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Unreal Tournament fails to grab mouse pointer properly

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    [BUG] Unreal Tournament fails to grab mouse pointer properly

    The game doesn’t confine the mouse pointer properly.

    I have a dual monitor setup, the UT runs in fullscreen mode on the right monitor.

    When I try to look left in game, the mouse almost always leaves the game and goes onto the left monitor. It’s impossible to aim at anything that way.

    I tried to look through the UT forums, but there’s no thread about my issue.

    I tried disabling the left monitor with xrandr, and the pointer no longer leaves the game window. However that defeats the point of having a second monitor.
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