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Fedora 22 + nvidia 355.11.4 + Client-XAN-2899548 = black screen

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    [BUG] Fedora 22 + nvidia 355.11.4 + Client-XAN-2899548 = black screen

    Just downloaded Client-XAN-2899548 and tried to run it.
    The KDE GUI shifted some pixels upward and then it hangs.
    Mouse works but after using ctrl+alt+f2 and back to ctrl+alt+f1 the screen stayed black, but mouse keeps working.

    Someone knows what's going on?

    Can't upload the log so here it is:

    Code:
    [2016.03.10-21.03.45:756][  0]Log file open, 03/10/16 22:03:45
    [2016.03.10-21.03.45:756][  0]LogInit:Display: Running engine for game: UnrealTournament
    [2016.03.10-21.03.45:756][  0]LogInit:Display: Project file not found: ./UnrealTournament-Client-XAN-2899548-Linux/LinuxNoEditor/UnrealTournament/UnrealTournament.uproject
    [2016.03.10-21.03.45:756][  0]LogInit:Display:     Attempting to find via project info helper.
    [2016.03.10-21.03.45:756][  0]LogUProjectInfo: Found projects:
    [2016.03.10-21.03.45:756][  0]LogPlatformFile: Using cached read wrapper
    [2016.03.10-21.03.45:756][  0]LogInit:Display: RandInit(-1706212462) SRandInit(-1706212455).
    [2016.03.10-21.03.45:756][  0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
    [2016.03.10-21.03.45:756][  0]LogStats: Stats thread started at 0.076233
    [2016.03.10-21.03.45:756][  0]LogInit: Version: 4.11.0-2899548+++depot+UE4-UT-Releases
    [2016.03.10-21.03.45:756][  0]LogInit: API Version: 2899548
    [2016.03.10-21.03.45:756][  0]LogInit: Compiled (64-bit): Mar  8 2016 16:12:37
    [2016.03.10-21.03.45:756][  0]LogInit: Compiled with Clang: 3.6.0 (tags/RELEASE_360/final)
    [2016.03.10-21.03.45:756][  0]LogInit: Build Configuration: Test
    [2016.03.10-21.03.45:756][  0]LogInit: Branch Name: ++depot+UE4-UT-Releases
    [2016.03.10-21.03.45:756][  0]LogInit: Command line:
    [2016.03.10-21.03.45:756][  0]LogInit: Base directory: ./UnrealTournament-Client-XAN-2899548-Linux/LinuxNoEditor/Engine/Binaries/Linux/
    [2016.03.10-21.03.45:756][  0]LogInit: Rocket: 0
    [2016.03.10-21.03.45:759][  0]LogInit: Using libcurl 7.38.0
    [2016.03.10-21.03.45:759][  0]LogInit:  - built for x86_64-unknown-linux-gnu
    [2016.03.10-21.03.45:759][  0]LogInit:  - supports SSL with OpenSSL/1.0.1i
    [2016.03.10-21.03.45:759][  0]LogInit:  - supports HTTP deflate (compression) using libz 1.2.5
    [2016.03.10-21.03.45:759][  0]LogInit:  - other features:
    [2016.03.10-21.03.45:759][  0]LogInit:      CURL_VERSION_SSL
    [2016.03.10-21.03.45:759][  0]LogInit:      CURL_VERSION_LIBZ
    [2016.03.10-21.03.45:759][  0]LogInit:      CURL_VERSION_IPV6
    [2016.03.10-21.03.45:759][  0]LogInit:      CURL_VERSION_ASYNCHDNS
    [2016.03.10-21.03.45:759][  0]LogInit:      CURL_VERSION_LARGEFILE
    [2016.03.10-21.03.45:759][  0]LogInit:      CURL_VERSION_TLSAUTH_SRP
    [2016.03.10-21.03.45:759][  0]LogInit:  Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
    [2016.03.10-21.03.45:759][  0]LogInit:  CurlRequestOptions (configurable via config and command line):
    [2016.03.10-21.03.45:759][  0]LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
    [2016.03.10-21.03.45:759][  0]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
    [2016.03.10-21.03.45:759][  0]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
    [2016.03.10-21.03.45:759][  0]LogInit:  - CertBundlePath = /etc/pki/tls/certs/ca-bundle.crt  - Libcurl will set CURLOPT_CAINFO to it
    [2016.03.10-21.03.45:800][  0]LogOnlineGame:Warning: MCP CONFIG: Selected DevLatest backend in GameDev environment, based on passed override ""
    [2016.03.10-21.03.45:805][  0]LogVoice:Warning: Failed to initialize voice interface
    [2016.03.10-21.03.45:812][  0]LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    [2016.03.10-21.03.45:824][  0]LogInit: Object subsystem initialized
    [2016.03.10-21.03.45:825][  0]LogInit: Initializing SDL.
    [2016.03.10-21.03.45:938][  0]LogInit: Initialized SDL 2.0.4 (compiled against 2.0.4)
    [2016.03.10-21.03.45:938][  0]LogInit: Display metrics:
    [2016.03.10-21.03.45:938][  0]LogInit:   PrimaryDisplayWidth: 3440
    [2016.03.10-21.03.45:938][  0]LogInit:   PrimaryDisplayHeight: 1440
    [2016.03.10-21.03.45:938][  0]LogInit:   PrimaryDisplayWorkAreaRect:
    [2016.03.10-21.03.45:938][  0]LogInit:     Left=0, Top=0, Right=3440, Bottom=1410
    [2016.03.10-21.03.45:938][  0]LogInit:   VirtualDisplayRect:
    [2016.03.10-21.03.45:939][  0]LogInit:     Left=0, Top=0, Right=3440, Bottom=1410
    [2016.03.10-21.03.45:939][  0]LogInit:   TitleSafePaddingSize: X=0.000 Y=0.000
    [2016.03.10-21.03.45:939][  0]LogInit:   ActionSafePaddingSize: X=0.000 Y=0.000
    [2016.03.10-21.03.45:939][  0]LogInit:   Number of monitors: 1
    [2016.03.10-21.03.45:939][  0]LogInit:     Monitor 0
    [2016.03.10-21.03.45:939][  0]LogInit:       Name: DELL U3415W 34"
    [2016.03.10-21.03.45:939][  0]LogInit:       ID: display0
    [2016.03.10-21.03.45:939][  0]LogInit:       NativeWidth: 3440
    [2016.03.10-21.03.45:939][  0]LogInit:       NativeHeight: 1440
    [2016.03.10-21.03.45:939][  0]LogInit:       bIsPrimary: true
    [2016.03.10-21.03.45:939][  0]LogInit: Applying CVar settings loaded from the selected device profile: [LinuxNoEditor]
    [2016.03.10-21.03.45:958][  0]LogInit: Linux hardware info:
    [2016.03.10-21.03.45:958][  0]LogInit:  - we are the first instance of this executable
    [2016.03.10-21.03.45:958][  0]LogInit:  - this process' id (pid) is 450, parent process' id (ppid) is 449
    [2016.03.10-21.03.45:958][  0]LogInit:  - we are not running under debugger
    [2016.03.10-21.03.45:958][  0]LogInit:  - machine network name is 'USERNAME.UT4'
    [2016.03.10-21.03.45:958][  0]LogInit:  - user name is 'USERNAME' (USERNAME)
    [2016.03.10-21.03.45:958][  0]LogInit:  - we're logged in locally
    [2016.03.10-21.03.45:958][  0]LogInit:  - Number of physical cores available for the process: 4
    [2016.03.10-21.03.45:958][  0]LogInit:  - Number of logical cores available for the process: 4
    [2016.03.10-21.03.45:958][  0]LogInit:  - Cache line size: 64
    [2016.03.10-21.03.45:958][  0]LogInit:  - Memory allocator used: binned
    [2016.03.10-21.03.46:358][  0]LogInit: Linux-specific commandline switches:
    [2016.03.10-21.03.46:358][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
    [2016.03.10-21.03.46:358][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
    [2016.03.10-21.03.46:358][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
    [2016.03.10-21.03.46:358][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
    [2016.03.10-21.03.46:358][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
    [2016.03.10-21.03.46:358][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
    [2016.03.10-21.03.46:358][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
    [2016.03.10-21.03.46:358][  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7927 MB, 8118192 KB, 8313028608 bytes)
    [2016.03.10-21.03.46:361][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
    [2016.03.10-21.03.46:483][  0]LogRHI: Initializing OpenGL RHI
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_VENDOR: NVIDIA Corporation
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_RENDERER: GeForce GTX 750/PCIe/SSE2
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_VERSION: 3.2.0 NVIDIA 355.11
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: 1.50 NVIDIA via Cg compiler
    [2016.03.10-21.03.46:483][  0]LogRHI: OpenGL Extensions:
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_AMD_multi_draw_indirect
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_AMD_seamless_cubemap_per_texture
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_arrays_of_arrays
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_base_instance
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_bindless_texture
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_blend_func_extended
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_buffer_storage
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_clear_buffer_object
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_clear_texture
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_clip_control
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_color_buffer_float
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_compressed_texture_pixel_storage
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_conservative_depth
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_compute_shader
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_compute_variable_group_size
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_conditional_render_inverted
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_copy_buffer
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_copy_image
    [2016.03.10-21.03.46:483][  0]LogRHI:   GL_ARB_cull_distance
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_debug_output
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_depth_buffer_float
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_depth_clamp
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_depth_texture
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_derivative_control
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_direct_state_access
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_draw_buffers
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_draw_buffers_blend
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_draw_indirect
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_draw_elements_base_vertex
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_draw_instanced
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_enhanced_layouts
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_ES2_compatibility
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_ES3_compatibility
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_ES3_1_compatibility
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_explicit_attrib_location
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_explicit_uniform_location
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_fragment_coord_conventions
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_fragment_layer_viewport
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_fragment_program
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_fragment_program_shadow
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_fragment_shader
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_framebuffer_no_attachments
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_framebuffer_object
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_framebuffer_sRGB
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_geometry_shader4
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_get_program_binary
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_get_texture_sub_image
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_gpu_shader5
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_gpu_shader_fp64
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_half_float_pixel
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_half_float_vertex
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_imaging
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_indirect_parameters
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_instanced_arrays
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_internalformat_query
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_internalformat_query2
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_invalidate_subdata
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_map_buffer_alignment
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_map_buffer_range
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_multi_bind
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_multi_draw_indirect
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_multisample
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_multitexture
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_occlusion_query
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_occlusion_query2
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_pipeline_statistics_query
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_pixel_buffer_object
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_point_parameters
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_point_sprite
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_program_interface_query
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_provoking_vertex
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_query_buffer_object
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_robust_buffer_access_behavior
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_robustness
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_sample_shading
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_sampler_objects
    [2016.03.10-21.03.46:484][  0]LogRHI:   GL_ARB_seamless_cube_map
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_seamless_cubemap_per_texture
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_separate_shader_objects
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shader_atomic_counters
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shader_bit_encoding
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shader_draw_parameters
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shader_group_vote
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shader_image_load_store
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shader_image_size
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shader_objects
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shader_precision
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shader_storage_buffer_object
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shader_subroutine
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shader_texture_image_samples
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shader_texture_lod
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shading_language_100
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shading_language_420pack
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shading_language_include
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shading_language_packing
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_shadow
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_sparse_buffer
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_sparse_texture
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_stencil_texturing
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_sync
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_tessellation_shader
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_barrier
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_border_clamp
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_buffer_object
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_buffer_object_rgb32
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_buffer_range
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_compression
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_compression_bptc
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_compression_rgtc
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_cube_map
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_cube_map_array
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_env_add
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_env_combine
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_env_crossbar
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_env_dot3
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_float
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_gather
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_mirror_clamp_to_edge
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_mirrored_repeat
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_multisample
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_non_power_of_two
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_query_levels
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_query_lod
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_rectangle
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_rg
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_rgb10_a2ui
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_stencil8
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_storage
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_storage_multisample
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_swizzle
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_texture_view
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_timer_query
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_transform_feedback2
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_transform_feedback3
    [2016.03.10-21.03.46:485][  0]LogRHI:   GL_ARB_transform_feedback_instanced
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ARB_transform_feedback_overflow_query
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ARB_transpose_matrix
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ARB_uniform_buffer_object
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ARB_vertex_array_bgra
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ARB_vertex_array_object
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ARB_vertex_attrib_64bit
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ARB_vertex_attrib_binding
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ARB_vertex_buffer_object
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ARB_vertex_program
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ARB_vertex_shader
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ARB_vertex_type_10f_11f_11f_rev
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ARB_vertex_type_2_10_10_10_rev
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ARB_viewport_array
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ARB_window_pos
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ATI_draw_buffers
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ATI_texture_float
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_ATI_texture_mirror_once
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_S3_s3tc
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_texture_env_add
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_abgr
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_bgra
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_bindable_uniform
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_blend_color
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_blend_equation_separate
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_blend_func_separate
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_blend_minmax
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_blend_subtract
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_compiled_vertex_array
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_Cg_shader
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_depth_bounds_test
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_direct_state_access
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_draw_buffers2
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_draw_instanced
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_draw_range_elements
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_fog_coord
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_framebuffer_blit
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_framebuffer_multisample
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXTX_framebuffer_mixed_formats
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_framebuffer_multisample_blit_scaled
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_framebuffer_object
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_framebuffer_sRGB
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_geometry_shader4
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_gpu_program_parameters
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_gpu_shader4
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    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_packed_pixels
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_pixel_buffer_object
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_point_parameters
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_polygon_offset_clamp
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_provoking_vertex
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_rescale_normal
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_secondary_color
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_separate_shader_objects
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_separate_specular_color
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_shader_image_load_formatted
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_shader_image_load_store
    [2016.03.10-21.03.46:486][  0]LogRHI:   GL_EXT_shader_integer_mix
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_shadow_funcs
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_stencil_two_side
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_stencil_wrap
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture3D
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_array
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_buffer_object
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_compression_dxt1
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_compression_latc
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_compression_rgtc
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_compression_s3tc
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_cube_map
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_edge_clamp
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_env_combine
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_env_dot3
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_integer
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_lod
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_lod_bias
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_mirror_clamp
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_object
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_shared_exponent
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_sRGB
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_sRGB_decode
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_storage
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_texture_swizzle
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_timer_query
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_transform_feedback2
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_vertex_array
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_vertex_array_bgra
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_vertex_attrib_64bit
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_x11_sync_object
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_EXT_import_sync_object
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_IBM_rasterpos_clip
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_IBM_texture_mirrored_repeat
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_KHR_context_flush_control
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_KHR_debug
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_KHR_robust_buffer_access_behavior
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_KHR_robustness
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_KTX_buffer_region
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_NV_bindless_multi_draw_indirect
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_NV_bindless_multi_draw_indirect_count
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_NV_bindless_texture
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_NV_blend_equation_advanced
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    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_NV_blend_square
    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_NV_command_list
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    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_NV_conditional_render
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    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_NV_depth_buffer_float
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    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_NV_ES1_1_compatibility
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    [2016.03.10-21.03.46:487][  0]LogRHI:   GL_NV_fence
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    [2016.03.10-21.03.46:488][  0]LogRHI:   GL_NV_gpu_program4
    [2016.03.10-21.03.46:488][  0]LogRHI:   GL_NV_internalformat_sample_query
    [2016.03.10-21.03.46:488][  0]LogRHI:   GL_NV_gpu_program4_1
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    [2016.03.10-21.03.46:488][  0]LogRHI:   GL_NV_gpu_program5_mem_extended
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    [2016.03.10-21.03.46:488][  0]LogRHI:   GL_NV_half_float
    [2016.03.10-21.03.46:488][  0]LogRHI:   GL_NV_light_max_exponent
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    [2016.03.10-21.03.46:489][  0]LogRHI:   GL_KHR_blend_equation_advanced
    [2016.03.10-21.03.46:489][  0]LogRHI:   GL_KHR_blend_equation_advanced_coherent
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    [2016.03.10-21.03.46:490][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 32
    [2016.03.10-21.03.46:490][  0]LogRHI:   GL_MAX_DRAW_BUFFERS: 8
    [2016.03.10-21.03.46:490][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 8
    [2016.03.10-21.03.46:490][  0]LogRHI:   GL_MAX_SAMPLES: 32
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    [2016.03.10-21.03.46:490][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
    [2016.03.10-21.03.46:490][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 32
    [2016.03.10-21.03.46:490][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
    [2016.03.10-21.03.46:490][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
    [2016.03.10-21.03.46:490][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
    [2016.03.10-21.03.46:490][  0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 2, ShaderPlatform = GLSL_150, FeatureLevel = SM4
    [2016.03.10-21.03.46:494][  0]LogRHI: Texture pool is 1433 MB (70% of 2048 MB)
    [2016.03.10-21.03.46:806][  0]LogContentStreaming: Texture pool size is 1000.00 MB
    [2016.03.10-21.03.47:823][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
    [2016.03.10-21.03.47:823][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
    [2016.03.10-21.03.52:538][  0]LogObj: 35826 objects as part of root set at end of initial load.
    [2016.03.10-21.03.52:538][  0]LogUObjectAllocator: 7523856 out of 0 bytes used by permanent object pool.
    Last edited by DJ Maze; 03-10-2016, 05:45 PM.

    #2
    Are you running the UE4-Linux-Test? The correct binary for the current build is UE4-Linux-Shipping — this has been changed a couple of builds ago.
    "Yeah. _Lynx can fire the lightning gun, have the lightning bolt turn a 90 degree corner, stop and ask the closest teammate for directions, confuse the directions and get lost, realize it went the wrong way, make a U-Turn, and get a headshot on the intended target."
    - RenegadeRetard

    Comment


      #3
      I had the same problem and I know others do too. I guess its the composit manager in KDE that don't play nice with UT4. I tried with a window manager that doesn't use composit and got the game working with Fluxbox.

      Comment

      Working...
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