-UT-Releases\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UniformBuffer.cpp:151
            with error DXGI_ERROR_DEVICE_REMOVED
            [2015.08.25-18.32.23:413][650]LogWindows: FPlatformMisc::RequestExit(1)
            [2015.08.25-18.32.23:413][650]Log file closed, 08/25/15 20:32:23


            Here is the DxDiag (let me know if you need anything else):
            http://pastebin.com/gqaf22Ly

            /Kripke

            Comment


              #7
              same problem here, captain

              Comment


                #8
                Do you have any software running that creates an overlay in the game? Stuff like frame counters, etc? Looking at the solutions for the other similar crashes on the web, brings up this kind of software having issues with AMD drivers on Win10.
                "Yeah. _Lynx can fire the lightning gun, have the lightning bolt turn a 90 degree corner, stop and ask the closest teammate for directions, confuse the directions and get lost, realize it went the wrong way, make a U-Turn, and get a headshot on the intended target."
                - RenegadeRetard

                Comment


                  #9
                  I managed to solve this by down clocking my graphic card with msi afterburner. I have a Nvidea GTX 770 Palite, those are overclocked by Palite.
                  Maybe its something you guys could have a use for

                  Comment


                    #10
                    Originally posted by _Lynx View Post
                    Do you have any software running that creates an overlay in the game? Stuff like frame counters, etc? Looking at the solutions for the other similar crashes on the web, brings up this kind of software having issues with AMD drivers on Win10.
                    nope i dont

                    but will try somethin like u, @machoman

                    Comment

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